THE BRITISH LIBRARY

Digital scholarship blog

10 posts categorized "Business"

14 February 2018

BL Labs 2017 Symposium: Movable Type, Commercial Award Winner

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Movable Type is a tabletop word game, and something of a love letter to classic books and authors, made completely of custom playing cards. While the game’s appearance might remind you of Scrabble, it has some tricks up its sleeve to give it a much more modern and dynamic feel.

Movable Type Card Game
Figure 1: Movable Type Card Game


The initial idea for Movable Type was born around two years ago. I had been making games for some years and knew I wanted to do something with a word game. My main objective was to have a game that was very interactive, easy to grasp, and tactical, while also being very quick to play. As much as I love word games, some of them have a tendency to outstay their welcome. 

The central mechanism in Movable Type is called card-drafting. This method allows players to pick their letter cards each round – this does away with the large amounts of luck you find in many classic word games, and instead shifts attention onto the tactical decisions of the players. It also means that rules are kept very simple and that players can take their turns simultaneously, creating a much more dynamic play environment.

Movable Type - The Cards
Movable Type - The Cards


The prototype for Movable Type was only a few weeks old when I settled on the art style I was going to use in the final product. I’ve been a long-time fan of the British Library Flickr account, which lets users browse through images from public domain books. Once I had spotted the large collection of initial capitals, I was sold!

Movable Type - Illustrated Letters
Movable Type - Illustrated Letters


My wife, Tiffany Moon, is a graphic designer by trade. She helped clean up the images and present these beautiful pieces of art in a colourful new fashion, appropriate for a retail product. I also wanted portraits of some of my favourite authors to be in the game, so I commissioned Alisdair Wood to create woodcut-style images of ten classic, influential and diverse literary figures. Without those initial capital images taken from the British Library collection and used to direct the game’s overall style, Movable Type would likely not look half as impressive and definitely wouldn’t resonate with me and many players like the current style does.

Movable Type - Illustrated Famous People
Movable Type - Illustrated Famous People


I launched Movable Type on the crowdfunding platform, Kickstarter, last year. Upon its release, it won the Imirt Irish Game Award for Best Analog Game and second runner-up for Game of the Year. It received good reception at several public events and sold out of its initial print run, so I decided that a second edition of the game was in order. That bigger and better second edition is funding on Kickstarter and should be in some select retail stores by mid to late 2018 (fingers crossed!).

Movable Type receiving the Commercial Category BL Lab Award, was a huge boon for the reputation of the game and myself as a game designer. Furthermore, it was a genuine honour to be at the British Library for this event and able to share my product with the audience there.

If this blog post has stimulated your interest in working with the British Library's digital collections, start a project and enter it for one of the BL Labs 2018 Awards! Join us on 12 November 2018 for the BL Labs annual Symposium at the British Library.

Posted by BL Labs on behalf of Robin David O’Keeffe

03 February 2018

Fashion Design Competition Winner Announced

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The British Library has recently run a fashion design competition using our digital collections to inspire a new generation of fashion designers. In partnership with the British Fashion Council and fashion house Teatum Jones, students from universities across the UK were invited to create a fashion portfolio which tells an inspirational story inspired by the British Library’s Flickr Collection.

The Flickr Commons Collection contains over 1 million images ‘snipped’ from around 65,000 digitised books largely from the 19th Century. This collection is ideal for creative researchers and has already inspired artists and designers.

Fashion competition 1

This competition challenged students’ creativity and story-telling through design and research skills. Working to a brief set by the Library and Teatum Jones, students were given free rein to find inspiration from across the Library’s collections, ranging from South American costumes to aviation.

To open the competition and welcome to students to the Library we held a Fashion Research Masterclass as part of our postgraduate open day programme in October 2017. The day featured talks from experts across the Library and an inspirational Show and Tell focusing on variety of collections that could inspire fashion research and design.

Fashion competition 2

The competition judging took place in January 2018, with 8 finalists from across the UK presenting their portfolios to a panel of specialists from the fashion sector including Paul Baptiste (Accessories Buying Manager, Fenwick), Catherine Teatum and Rob Jones (Creative Directors, Teatum Jones), Judith Rosser-Davies (British Fashion Council) and Mahendra Mahey (British Library Labs). Unfortunately we could only have one winner and we are delighted to announce Alanna Hilton from Edinburgh College of Art as our winner.

Alanna’s collection ‘Unlabelled’ has designs “that reject labelling [and] where consumers of all ages, sizes, ethnicities and genders can find beautiful clothes”. For winning the competition, Alanna received a financial prize from the British Fashion Council and membership of the British Library membership scheme. All of the submissions were incredibly strong, and we were very pleased to see the students all taking such different design routes, inspired by our collections.

The Library will continue to explore how we facilitate creative research process, as well as link it to business support provided by our Business and IP Centre. Our work with the fashion students highlighted the real variety in the ways researchers access our collections, find inspiration and use the library.

We are continuing to work with the British Fashion Council, exploring how to better reach this part of the research community and we will have an update from our winning designer later in the year. The project is also grateful to Innovate UK for their support.

This post is by Edmund Connolly from the British Library's Higher Education & Cultural Engagement department, he is on twitter as @Ed_Connolly.

06 September 2016

BL Labs Awards (2016): deadline extended to Monday 12 September!

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The BL Labs Awards formally recognises outstanding and innovative work that has been created using the British Library’s digital collections and data.

The closing date for entering the BL Labs Awards (2016) has just been extended and people can take advantage of this opportunity to submit until 0900 BST on Monday 12th September 2016. 

This year, the BL Labs Awards is commending fantastic digital-based projects in four key areas:

  • Research - A project or activity which shows the development of new knowledge, research methods, or tools.
  • Commercial - An activity that delivers or develops commercial value in the context of new products, tools, or services that build on, incorporate, or enhance the Library's digital content.
  • Artistic - An artistic or creative endeavour which inspires, stimulates, amazes and provokes.
  • Teaching / Learning - Quality learning experiences created for learners of any age and ability that use the Library's digital content.

After the submission deadline, the entries will be shortlisted. Selected shortlisted entrants will be notified via email by midnight BST on Wednesday 21st September 2016. A prize of £500 will be awarded to the winner and £100 to the runner up of each Awards category at the Labs Symposium on 7th November 2016 at the British Library, St Pancras, courtesy of the Andrew W. Mellon Foundation.

The talent of the BL Labs Awards winners and runners of 2015 has led to the production a remarkable and varied collection of innovative projects. Last year, the Awards commended work in three main categories – Research, Creative/Artistic and Entrepreneurship:

All

Image:
(Top-left) Spatial Humanities research group at the University Lancaster plotting mentions of disease in newspapers on a map in Victorian times;
(Top-right) A computer generated work of art, part of 'The Order of Things' by Mario Klingemann;
(Bottom-left) A bow tie made by Dina Malkova inspired by a digitised original manuscript of Alice in Wonderland;
(Bottom-right) Work on Geo-referencing maps discovered from a collection of digitised books at the British Library that James Heald is still involved in.

For any further information about BL Labs or our Awards, please contact us at labs@bl.uk.

19 August 2016

BL Labs Awards (2016): enter before midnight 5th September!

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The BL Labs Awards formally recognises outstanding and innovative work that has been created using the British Library’s digital collections and data.

The closing date for entering the BL Labs Awards (2016) is midnight BST on 5th September. So please submit your entry and/or help us spread the word to all interested and relevant parties over these final weeks. This will ensure we have another year of fantastic digital-based projects highlighted by the Awards competition!

This year, the BL Labs Awards is commending work in four key areas:

  • Research - A project or activity which shows the development of new knowledge, research methods, or tools.
  • Commercial - An activity that delivers or develops commercial value in the context of new products, tools, or services that build on, incorporate, or enhance the Library's digital content.
  • Artistic - An artistic or creative endeavour which inspires, stimulates, amazes and provokes.
  • Teaching / Learning - Quality learning experiences created for learners of any age and ability that use the Library's digital content.

After the submission deadline of midnight BST on 5th September for entering the BL Labs Awards has past, the entries will be shortlisted. Selected shortlisted entrants will be notified via email by midnight BST on Wednesday 21st September 2016. A prize of £500 will be awarded to the winner and £100 to the runner up of each Awards category at the Labs Symposium on 7th November 2016 at the British Library, St Pancras, courtesy of the Andrew W. Mellon Foundation.

The talent of the BL Labs Awards winners and runners of 2015 has led to the production a remarkable and varied collection of innovative projects. Last year, the Awards commended work in three main categories – Research, Creative/Artistic and Entrepreneurship:

All

Image:
(Top-left) Spatial Humanities research group at the University Lancaster plotting mentions of disease in newspapers on a map in Victorian times;
(Top-right) A computer generated work of art, part of 'The Order of Things' by Mario Klingemann;
(Bottom-left) A bow tie made by Dina Malkova inspired by a digitised original manuscript of Alice in Wonderland;
(Bottom-right) Work on Geo-referencing maps discovered from a collection of digitised books at the British Library that James Heald is still involved in.

For any further information about BL Labs or our Awards, please contact us at labs@bl.uk.

28 January 2016

Book Now! Nottingham @BL_Labs Roadshow event - Wed 3 Feb (12.30pm-4pm)

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Do you live in or near Nottingham and are available on Wednesday 3 Feb between 1230 - 1600? Come along to the FREE UK @BL_Labs Roadshow event at GameCity and The National Video Game Arcade, Nottingham (we have some places left and booking is essential for anyone interested) and:

 

BL Labs Roadshow in Nottingham - Wed 3 Feb (1200 - 1600)
BL Labs Roadshow at GameCity and The National Video Game Arcade, Nottingham, hosted by the Digital Humanities and Arts (DHA) Praxis project based at the University of Nottingham, Wed 3 Feb (1230 - 1600)
  • Discover the digital collections the British Library has, understand some of the challenges of using them and even take some away with you.
  • Learn how researchers found and revived forgotten Victorian jokes and Political meetings from our digital archives.
  • Understand how special games and computer code have been developed to help tag un-described images and make new art.
  • Find out about a tool that links digitised handwritten manuscripts to transcribed texts and one that creates statistically representative samples from the British Library’s book collections.
  • Consider how the intuitions of a DJ could be used to mix and perform the Library's digital collections.
  • Talk to Library staff about how you might use some of the Library's digital content innovatively.
  • Get advice, pick up tips and feedback on your ideas and projects for the 2016 BL Labs Competition (deadline 11 April) and Awards (deadline 5 September). 

Our hosts are the Digital Humanities and Arts (DHA) Praxis project at the University of Nottingham who are kindly providing food and refreshments and will be talking about two amazing projects they have been involved in:

ArtMaps: putting the Tate Collection on the map project
ArtMaps: Putting the Tate Collection on the map

Dr Laura Carletti will be talking about the ArtMaps project which is getting the public to accurately tag the locations of the Tate's 70,000 artworks.

The 'Wander Anywhere' free mobile app developed by Dr Benjamin Bedwell.
The 'Wander Anywhere' free mobile app developed by Dr Benjamin Bedwell.

Dr Benjamin Bedwell, Research Fellow at the University of Nottingham will talk about the free mobile app he developed called 'Wander Anywhere'.  The mobile software offers users new ways to experience art, culture and history by guiding them to locations where it downloads stories intersecting art, local history, architecture and anecdotes on their mobile device relevant to where they are.

For more information, a detailed programme and to book your place, visit the Labs and Digital Humanities and Arts Praxis Workshop event page.

Posted by Mahendra Mahey, Manager of BL Labs.

The BL Labs project is funded by the Andrew W. Mellon Foundation.

27 January 2016

Come to our first @BL_Labs Roadshow event at #citylis London Mon 1 Feb (5pm-7.30pm)

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Labs Roadshow at #citylis London, Mon 1 Feb (5pm-7.30pm)

Live in or near North-East London and are available on Monday 1 Feb between 1700 - 1930? Come along to the first FREE UK Labs Roadshow event of 2016 (we have a few places left and booking is essential for anyone interested) and:

#citylis London BL Labs London Roadshow Event Mon 1 Feb (1730 - 1930)
#citylis at the Department for Information ScienceCity University London,
the first BL Labs Roadshow event Mon 1 Feb (1700 - 1930)
  • Discover the digital collections the British Library has, understand some of the challenges of using them and even take some away with you.
  • Learn how researchers found and revived forgotten Victorian jokes and Political meetings from our digital archives.
  • Understand how special games and computer code have been developed to help tag un-described images and make new art.
  • Talk to Library staff about how you might use some of the Library's digital content innovatively.
  • Get advice, pick up tips and feedback on your ideas and projects for the 2016 BL Labs Competition (deadline 11 April) and Awards (deadline 5 September). 

Our first hosts are the Department for Information Science (#citylis) at City University London. #citylis have kindly organised some refreshments, nibbles and also an exciting student discussion panel about their experiences of working on digital projects at the British Library, who are:

#citylis student panel  Top-left, Ludi Price and Top-right, Dimitra Charalampidou Bottom-left, Alison Pope and Bottom-right, Daniel van Strien
#citylis student panel.
Top-left, Ludi Price 
Top-right, Dimitra Charalampidou
Bottom-left, Alison Pope
Bottom-right, Daniel van Strien

For more information, a detailed programme and to book your place (essential), visit the BL Labs Workshop at #citylis event page.

Posted by Mahendra Mahey, Manager of BL Labs.

The BL Labs project is funded by the Andrew W. Mellon Foundation.

25 January 2016

The @BL_Labs Roadshow (2016)

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Do you want to learn more about the digital collections the British Library has? Discover how others have used them in creative and surprising ways? Talk to Library staff and understand some of the challenges of how you might use our digital content innovatively. Get advice, pick up tips and consider entering your own ideas and projects into the Labs Competition (deadline 11 April) and Awards (deadline 5 September).

Come to one of our 15 UK events as part of the @BL_Labs Roadshow between Feb 1 to April 4 2016. Events will include presentations from the British Library and host institutions, practical hands-on workshops, a chance to explore and discuss what you may do with some of the Library's data through an 'Ideas Lab' and for you to speak and get feedback from experts.

Register for a FREE event and OPEN TO ALL (unless otherwise stated). Further details about locations see below: 

Locations in the UK where members of the Digital Scholarship team will be visiting between Feb-April 2016.
Locations in the UK where members of the Digital Scholarship team will be visiting between Feb-April 2016.

February

March

April

For any further questions please contact us at labs@bl.uk.

The British Library Labs project is funded by the Andrew W. Mellon Foundation.

Posted by Mahendra Mahey, Manager of BL Labs.

22 January 2016

BL Labs Competition and Awards for 2016

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Today the Labs team is launching the fourth annual Competition and Awards for 2016. Please help us spread the word by tweeting, re-blogging and telling anyone who might be interested about it!

British Library Labs Competition 2016

The annual Competition is looking for transformative project ideas which use the British Library’s digital collections and data in new and exciting ways. Two Labs Competition finalists will be selected to work 'in residence' with the BL Labs team between May and early November 2016, where they will get expert help, access to the Library’s resources and financial support to realise their projects.

Winners will receive a first prize of £3000 and runners up £1000 courtesy of the Andrew W. Mellon Foundation at the Labs Symposium on 7th November 2016 at the British Library in London where they will showcase their work.

The deadline for entering is midnight British Summer Time (BST) on 11th April 2016.

Labs Competition winners from previous years have produced an amazing range of creative and innovative projects. For example:

(Top-left)  Adam Crymble's Crowdsource Arcade (Bottom-left) Katrina Navickas' Political Meetings Mapper and (Right) Bob Nicholson's Mechanical Comedian.
(Top-left) Adam Crymble's Crowdsource Arcade and some specially developed games to help with tagging images
(Bottom-left) Katrina Navickas' Political Meetings Mapper and a photo from a Chartist re-enactment 
(Right) Bob Nicholson's Mechanical Comedian

A further range of inspiring and creative ideas have been submitted in previous years and some have been developed further.

British Library Labs Awards 2016

The annual Awards, introduced in 2015, formally recognises outstanding and innovative work that has been carried out using the British Library’s digital collections and data. This year, they will be commending work in four key areas:

  • Research - A project or activity which shows the development of new knowledge, research methods, or tools.
  • Commercial - An activity that delivers or develops commercial value in the context of new products, tools, or services that build on, incorporate, or enhance the Library's digital content.
  • Artistic - An artistic or creative endeavour which inspires, stimulates, amazes and provokes.
  • Teaching / Learning - Quality learning experiences created for learners of any age and ability that use the Library's digital content.

A prize of £500 will be awarded to the winner and £100 for the runner up for each category at the Labs Symposium on 7th November 2016 at the British Library in London, again courtesy of the Andrew W. Mellon Foundation.

The deadline for entering is midnight BST on 5th September 2016.

The Awards winners for 2015 produced a remarkable and varied collection of innovative projects in  Research, Creative/Artistic, Entrepreneurship categories and a special Jury's prize:

(Top-left) Spatial Humanities research group at the University Lancaster,  (Top-right) A computer generated work of art, part of  'The Order of Things' by Mario Klingemann,  (Bottom-left) A bow tie made by Dina Malkova  and (Bottom-right) work on Geo-referenced maps at the British Library that James Heald is still involved in.
(Top-left) Spatial Humanities research group at the University Lancaster plotting mentions of disease in newspapers on a map in Victorian times,
(Top-right) A computer generated work of art, part of 'The Order of Things' by Mario Klingemann,
(Bottom-left) A bow tie made by Dina Malkova inspired by a digitised original manuscript of Alice in Wonderland
(Bottom-right) Work on Geo-referencing maps discovered from a collection of digitised books at the British Library that James Heald is still involved in.
  • Research: “Representation of disease in 19th century newspapers” by the Spatial Humanities research group at Lancaster University analysed the British Library's digitised London based newspaper, The Era through innovative and varied selections of qualitative and quantitative methods in order to determine how, when and where the Victorian era discussed disease.
  • Creative / Artistic:  “The Order of Things” by Mario Klingemann involved the use of semi-automated image classification and machine learning techniques in order to add meaningful tags to the British Library’s one million Flickr Commons images, creating thematic collections as well as new works of art.
  • Entrepreneurship: “Redesigning Alice” by Dina Malkova produced a range of bow ties and other gift products inspired by the incredible illustrations from a digitised British Library original manuscript of Alice's Adventures Under Ground by Lewis Carroll and sold them through the Etsy platform and in the Alice Pop up shop at the British Library in London.
  • Jury's Special Mention: Indexing the BL 1 million and Mapping the Maps by volunteer James Heald describes both the work he has led and his collaboration with others to produce an index of 1 million 'Mechanical Curator collection' images on Wikimedia Commons from the British Library Flickr Commons images. This gave rise to finding 50,000 maps within this collection partially through a map-tag-a-thon which are now being geo-referenced.

A further range of inspiring work has been carried out with the British Library's digital content and collections.

If you are thinking of entering, please make sure you visit our Competition and Awards pages for further details.

Finally, if you have a specific question that can't be answered through these pages, feel free to contact us at labs@bl.uk, or why not come to one of the 'BL Labs Roadshow 2016' UK events we have scheduled between February and April 2016 to learn more about our digital collections and discuss your ideas?

We really look forward to reading your entries!

Posted by Mahendra Mahey, Manager of British Library Labs.

The British Library Labs project is funded by the Andrew W. Mellon Foundation.