THE BRITISH LIBRARY

Digital scholarship blog

119 posts categorized "Events"

20 July 2018

Conference on Human Information Interaction and Retrieval

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This a guest post is by Carol Butler, who is doing a collaborative PhD research project with the Centre for Human Computer Interaction Design at City University of London and the British Library on the topic of  new technologies challenging author and reader roles. There is an introduction to her project in this previous post, and you can follow her on twitter as @fantomascarol.

The cold weather back in March seems a distant memory with all the warm weather we've been having recently. However, earlier in the year I braved the snow with my Doc Martens and woolly hat to visit New Brunswick, NJ, for the annual ACM SIGIR Conference on Human Information Interaction and Retrieval (CHIIR), hosted this year by Rutgers University.

An intimate and welcoming conference with circa 130 attendees, CHIIR (pronounced ‘cheer’) attracts academics and industry professionals from the fields of Library and Information Science and Human Computer Interaction. I went to present early findings from my PhD study at their Doctoral Consortium, from which I have my first ever academic publication and where I gained helpful feedback and insight from a group of senior academics and fellow PhD students. Most notable was the help of Hideo Joho from the University of Tsukuba, who kindly shared his time for a one-to-one mentoring session.

A single-track conference, I was able to attend the majority of talks. In the main, presentations looked at better understanding how people search for information using digital tools and catalogues, and how we can improve their experience beyond offering the standard ’10 blue links’ we have come to expect from search results. Examples included early-stage research into search interfaces that understand vocal, ‘conversational’ enquiries and the new challenges this may present, and concepts such as VR goggles that can show us useful information about the world around us.

As well as seeking to better connect people with useful new information, talks also detailed how people re-find information they’ve already seen, for example in emails; on Twitter; or from their entire browsing history and file directory. There were also fascinating discussions about how people search in different languages, whether switching between languages fluidly if bilingual, or through viewing search results in different languages, side by side.

How people learn from the information they find was an important and tricky issue raised by a number of speakers, reminding us that finding information is not, in fact, the end goal. All in all, it was a very thought-provoking and enjoyable conference, and I am thankful to the organisers (ACM SIGIR), who awarded me a student travel grant to enable me to attend. Next year’s conference is considerably closer to home, in Glasgow, for more details check out http://sigir.org/chiir2019 – I very much hope to go again, and maybe I'll see some of you there!

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Not all UX problems are digital : I concluded my journey with a fascinating chat with the conductor on the train home, who shared top secret info about how he and his colleagues workaround usability problems with their paper ticketing process

13 July 2018

Get Involved in the Gothic Novel Jam

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On the previous Friday the 13th in April, I blogged about the Gaming the Gothic conference, at the University of Sheffield and also shared news that the British Library’s Digital Scholarship team is collaborating on a Gothic Novel Jam with online reading group Read Watch Play during July. Well we are now almost two weeks into the jam and it is great to see people working on their entries by following #GothNovJam and checking the itch.io submission feed.

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tweet by @CinereusDarrow

If you would like to make an entry for the jam, you still have 19 days left to create something amazing! As the deadline for uploading submissions to the site is the end of 31st July 2018.

As a reminder, it’s an online creative challenge with a gothic novel theme and it’s open to anyone around the world to participate in. Participants are encouraged to create a whole variety of works on their own or as part of a team. Even though the theme is the gothic novel, you don’t have to limit yourselves to a written submission. Writers, musicians, game makers, artists, crafters, makers of all ages and abilities have signed up from around the world and we are anticipating contributions in all of these areas. Furthermore, submissions don’t have to be limited to these forms. Let your imagination go wild. If you want to bake a cake that looks like a Hound of the Baskerville – go for it! Or you want to make an origami Frankenstein – go for it! Or maybe even a knitted map of Transylvania – go for it! Contribute in whatever way you want to. All we ask is that you have something that you can upload to the official host page at itch.io. Digital works can be uploaded and for physical objects, such as a cake, you could take a photo or video and upload this to the site instead. You’ll retain the copyright of anything you upload. If you haven’t signed up yet, don’t worry you can sign up until the last day.

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Tweet by @HazelRaah about an entry made with twine

As we mentioned, the main theme is the gothic novel, but there is also a sub-theme “The monster within”, which was selected from a shortlist of themes suggested and voted on by the jam participants.

We would love participants to use images from the British Library Flickr account as inspiration for submissions. They’re freely available for anyone to use and the following albums may be particularly inspiring:

Ghosts and Ghoulish scenes

Architecture

Castles

Children's Book illustrations

However, don't feel limited to using just those images, the full list of albums can be found here. There are also the Off the Map Gothic Collections of images on Wikimedia Commons and sounds on SoundCloud, which you are free to use. If you want to learn more about the gothic genre and it's authors, check out this hugely informative section of the Discovering Literature website.

If all this talk of jams has whetted your appetite for writing interactive fiction, then you may be interested in attending the Infinite Journeys: Interactive Fiction Summer School booking details are here.  It runs for five days, beginning Monday 23 July and ending on Friday 27 July. 

Also later in the year, on 10-11 November, we are delighted to be hosting the popular Narrative Games Convention AdventureX for International Games Week in Libraries. They currently have a call, which invites people to apply to speak, demo their narrative games, or volunteer. So if you have made an epic #GothNovJam narrative game, then do consider applying to showcase it at AdventureX. Good luck!

This post is by Digital Curator Stella Wisdom (@miss_wisdom) and Gary Green (@ggnewed) from Surrey Libraries.

01 June 2018

Interactive Fiction Summer School and Settle Stories

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As a PhD student, I’m privileged to spend three years of my life investigating a subject I find fascinating, but one of the absolute highlights of the first year of my study was the week I spent attending the Interactive Fiction Summer School at the British Library last July. My research explores how mobile phones are changing storytelling, so interactive fiction was a subject I was keen to find out more about – and how better to do so than by learning from the experts how to write my own?

It was an excellent course, as we learned not only about the mechanics of writing stories where the reader plays a part in deciding what happens – how to make your reader’s choices both engaging and manageable, for instance – but also about storytelling more generally: how to generate momentum and make your ending both surprising and inevitable. Over the course of the week, we each wrote our own interactive stories, drawing on what we learned from our tutors and getting to grips with the mechanics of the form: my own story ended up unexpectedly drawing upon my experiences teaching in Japan.

One of the week’s many highpoints was a session on the use of conflict in interactive fiction, run by Rob Sherman, who shared a thought-provoking work he’d created for the housing and homelessness charity Shelter, about a woman struggling to keep her family safe and happy in a world of rising costs, lowering wages, and disappearing support. This year, Rob is leading the British Library's summer school, curating sessions from a range of experts including the poet and interactive writer Abigail Parry (last year’s excellent course leader), Gavin Inglis, and Hannah Powell-Smith.

The summer school had other benefits too: including spending time with fascinating and creative people interested in the storytelling possibilities of interactive fiction, sharing ideas, and collaborating: I remember one particularly memorable session working with two of my fellow students on a story about a performance artist who decides to enact that old myth about frogs in boiling water herself, and ends up in boiled to death in an underground swimming pool as part of an installation about the damage we’re doing to the environment.

The summer school attracted a wide range of people, from young would-be writers, to academics and storytelling professionals. One of my fellow students was Sita Brand, director of Settle Stories, whose annual festival of storytelling takes place in the picturesque Yorkshire market town of Settle. Sita invited me to speak at this year’s Festival, and so I found myself this April talking to an audience about my research into how mobile phones are influencing storytelling and being interviewed by Dave Driver for Dry Stone Radio. (You can hear the interview here – from 1:34 on.)

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Telephone box at Settle Stories, where attendees pick up the phone handset and dial for a story

If I've whetted your appetite and you are interested in attending this summer's Interactive Fiction Summer School at the British Library, which is on the theme of Infinite Journeys, booking details are here.  It runs for five days, beginning Monday 23 July and ending on Friday 27 July. Also, if you are interested in my research on fiction being written for smartphones, then I'm giving a Feed the Mind talk on Mobile Stories: New Kinds of Fiction? on Monday 11 June, 12:30-13:30, booking details here.

This a guest post is by Alastair Horne, you can follow him on twitter as @pressfuturist, and also on Instagram.

11 May 2018

Digital Conversations @BL: Empowering Technologies

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As part of our Digital Conversations series, we invite you to join us for an evening discussing how Indigenous communities are using new technologies to preserve and promote their culture; this takes place on Tuesday 22 May, 18:30 - 20:30, in the British Library Knowledge Centre, to book a ticket go here.

Various topics and examples of how digital platforms are used by communities across the world will be covered. Including crowdfunding, crowdsourcing, apps, Etsy, videogames and social media.  Chaired by Niamh Moore our panel includes the following speakers:

 

 

  • Gloria O’Neill, President and Chief Executive Officer of Cook Inlet Tribal Council and Upper One Games, the first indigenous-owned video game developer and publisher in the United States, is here in person to discuss BAFTA winning game Never Alone (Kisima Inŋitchuŋa), which shares Alaska Native culture and values with the world at large

 

  • Felicity Wright who has over twenty years experience in working with non-profit Aboriginal-owned social enterprises. Currently she works for Injalak Arts in Gunbalanya, Australia, who sell their art and craft work to global audiences from their Etsy store. This will be a recorded presentation introduced by Jo Pilcher, University of Brighton, whose PhD research is about Aboriginal Australian textile production in the Northern Terrority

 

  • Michael Wynne, Digital Applications Librarian, will give an overview of Mukurtu, a free, mobile, and open source content management system platform, which is built with indigenous communities

We are looking forward to a fascinating and lively discussion, so please prepare your questions for the panel! If you can't attend in person, please follow #BLdigital for the twitter stream during the event.

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Game play scene from Never Alone featuring the owl man

This event is sponsored by the Eccles Centre for American Studies at the British Library. It will include a combination of in-person, Skype and pre-recorded presentations. This post is by Digital Curator Stella Wisdom, on twitter as @miss_wisdom.

04 May 2018

What do deep learning, community archives, Livy and the politics of artefacts have in common?

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They're all topics we've discussed in the British Library's Digital Scholarship Reading Group. Digital Curator Mia Ridge explains...

A few months after I submitted my PhD and joined the Library's Digital Scholarship team, I realised that it'd be hard to keep up with trends in digital scholarship unless I made a special effort. I also figured I couldn't be the only person in that situation. I've always loved a reading group, so a Digital Scholarship Reading Group seemed a good way to read and discuss at least one topical article a month and meet other people in the Library at the same time.

It'd be boring if it was just members of the Digital Scholarship team violently agreeing with each other, so after a few pilot sessions, I organised posters for staff notice boards to help make it clear that all were welcome, regardless of job title or seniority. After a year or so, we changed the time to allow for more people who work set shifts to attend.

There's a bit of admin each month  - whoever's coordinating the group for that month will update the standing calendar entry, post upcoming topics on our internal staff network, and sometimes ask the Internal Communications team to include them in newsletters.

We usually have eight to ten people turn up, but our last session had over 20 people! This may have been because we had a special guest speaker (thank you, Jane Winters!), because it was about digital humanities rather than digital scholarship, or the result of working with the Internal Comms team to send an all-staff email invitation to attend. The discussion is richest when we have people from a range of different departments and disciplines. A nice side-effect of encouraging attendance from across the Library is learning a little more about people's roles in other departments.

Reading group notice

I've experimented with different ways of selecting articles - an internal poll seemed to work well - and I love it when an attendee suggests a topic from their field, especially as quite a few Library staff are working towards formal degrees outside work. Other discussions are inspired by topics in the news or questions we've been asked as digital curators. I've experimented with length and tone, from academic, peer-reviewed articles to news or magazine articles and videos. Providing a few options for a particular topic seems to work well, as when we had a TED talk, scholarly article or peer-reviewed technical article on the same topic of bias in algorithms.

We usually meet on the first Tuesday of each month.Thanks to everyone who's added to the conversation, suggested a topic or article, or coordinated the discussion - I hope you've all enjoyed it as much as I have! Get in touch (@mia_out or via bl.uk/digital) if you'd like to know more or to suggest a topic or article.

Here's what we've met to discuss so far:

Allington, Daniel, Sarah Brouillette, and David Golumbia, ‘Neoliberal Tools (and Archives): A Political History of Digital Humanities’, Los Angeles Review of Books <https://lareviewofbooks.org/article/neoliberal-tools-archives-political-history-digital-humanities/>
Boyd, danah, and Kate Crawford, ‘Critical Questions for Big Data: Provocations for a Cultural, Technological, and Scholarly Phenomenon’, Information, Communication & Society, 15 (2012), 662–79 <https://doi.org/10.1080/1369118X.2012.678878>
Brügger, Niels, ‘Digital Humanities in the 21st Century: Digital Material as a Driving Force’, Digital Humanities Quarterly, 010 (2016)
Buolamwini, Joy, ‘How I’m Fighting Bias in Algorithms’ <https://www.ted.com/talks/joy_buolamwini_how_i_m_fighting_bias_in_algorithms>
Buolamwini, Joy, and Timnit Gebru, ‘Gender Shades: Intersectional Accuracy Disparities in Commercial Gender Classification’, 15
Deloit, Corine, Neil Wilson, Luca Costabello, and Pierre-Yves Vandenbussche, ‘The British National Bibliography: Who Uses Our Linked Data?’ (presented at the International Conference on Dublin Core and Metadata Applications, Copenhagen, Denmark, 2016) <http://dcevents.dublincore.org/IntConf/dc-2016/paper/viewFile/420/471>
Digital Humanities Research, Teaching and Practice in the UK Landscape Report, 2017
Dinsman, Melissa, ‘The Digital in the Humanities: An Interview with Bethany Nowviskie - Los Angeles Review of Books’, Los Angeles Review of Books <https://lareviewofbooks.org/article/digital-humanities-interview-bethany-nowviskie/>
Drucker, Johanna, ‘Humanities Approaches to Graphical Display’, 5 (2011) <http://www.digitalhumanities.org/dhq/vol/5/1/000091/000091.html>
Earhart, Amy E., and Toniesha L. Taylor, ‘Pedagogies of Race: Digital Humanities in the Age of Ferguson’, in Debates in the Digital Humanities <http://dhdebates.gc.cuny.edu/debates/text/72>
Elford, Jana Smith, ‘Recovering Women’s History with Network Analysis: A Case Study of the Fabian News’, The Journal of Modern Periodical Studies, 6 (2016), 191–213 <https://doi.org/10.5325/jmodeperistud.6.2.0191>
Evans, Meredith R., ‘Modern Special Collections: Embracing the Future While Taking Care of the Past’, New Review of Academic Librarianship, 21 (2015), 116–28 <https://doi.org/10.1080/13614533.2015.1040926>
Gilliland, Anne, and Andrew Flinn, ‘Community Archives: What Are We Really Talking About?’, in Keynote Speech Delivered at the CIRN Prato Community Informatics Conference, 2013 <http://ccnr.infotech.monash.edu/assets/docs/prato2013_papers/gilliland_flinn_keynote.pdf>
Graham, Shawn, Ian Milligan, and Scott Weingart, ‘Putting Big Data to Good Use: Historical Case Studies’, in The Historian’s Macroscope: Big Digital History, 2014 <http://www.themacroscope.org/?page_id=599>
Grimmelmann, James, ‘The Virtues of Moderation’, TECHNOLOGY Vol., 17 (2015), 68
Jardine, Lisa, and Anthony Grafton, ‘“Studied for Action”: How Gabriel Harvey Read His Livy’, Past & Present, 1990, 30–78 <http://www.jstor.org/stable/650933>
LeCun, Yann, Yoshua Bengio, and Geoffrey Hinton, ‘Deep Learning’, Nature, 521 (2015), 436–44 <https://doi.org/10.1038/nature14539>
Lohr, Steve, ‘Facial Recognition Is Accurate, If You’re a White Guy’, The New York Times, 14 February 2018, section Technology <https://www.nytimes.com/2018/02/09/technology/facial-recognition-race-artificial-intelligence.html>
Moravec, Michelle, ‘Feminist Research Practices and Digital Archives’, Australian Feminist Studies, 32 (2017), 186–201 <https://doi.org/10.1080/08164649.2017.1357006>
Prescott, Andrew, ‘Searching for Dr. Johnson: The Digitisation of the Burney Newspaper Collection’, 2018, 49–71 <https://doi.org/10.1163/9789004362871_004>
Rawson, Katie, and Trevor Muñoz, ‘Against Cleaning’, 2016 <http://www.curatingmenus.org/articles/against-cleaning/>
 
Self, Will, and William Watkins, ‘There Will Be Blood’, Times Higher Education (THE), 14 July 2016 <https://www.timeshighereducation.com/digital-editions/14-july-2016-digital-edition>
 
Standing, Susan, and Craig Standing, ‘The Ethical Use of Crowdsourcing’, Business Ethics: A European Review, n/a-n/a <https://doi.org/10.1111/beer.12173>
Verwayen, Harry, Julia Fallon, Julia Schellenberg, and Panagiotis Kyrou, Impact Playbook for Museums, Libraries and Archives (Europeana Foundation, 2017)
Winner, Langdon, ‘Do Artifacts Have Politics?’, Daedalus, 1980, 121–136 <http://www.jstor.org/stable/20024652>
Witmore, Michael, ‘Latour, the Digital Humanities, and the Divided Kingdom of Knowledge’, New Literary History, 47 (2016), 353–75 <https://doi.org/10.1353/nlh.2016.0018>

13 April 2018

Gaming the Gothic on Friday the 13th

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“The bats have left the bell tower, the victims have been bled”  - Happy Friday the 13th to those of you with gothic sensibilities! I’ve been enjoying singing along to the wonderful CHVRCHES cover of “Bela Lugosi’s Dead” originally by Bauhaus, while preparing for the Gaming the Gothic conference, which takes place at the University of Sheffield today, and where @GamingTheGothic have promised both cake and badges!

I am giving a paper on the Off the Map videogame design competition, which accompanied the British Library’s exhibition ‘Terror and Wonder: The Gothic Imagination’, which in 2014 celebrated 250 years of gothic literature and culture, starting from the publication of Horace Walpole’s The Castle of Otranto.

The Off The Map competition challenged higher education students based in the UK to create videogames inspired by the British Library’s collections and in 2014 three students from University of South Wales created a winning underwater game where the player rebuilds Fonthill Abbey, the once-stunning Gothic revival country house in Wiltshire home to author William Beckford, which was demolished in 1846 after the collapse of its spectacular 300-foot tower twenty years earlier.

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Image from 2014 Off the Map winning game Nix

 

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Image taken from "Delineations of Fonthill and its Abbey", by John Rutter; published by the author, 1823 (BL 191.e.6-81)

The winning team used images, maps of the estate and sounds held in the British Library’s collections to create Nix; a game for the first generation Oculus Rift, a revolutionary virtual reality headset for 3D gaming. Tim Pye, curator of the British Library’s exhibition Terror and Wonder, said this about their entry:

“What is so impressive about the Nix game is the way in which it takes the stunning architecture of the Abbey, combines it with elements from its troubled history and infuses it all with a very ghostly air. The game succeeds in transforming William Beckford’s stupendously Gothic building into a magical, mysterious place reminiscent of the best Gothic novels.”

Keeping the gothic flames burning in 2018 and to mark the 200th year anniversary of the publication of Frankenstein, the British Library’s Digital Scholarship team is pleased to be collaborating on Gothic Novel Jam with Read Watch Play; an online reading group that has monthly themes. Last year we partnered on Odyssey Jam and it was inspiring to see the end results, which I blogged about here.

To get involved in Gothic Novel Jam participants need to make something creative inspired by the gothic novel genre. Then by the 31st July upload or share it on the itch.io Gothic Novel Jam site. Entries can include stories, poetry, art, games, music, films, pictures, soundscapes, or any other type of digital media response.

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Gothic Novel Jam, #GothNovJam, promotional postcard

As part of the jam we want participants to use images from the British Library Flickr account as inspiration for submissions. They’re freely available for anyone to use and the following albums may be particularly inspiring:

However, don't feel limited to using just those images, the full list of albums can be found here. There are also the Off the Map Gothic Collections of images on Wikimedia Commons and sounds on SoundCloud, which you are free to use. If you want to learn more about the gothic genre and it's authors, check out this hugely informative section of the Discovering Literature website.

Although the gothic novel is the main jam theme, we’ll also be announcing a sub-theme on the 1st July, so please follow the #GothNovJam hashtag on social media for more news and also to see what others are creating for the jam. Good luck and have fun!

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Button badges made for the Gaming the Gothic conference, really hope I get a #CakeAndDeath one!

This post is by resident goth, Digital Curator Stella Wisdom, on twitter as @miss_wisdom.

12 April 2018

The 2018 BL Labs Awards: enter before midnight Thursday 11th October!

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With six months to go before the submission deadline, we would like to announce the 2018 British Library Labs Awards!

The BL Labs Awards are a way of formally recognising outstanding and innovative work that has been created using the British Library’s digital collections and data.

Have you been working on a project that uses digitised material from the British Library's collections? If so, we'd like to encourage you to enter that project for an award in one of our categories.

This year, the BL Labs Awards is commending work in four key areas:

  • Research - A project or activity which shows the development of new knowledge, research methods, or tools.
  • Commercial - An activity that delivers or develops commercial value in the context of new products, tools, or services that build on, incorporate, or enhance the Library's digital content.
  • Artistic - An artistic or creative endeavour which inspires, stimulates, amazes and provokes.
  • Teaching / Learning - Quality learning experiences created for learners of any age and ability that use the Library's digital content.

BLAwards2018
BL Labs Awards 2018 Winners (Top-Left- Research Award Winner – A large-scale comparison of world music corpora with computational tools , Top-Right (Commercial Award Winner – Movable Type: The Card Game), Bottom-Left(Artistic Award Winner – Imaginary Cities) and Bottom-Right (Teaching / Learning Award Winner – Vittoria’s World of Stories)

There is also a Staff award which recognises a project completed by a staff member or team, with the winner and runner up being announced at the Symposium along with the other award winners.

The closing date for entering your work for the 2018 round of BL Labs Awards is midnight BST on Thursday 11th October (2018)Please submit your entry and/or help us spread the word to all interested and relevant parties over the next few months. This will ensure we have another year of fantastic digital-based projects highlighted by the Awards!

The entries will be shortlisted after the submission deadline (11/10/2018) has passed, and selected shortlisted entrants will be notified via email by midnight BST on Friday 26th October 2018. 

A prize of £500 will be awarded to the winner and £100 to the runner up in each of the Awards categories at the BL Labs Symposium on 12th November 2018 at the British Library, St Pancras, London.

The talent of the BL Labs Awards winners and runners up from 2017, 2016 and 2015 has resulted in a remarkable and varied collection of innovative projects. You can read about some of the 2017 Awards winners and runners up in our other blogs, links below:

BLAwards2018-Staff
British Library Labs Staff Award Winner – Two Centuries of Indian Print


Research category Award (2017) winner: 'A large-scale comparison of world music corpora with computational tools', by Maria Panteli, Emmanouil Benetos and Simon Dixon. Centre for Digital Music, Queen Mary University of London

  • Research category Award (2017) runner up: 'Samtla' by Dr Martyn Harris, Prof Dan Levene, Prof Mark Levene and Dr Dell Zhang
  • Commercial Award (2017) winner: 'Movable Type: The Card Game' by Robin O'Keeffe
  • Artistic Award (2017) winner: 'Imaginary Cities' by Michael Takeo Magruder
  • Artistic Award (2017) runner up: 'Face Swap', by Tristan Roddis and Cogapp
  • Teaching and Learning (2017) winner: 'Vittoria's World of Stories' by the pupils and staff of Vittoria Primary School, Islington
  • Teaching and Learning (2017) runner up: 'Git Lit' by Jonathan Reeve
  • Staff Award (2017) winner: 'Two Centuries of Indian Print' by Layli Uddin, Priyanka Basu, Tom Derrick, Megan O’Looney, Alia Carter, Nur Sobers khan, Laurence Roger and Nora McGregor
  • Staff Award (2017) runner up: 'Putting Collection metadata on the map: Picturing Canada', by Philip Hatfield and Joan Francis

For any further information about BL Labs or our Awards, please contact us at labs@bl.uk.

11 April 2018

Ambient Literature Festival

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As the final months of the Ambient Literature project approach, the research team are convening a series of final events (more on which below), but are also spending time drawing out conclusions and reflections regarding the last two years of work. Below is a guest post discussing this by Tom Abba from the Ambient Literature project and the University of the West of England, you can  follow him on twitter as @tomabba:   

When we began in May 2016, we were upfront about the challenges of the work we were going to make and address. Here’s what we said at the launch event at Hachette’s (then shiny new) headquarters in Blackfriars:

Here’s an admission at the start of a research programme:

We don’t know what Ambient Literature is.

We’ve started to map the territory, to define by identifying borders and by testing the edges. It’s important to note though, that we don’t want to reduce the idea to something tight and defined, rather our intention is to open it up, so show by doing, making and thinking. We do know that Ambient Literature asks for writing to be specific, to be for this form. That there are rules, grammars of making and thinking about readers and texts in new ways.

Twenty three months later, I think we know what this is, and we’ve made progress toward a set of rules and grammars for making work in this form. Each of our three commissions demonstrates how Ambient Literature might work, and each does so in a completely different way. Duncan Speakman’s It Must Have Been Dark By Then, James Attlee’s The Cartographer’s Confession and Kate Pullinger’s Breathe (made with Editions at Play) ask something of their audience that is particular to the decisions each writer made, how those were translated into a technologically mediated form, and the goals at the heart of each of those works. In different ways, for different reasons, we’re very proud of each of them.

Ambient lit

Ambient Literature has been an extended conversation about storytelling, situation, audience, presence and much much more. We opened that conversation up last year at our half-way Symposium, and want to take it much further now. We want to show, and to talk to you all, and celebrate everything that’s been part of this journey. If you’re interested in being part of that conversation and celebration, then our Showcase Festival takes place on 23rd April at the British Library Conference Centre. We’ll be sharing our secrets and discoveries, and letting you look behind the scenes at how each of our projects were created. The event will feature workshops with Duncan Speakman and Kate Pullinger and talks, as well as a guided tour through the London of The Cartographer’s Confession with its author James Attlee and producer Emma Whittaker. We’re aiming the event at publishing industry professionals, students and practitioners, as well as anyone interested in the future of reading and writing. We can promise at the very least you’ll come away knowing something new about digital storytelling. If you would like to attend please register here and book places on to the workshops.

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Schedule for Ambient Literature Festival

We’re also taking the whole project to the Hay Festival in May. We’re running workshops, hosting a panel discussion (with guests including Dan Franklin and Joanna Walsh) and are making a new piece of work - Words We Never Wrote - specially for Hay. It premieres at the Festival and explores the meaning of writing, language and storytelling. We’re incredibly proud of this piece - it asks questions about linearity and form, art and suggestion that we’ve been aching to address for years. We’re delighted to be at Hay and, if you want to join us there, we can promise you a little bit of magic when you visit.