THE BRITISH LIBRARY

Digital scholarship blog

27 posts categorized "Games"

04 November 2017

International Games Week 2017

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Today at the British Library we are hosting a pop-up game parlour for International Games Week. So if you are in the Library between 10:00 and 16:00 come play some games!

IGW_Logo_Africa-EuropeWe have our usual favourites, including Animal Upon Animal, Biblios, Carcassonne, Dobble, Pandemic, Rhino Hero, Scrabble and Ticket To Ride Europe.

Plus some new ones, including The Hollow Woods: Storytelling Card Game, which revives the Victorian craze for ‘myrioramas’ and Great Scott! - The Game of Mad Invention, a Victorian themed card game for 3 to 5 players, made by Sinister Fish Games, which uses images selected from the British Library’s Mechanical Curator collection on Flickr in their artwork

Great Scott! - The Game of Mad Invention

It is always lovely to see the British Library’s digital collections being used in creative projects and this week Robin David won the BL Lab's commercial award for his game Movable Type; which also used the Mechanical Curator images in the artwork for a card-drafting, word-building game that has been described like Scrabble crossed with Sushi Go. Moveable Type was a successful Kickstarter campaign in 2016, which sold out quickly, but we understand they have a new Kickstarter being launched very soon, we'll keep you posted!

Cassie Elle's explanation of Movable Type by Robin David

In addition to board and card games, we are also delighted to host Sally Bushell and James Butler from Lancaster University, who the British Library are working with on the AHRC funded project Creating a Chronotopic Ground for the Mapping of Literary Texts. They have been using Minecraft for The Lakescraft Project; which created an innovative teaching resource to provide a fun and innovative means of introducing concepts centred around the literary, linguistic, and psychological analysis of Lake District's landscape. This is a fascinating initiative and I'm pleased to report Lakescraft has evolved into a broader project called Litcraft, to use the approach for exploring literature set in other locations.

Introduction to The Lakescraft Project

Introductory video for Litcraft's first public release: R.L.Stevenson's Treasure Island

So lots of exciting fun games happening today in the  British Library and if you can't be here in person, do keep an eye on social media using the hashtag #ALAIGW. Also do check out what games clubs and events may be running in your local library.

This post is by Digital Curator Stella Wisdom, you can follow her on twitter @miss_wisdom

17 October 2017

Imaginary Cities – Collaborations with Technologists

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Posted by Mahendra Mahey (Manager of BL Labs) on behalf of Michael Takeo Magruder (BL Labs Artist/Researcher in Residence).

In developing the Imaginary Cities project, I enlisted two long-standing colleagues to help collaboratively design the creative-technical infrastructures required to realise my artistic vision.

The first area of work sought to address my desire to create an automated system that could take a single map image from the British Library’s 1 Million Images from Scanned Books Flickr Commons collection and from it generate an endless series of everchanging aesthetic iterations. This initiative was undertaken by the software architect and engineer David Steele who developed a server-side program to realise this concept.

David’s server application links to a curated set of British Library maps through their unique Flickr URLs. The high-resolution maps are captured and stored by the server, and through a pre-defined algorithmic process are transformed into ultra-high-resolution images that appear as mandala-esque ‘city plans’. This process of aesthetic transformation is executed once per day, and is affected by two variables. The first is simply the passage of time, while the second is based on external human or network interaction with the original source maps in the digital collection (such as changes to meta data tags, view counts, etc.).


Time-lapse of algorithmically generated images (showing days 1, 7, 32 and 152) constructed from a 19th-century map of Paris

The second challenge involved transforming the algorithmically created 2D assets into real-time 3D environments that could be experienced through leading-edge visualisation systems, including VR headsets. This work was led by the researcher and visualisation expert Drew Baker, and was done using the 3D game development platform Unity. Drew produced a working prototype application that accessed the static image ‘city plans’ generated by David’s server-side infrastructure, and translated them into immersive virtual ‘cityscapes’.

The process begins with the application analysing an image bitmap and converting each pixel into a 3D geometry that is reminiscent of a building. These structures are then textured and aligned in a square grid that matches the original bitmap. Afterwards, the camera viewpoint descends into the newly rezzed city and can be controlled by the user.

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Analysis and transformation of the source image bitmap
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View of the procedurally created 3D cityscape

At present I am still working with David and Drew to refine and expand these amazing systems that they have created. Moving forward, our next major task will be to successfully use the infrastructures as the foundation for a new body of artwork.

You can see a presentation from me at the British Library Labs Symposium 2017 at the British Library Conference Centre Auditorium in London, on Monday 30th of October, 2017. For more information and to book (registration is FREE), please visit the event page.

About the collaborators:

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David Steele

David Steele is a computer scientist based in Arlington, Virginia, USA specialising in progressive web programming and database architecture. He has been working with a wide range of web technologies since the mid-nineties and was a pioneer in pairing cutting-edge clients to existing corporate infrastructures. His work has enabled a variety of advanced applications from global text messaging frameworks to re-entry systems for the space shuttle. He is currently Principal Architect at Crunchy Data Solutions, Inc., and is involved in developing massively parallel backup solutions to protect the world's ever-growing data stores.

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Drew Baker

Drew Baker is an independent researcher based in Melbourne Australia. Over the past 20 years he has worked in visualisation of archaeology and cultural history. His explorations in 3D digital representation of spaces and artefacts as a research tool for both virtual archaeology and broader humanities applications laid the foundations for the London Charter, establishing internationally-recognised principles for the use of computer-based visualisation by researchers, educators and cultural heritage organisations. He is currently working with a remote community of Indigenous Australian elders from the Warlpiri nation in the Northern Territory’s Tanami Desert, digitising their intangible cultural heritage assets for use within the Kurdiji project – an initiative that seeks to improve mental health and resilience in the nation’s young people through the use mobile technologies.

11 August 2017

Last Chance to Book for Game Library Camp Tomorrow

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Tomorrow afternoon is Game Library Camp here at the British Library. So if you are in or near London, and are interested in libraries and games (all types of games, including board games, table top roleplaying, live action roleplaying (though please don't bring any foam replica weapons!), videogames, interactive fiction etc.), then please book a free place from https://gamelibcamp.eventbrite.co.uk.

The event is happening on Saturday 12 August, 12:30 to 16:30, at the Knowledge Centre, The British Library, 96 Euston Rd, London, NW1 2DB. For info on how to get here, go to https://www.bl.uk/aboutus/quickinfo/loc/stp. Please note lunch is not provided, but there are cafés on site, or bring your own snacks. We'll be using #GameLibCamp17 to discuss the event on Twitter etc.

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At a library camp the participants lead the agenda – in fact, there isn’t an agenda until attendees pitch (bad tent pun, groan!) and decide what they’d like to talk about at the start of the event.  The only requirement for a session is that it fits within the theme. If you already have an idea for a talk, discussion, game or activity; you can propose your suggestion beforehand on this page http://gamesandglams.blogspot.co.uk/p/game-library-camp-sessions.html. We'll have the use of a number of rooms at the British Library's Knowledge Centre, so will be able to run a few sessions in parallel during the event. Also, please do bring games along if you want to run a game! - this is totally encouraged.

Programme:

  • Registration from 12 noon
  • Introduction and session pitches 12:30pm
  • 1st session 1pm - 1:40pm
  • 2nd session 1:45pm - 2:25pm
  • 3rd session 2:30pm - 3:10pm
  • 4th session 3:15pm - 3:55pm
  • Closing session 4pm
  • Finish by 4:30pm
  • Post-event social meetup at The Somers Town Coffee House

In the words of experienced Library Campers Sue Lawson and Richard Veevers who run the http://www.librarycamp.co.uk website: "there's no cost, there are no keynotes and library camp is open to anyone: public/private/whatever sector and you don't have to work in a library".

This specific library camp is intended as a warm up to International Games Week in the autumn and to inspire librarians and library staff from all sectors to host their own game events. We also totally welcome colleagues from, and people who visit, other cultural heritage organisations, museums, archives etc. who participate in games projects and events, both game making and game playing.  

Furthermore, if you are interested, but you can't attend tomorrow, I recommend joining the online discussion group Games & GLAMS set up by British Library collaborator, Sarah Cole, that focuses on game related activities in the Galleries, Libraries, Archives and Museums sector. It's open to anyone with an interest in games in any of these areas. There is also an associated Games & GLAMS Twitter account: @Games_GLAMS.

This post is by Digital Curator Stella Wisdom, on twitter as @miss_wisdom. Stella is co-organising Game Library Camp with Darren Edwards of Bournemouth Libraries and the lead on International Games Week in the UK, and Gary Green from Surrey Libraries.

04 July 2017

Game Library Camp

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This post is by BL Labs collaborator Gary Green from Surrey Libraries, on twitter as @ggnewed. Gary collaborates with Digital Curator Stella Wisdom on games and interactive fiction initiatives and events.

Stella and I have organised and been involved in a range of games and libraries events and initiatives over the past few years, including International Games Day in Libraries (now International Games Week for 2018), pop-up board game parlours at Library Lates events, WordPlay festivalOff The Page: Literature and Games; a London Game Festival fringe event, and interactive fiction workshops at places including MozFest. During these events we've also had the opportunity to showcase games that have either have a literary or writerly theme to them, or have been inspired by British Library collections.

At the Off The Page event we had the chance to share what's going on in libraries in relation to games with a wider audience, including highlighting The British Library's Off The Map competition for student game developers; online game jams such as Odyssey Jam (where some entries used British Library digitised images); and plans for International Games Week in Libraries.

However, we are fully aware that we are not the only ones running game related activities in libraries. Other librarians and library staff are just as passionate about games as we are, and you'll find libraries throughout the UK running table-top, board game and Minecraft clubs, along with other types of game related events, including game making workshops and the use of games for learning and literacy.

With their common themes of narrative and storytelling, games and libraries are a great fit.

It's not only libraries in the heritage sector that are promoting the benefits of games and game play. We're also part of an online discussion group Games & GLAMS set up by British Library collaborator, Sarah Cole, that focuses on game related activities in the Galleries, Libraries, Archives and Museums sector. It's open to anyone with an interest in games in any of these areas. There (amongst other things) you can find out about activities such as The National Archives and University of York's Great Steampunk game jam; and games commissioned by the Wellcome Trust to promote their work and collections. There is also an associated Games & GLAMS Twitter account: @Games_GLAMS.

With all of this game related activity throughout the UK we, along with Darren Edwards of Bournemouth Libraries and lead on International Games Week in the UK, thought it would be a great opportunity to bring folks interested in gaming in libraries together for an event, to share ideas and develop the network of interested people and organisations.

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So we've organised an event to do just that - Game Library Camp and set up a blog to document planning and discussions: http://gamesandglams.blogspot.co.uk/. Places are free, but you do need to book.

The event is happening on Saturday 12 August, 12:30 to 16:30, at the Knowledge Centre, The British Library, 96 Euston Rd, London, NW1 2DB. For info on how to get there, go to https://www.bl.uk/aboutus/quickinfo/loc/stp/

This event is also intended as a warm up to International Games Week in the autumn and to inspire librarians and library staff from all sectors to host their own game events. As the name suggests, this event is a game themed Library Camp. Library Camps are unconferences that are participant led and enable informal discussions. For more information about unconferences go here

The key thing about unconferences is that the programme isn't set by the organisers - participants propose and facilitate their own sessions to be run throughout the event. The only requirement for a session is that it fits within the theme. Game Library Camp participants can propose ideas for sessions on the day at the event, or if you already have an idea you can propose them beforehand on this page: http://gamesandglams.blogspot.co.uk/p/game-library-camp-sessions.html. We'll have the use of a number of rooms at the Knowledge Centre, so will be able to run a few sessions in parallel during the event.

Programme:

  • Registration from 12 noon
  • Introduction and session pitches 12:30pm
  • 1st session 1pm - 1:40pm
  • 2nd session 1:45pm - 2:25pm
  • 3rd session 2:30pm - 3:10pm
  • 4th session 3:15pm - 3:55pm
  • Closing session 4pm
  • Finish by 4:30pm
  • Post-event social meetup (nearby location to be confirmed)

Please note lunch is not provided, but there are ample cafés on site, or bring your own snacks.

We'll be using #GameLibCamp17 to discuss the event on Twitter etc.

So, if you're into games and libraries, come and join Darren, Stella and myself and other like minded game/library enthusiasts on the afternoon of 12 August at The British Library. 

Places are free, but must be booked via: https://gamelibcamp.eventbrite.co.uk, see you there!

12 June 2017

Odyssey Jam Games

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This post is by Digital Curator Stella Wisdom, on twitter as @miss_wisdom & BL Labs collaborator Gary Green  from Surrey Libraries, on twitter as @ggnewed. Gary and Stella are interested in many things including games and interactive fiction.

Earlier this year we blogged about the game jam Odyssey Jam, which Gary organised, as part of Read Watch Play. The idea behind it was to encourage people to create a text based game or piece of interactive fiction based on Homer's The Odyssey over a 2 week period. The purpose of the game jam was to support literacy and the development of readers and writers.

After the two week game making period entrants were encouraged to upload their entries to itch.io so that others could play them. Anyone around the world was able to enter, and at the end of the game jam there were 10 entries, including from people who had never made a game or written a piece of interactive fiction before, and who had never previously been involved in a game jam.

It was great to see a variety of style and content in the entries and how each developer had interpreted the theme - no two were the same. Some chose to create pure text games (The Long Ing Blink; Islands and Witches), others focused on creating entries that were more visual but still included text (TaithA flower from Hermes). There were humorous games (108 suitors; The Perils of Penelope), games set in their original setting, and others which re-set the Odyssey in a new context (Come Back Home; Hyperions Wake).

Game developers were also encouraged to share their work in progress on Twitter, and a few did just that. It was great to see how their games were taking shape and how enthusiastic they were about their involvement in the jam. A college in Milan encouraged students on their creative writing course to participate and a couple of their entries were submitted to the jam. 

As part of Odyssey Jam we also encouraged entrants to make use of the digitised images on Flickr that The British Library had released under a creative commons license. We identified a number of ancient Greece themed images from the Flickr collection. A couple of entries used these images, e.g. No One and 108 suitors.

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Scene from 108 Suitors by Lynda Clark

The games are available to play online or download, so please try them out and share. You can also watch short play-throughs of the entries thanks to video game blogger Jupiter Hadley and Emily Short wrote about the game jam on her excellent blog. Thanks to all the game developers involved in Odyssey Jam; it was fun playing your entries, and thanks to all who helped promote the jam.

If Odyssey jam has whetted your appetite and you are interested in writing interactive fiction,  we are pleased to share news that the British Library is running a new course:  The Infinite Library: Interactive Fiction Summer School 17-21 July 2017. This is led by multi-award-winner Dr Abigail Parry and will be taught by specialists in fiction, interactive fiction and games writing, including:

Dr Greg Buchanan, Writer of Paper Drumpf and No Man's Sky
Jerry Jenkins, Curator for Emerging Media, British Library
Rob Sherman, Writer and Games Designer
Richard Skinner, Director of the Fiction Programme at the Faber Academy
Jon Stone, Writer and Games Researcher
Olivia Wood, Narrative Editor, Writer and Content Manager at Failbetter Games

With their expert guidance attendees will tackle dialogue chains, reader choice and multiple endings. Plus given technical support to explore the possibilities offered by Twine, a simple open-source programme for managing branching text. More details on the summer school can be found at https://www.bl.uk/events/the-infinite-library-interactive-fiction-summer-school

06 April 2017

Off the Page: Literature and Games

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It is currently the London Games Festival (30 March – 9 April 2017), which champions and showcases the cultural power of interactive entertainment in the capital. All sorts of exciting events are being held. Last week I attended a Games Culture Summit hosted by the British Council, which discussed the relationship of culture to games, including discussion of developing and supporting creative communities, arts practice and commercial development. I was pleased to hear Jo Summers speak in a session looking at skills for collaborating with cultural institutions, drawing on her experience of running WordPlay at the British Library in November 2016. Jo is also an organiser of Now Play This; an experimental game design showcase, running for the third time at Somerset House in London from 7-9 April, 2017, as part of the London Games Festival. 

Not to be left out, here at the British Library we are running a free festival fringe event, Off the Page: Literature and Games, on Saturday 8 April, 13:00 – 16:00 in the Knowledge Centre, exploring the overlap between literature and games. Looking at how the fictional worlds of our favourite novels and plays are represented in games and in return what games bring to the written word? We have invited a range of speakers to discuss this evolving landscape and inspiring projects; including myself talking about the Library's Off the Map competition, which challenged students to create Alice in Wonderland and Shakespearean themed games. The other speakers are:

Places are free, but must be booked via: https://off_the_page.eventbrite.co.uk.

Look forward to seeing you there!

This post is by Digital Curator Stella Wisdom, on twitter as @miss_wisdom.

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Off the Page event, image taken from Off the Map 2016 winning game The Tempest by Team Quattro

 

28 October 2016

2016 Shakespeare Off the Map Competition Winners Announced at GameCity11 Festival

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Last night was the awards event at The National Videogame Arcade in Nottingham for the 2016 Off the Map competition, which had a Shakespeare theme. Now in its fourth year, Off the Map challenges full time UK students in higher or further education to make videogames, digital explorable environments, or interactive fiction based on digitised British Library collection items.

For 2016 the competition has been part of the British Library's commemoration of 400 years since the death of Shakespeare and has been running in conjunction with the Library’s recent exhibition “Shakespeare in Ten Acts”. Curators selected text, images, maps and sounds based on three sub themes:

  • Castles: Scene of Ghosts and Murder
  • The Tempest
  • Forests, Woodlands and A Midsummer Night’s Dream

This year's fantastic first place winning entry used the The Tempest sub theme and was created by Team Quattro from De Montfort University in Leicester. The team consisted of six students: Chris Anka, Perrie Green, Tara Naz, Jade Silver, Jasdev Singh and Joel Wilkins.

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The Tempest game logo

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Team Quattro

 

Flythrough of Team Quattro’s ‘The Tempest’ game

Dr Erin Sullivan described the winning game as ‘an evocative, immersive world that powerfully channels the drama of The Tempest. It introduces players to the story of the play in a deep, thoughtful way.’

Dr Abigail Parry said ‘I was head-over-heels for the metatextual element of this submission – you had me at the stage door. It was good, too, to see source text daubed on the caves walls – for me, the greatest strength of the submission was that it succeeded in synthesising text, assets and game environment in a way that was both engaging and beautiful.  Also to be commended was the attention to detail – the prop storm clouds were a delight.  The individual domains were characterful, and the story welcome without being obtrusive.  Most of all, it displayed a real interest in – and affection for - the play. I would want to play this game, and would be equally proud to teach with it.’ 

In second place came Tom Battey from the London College of Communication with a game called ‘Midsummer’ based on the characters in the play A Midsummer Night’s Dream.

Dr Erin Sullivan describing 'Midsummer' said that ‘the visual world and the engagement with the play were extremely impressive. I loved the historical flourishes and the imaginative exploration of the characters’ emotions.’

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Midsummer by Tom Battey

In third place was an interactive fiction story again using The Tempest sub theme called This Most Desolate Isle by Alan Stewart from Brunel University who effectively used illustrations by Arthur Rackham to accompany his creative writing.

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This Most Desolate Isle by Alan Stewart

Huge congratulations to this year's winning entries, and I'd also like to offer sincere thanks to the 2016 Off the Map jury members:

  • Sarah Ellis, Head of Digital Development at the Royal Shakespeare Company
  • Dr Abigail Parry, Poet in Residence at the National Videogame Arcade
  • Dr Erin Sullivan, Shakespeare Institute Senior Lecturer at the University of Birmingham
  • Cheryl Tipp, Wildlife and Environmental Sounds Curator at the British Library
  • Zoë Wilcox, Lead Curator of the Shakespeare Exhibition at the British Library

The 2017 competition is called There Will be Fun Off The Map and this is associated with the British Library’s current exhibition Victorian Entertainments: There Will Be Fun, which is open until Sunday 12 February 2017. Keep your eyes peeled for further information about this; I will be blogging here over the next few weeks, when the new  There Will be Fun Off The Map competition website is available.

Stella Wisdom, Digital Curator, @miss_wisdom

03 October 2016

Comics and Play In The Sunshine State

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Posted by Mahendra Mahey on behalf of Matt Finch.

I’m currently a BL Labs Creative/Researcher alongside my role as Creative in Residence for the State Library of Queensland. SLQ is an Australian institution which serves a population of over four and a half million people…spread over an area three times the size of France.

Matt_finch
Matt Finch Creative in Residence at the State Library of Queensland

Our footprint stretches from our headquarters in Brisbane’s cultural precinct to the Indigenous communities of the Torres Strait Islands in the north, the Great Barrier Reef to the east and the edge of the Simpson Desert to the west.

Such a demanding geography means we blend physical and digital activities, embracing our collections but also creating opportunities for local communities to surprise us with their own plans, schemes, dreams, and innovations. We seek to imagine a digital future for Queensland which acknowledges Traditional Owners of the land and pays respect to Indigenous elders past, present, and future, as well as embracing all the many and diverse communities who live, work, and play here.

So what does a Creative in Residence do? You’re equally likely to find someone in my role unearthing new material for our collections, reimagining panel discussions for a writers’ festival, helping teens fight zombies in an abandoned showground , or working in digital spaces.

Given the huge distances involved when you work in a state like ours, we’re especially interested in geolinked collections and mobile digital access. Partnering with BL Labs, we’re currently working on ways to celebrate and share Queensland-related material from the BL collections.

We also make stuff which is brand spanking new. This month, the State Library has released an online comic maker for the global Fun Palaces event which takes place every October.

Comic maker
Online Comic Maker

The Fun Palaces manifesto is “everyone an artist, everyone a scientist” which chimes well with libraries’ mission to ensure everyone has freedom to explore human knowledge and culture on their own terms. (In my mind, the secret manifesto is “hit the library get a drink start a riot”).

The comic maker was piloted in 2015 and this year has been fully integrated into the Fun Palaces site – but we’ve also released the code behind the comic maker on Github.

Comic code
Online Comic Maker in action!

In 2015, users around the world surprised us by using the simple comic maker to create non-narrative comics, cheeky horror storiesand even comics in Te Reo Māori – this year we look forward to people reimagining, repurposing, and reworking the code behind the comic maker into weird and wonderful new forms. We’d also love to see friends of the BL Labs, sister institutions, and communities worldwide put their own image sets into the drag-and-drop image inventory.

You can contact Matt on Twitter @DrMattFinch

Please don't forget to book for our latest events:

Black Abolitionists in 19th Century Britain. 

Thu 6 Oct, 19:00 – 21:00

British Library Conference Centre, 96 Euston Road, NW1 2DB

Cost: £8 (Concessions available)

An informative and entertaining evening of talks, performances and discussion about the antislavery movement with scholar Hannah-Rose Murray, actor and writer Joe Williams and actress Martelle Edinborough. 

For more information, please visit: https://goo.gl/WxigUQ

Fourth annual British Library Labs Symposium.

Mon 7 Nov, 9:30 – 17:30

British Library Conference Centre, 96 Euston Road, NW1 2DB

Cost: FREE

The Symposium showcases innovative projects which use the British Library's digital content and provides a platform for development, networking and debate in the digital scholarship field.  This year’s keynote will be given by Melissa Terras , Professor of Digital Humanities at University College London, entitled 'Unexpected repurposing: the British Library's Digital Collections and UCL teaching, research and infrastructure'.

For more information, please visit:  https://goo.gl/2twnr5

We Are Amused! A Night of Victorian Humour.

Mon 7 Nov, 19:00 – 21:00

British Library Conference Centre, 96 Euston Road, NW1 2DB

Cost: £12 (Concessions available)

Following the BL Labs Symposium, join Dr Bob Nicholson (Edge Hill University) and comedians Zoe Lyons, Bob Mills and Iszi Lawrence for the evening as they unearth thousands of old puns, sketches, one-liners, mother-in-law jokes, saucy songs and other comic clippings from the 19th century.

For more information, please visit: https://goo.gl/QASR6K

The Way Ahead? Map Making and Digital Skills for Geography Teaching.

Sat 12 Nov, 9:45 – 13:30

British Library Conference Centre, 96 Euston Road, NW1 2DB

Cost: £12 - £24

This half-day conference for Geography teachers at Key Stages 2–5 uncovers the British Library’s forthcoming major exhibition Maps and the 20th Century: Drawing the Line and explores a range of approaches to interpreting and creating maps, with a focus on digital resources, to support and enrich Geography in the Primary and Secondary classroom. 

For more information, please visit: https://goo.gl/f014YR

Black Abolitionist Walking Tour.

Sat 26 Nov, 13:30 – 17:00

Starting at the Freemasons’ Hall, Great Queen Street, London WC2B 5AZ

Cost: FREE (places limited)

An afternoon walking tour around central London which will visit six sites where African American abolitionists made an indelible mark on the British landscape. The walking tour will be followed by food, drinks and a short re-enactment of an antislavery meeting at the Old Crown Public House.

For more information, please visit: https://goo.gl/N4acXE