THE BRITISH LIBRARY

Digital scholarship blog

25 posts categorized "Games"

11 August 2017

Last Chance to Book for Game Library Camp Tomorrow

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Tomorrow afternoon is Game Library Camp here at the British Library. So if you are in or near London, and are interested in libraries and games (all types of games, including board games, table top roleplaying, live action roleplaying (though please don't bring any foam replica weapons!), videogames, interactive fiction etc.), then please book a free place from https://gamelibcamp.eventbrite.co.uk.

The event is happening on Saturday 12 August, 12:30 to 16:30, at the Knowledge Centre, The British Library, 96 Euston Rd, London, NW1 2DB. For info on how to get here, go to https://www.bl.uk/aboutus/quickinfo/loc/stp. Please note lunch is not provided, but there are cafés on site, or bring your own snacks. We'll be using #GameLibCamp17 to discuss the event on Twitter etc.

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At a library camp the participants lead the agenda – in fact, there isn’t an agenda until attendees pitch (bad tent pun, groan!) and decide what they’d like to talk about at the start of the event.  The only requirement for a session is that it fits within the theme. If you already have an idea for a talk, discussion, game or activity; you can propose your suggestion beforehand on this page http://gamesandglams.blogspot.co.uk/p/game-library-camp-sessions.html. We'll have the use of a number of rooms at the British Library's Knowledge Centre, so will be able to run a few sessions in parallel during the event. Also, please do bring games along if you want to run a game! - this is totally encouraged.

Programme:

  • Registration from 12 noon
  • Introduction and session pitches 12:30pm
  • 1st session 1pm - 1:40pm
  • 2nd session 1:45pm - 2:25pm
  • 3rd session 2:30pm - 3:10pm
  • 4th session 3:15pm - 3:55pm
  • Closing session 4pm
  • Finish by 4:30pm
  • Post-event social meetup at The Somers Town Coffee House

In the words of experienced Library Campers Sue Lawson and Richard Veevers who run the http://www.librarycamp.co.uk website: "there's no cost, there are no keynotes and library camp is open to anyone: public/private/whatever sector and you don't have to work in a library".

This specific library camp is intended as a warm up to International Games Week in the autumn and to inspire librarians and library staff from all sectors to host their own game events. We also totally welcome colleagues from, and people who visit, other cultural heritage organisations, museums, archives etc. who participate in games projects and events, both game making and game playing.  

Furthermore, if you are interested, but you can't attend tomorrow, I recommend joining the online discussion group Games & GLAMS set up by British Library collaborator, Sarah Cole, that focuses on game related activities in the Galleries, Libraries, Archives and Museums sector. It's open to anyone with an interest in games in any of these areas. There is also an associated Games & GLAMS Twitter account: @Games_GLAMS.

This post is by Digital Curator Stella Wisdom, on twitter as @miss_wisdom. Stella is co-organising Game Library Camp with Darren Edwards of Bournemouth Libraries and the lead on International Games Week in the UK, and Gary Green from Surrey Libraries.

04 July 2017

Game Library Camp

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This post is by BL Labs collaborator Gary Green from Surrey Libraries, on twitter as @ggnewed. Gary collaborates with Digital Curator Stella Wisdom on games and interactive fiction initiatives and events.

Stella and I have organised and been involved in a range of games and libraries events and initiatives over the past few years, including International Games Day in Libraries (now International Games Week for 2018), pop-up board game parlours at Library Lates events, WordPlay festivalOff The Page: Literature and Games; a London Game Festival fringe event, and interactive fiction workshops at places including MozFest. During these events we've also had the opportunity to showcase games that have either have a literary or writerly theme to them, or have been inspired by British Library collections.

At the Off The Page event we had the chance to share what's going on in libraries in relation to games with a wider audience, including highlighting The British Library's Off The Map competition for student game developers; online game jams such as Odyssey Jam (where some entries used British Library digitised images); and plans for International Games Week in Libraries.

However, we are fully aware that we are not the only ones running game related activities in libraries. Other librarians and library staff are just as passionate about games as we are, and you'll find libraries throughout the UK running table-top, board game and Minecraft clubs, along with other types of game related events, including game making workshops and the use of games for learning and literacy.

With their common themes of narrative and storytelling, games and libraries are a great fit.

It's not only libraries in the heritage sector that are promoting the benefits of games and game play. We're also part of an online discussion group Games & GLAMS set up by British Library collaborator, Sarah Cole, that focuses on game related activities in the Galleries, Libraries, Archives and Museums sector. It's open to anyone with an interest in games in any of these areas. There (amongst other things) you can find out about activities such as The National Archives and University of York's Great Steampunk game jam; and games commissioned by the Wellcome Trust to promote their work and collections. There is also an associated Games & GLAMS Twitter account: @Games_GLAMS.

With all of this game related activity throughout the UK we, along with Darren Edwards of Bournemouth Libraries and lead on International Games Week in the UK, thought it would be a great opportunity to bring folks interested in gaming in libraries together for an event, to share ideas and develop the network of interested people and organisations.

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So we've organised an event to do just that - Game Library Camp and set up a blog to document planning and discussions: http://gamesandglams.blogspot.co.uk/. Places are free, but you do need to book.

The event is happening on Saturday 12 August, 12:30 to 16:30, at the Knowledge Centre, The British Library, 96 Euston Rd, London, NW1 2DB. For info on how to get there, go to https://www.bl.uk/aboutus/quickinfo/loc/stp/

This event is also intended as a warm up to International Games Week in the autumn and to inspire librarians and library staff from all sectors to host their own game events. As the name suggests, this event is a game themed Library Camp. Library Camps are unconferences that are participant led and enable informal discussions. For more information about unconferences go here

The key thing about unconferences is that the programme isn't set by the organisers - participants propose and facilitate their own sessions to be run throughout the event. The only requirement for a session is that it fits within the theme. Game Library Camp participants can propose ideas for sessions on the day at the event, or if you already have an idea you can propose them beforehand on this page: http://gamesandglams.blogspot.co.uk/p/game-library-camp-sessions.html. We'll have the use of a number of rooms at the Knowledge Centre, so will be able to run a few sessions in parallel during the event.

Programme:

  • Registration from 12 noon
  • Introduction and session pitches 12:30pm
  • 1st session 1pm - 1:40pm
  • 2nd session 1:45pm - 2:25pm
  • 3rd session 2:30pm - 3:10pm
  • 4th session 3:15pm - 3:55pm
  • Closing session 4pm
  • Finish by 4:30pm
  • Post-event social meetup (nearby location to be confirmed)

Please note lunch is not provided, but there are ample cafés on site, or bring your own snacks.

We'll be using #GameLibCamp17 to discuss the event on Twitter etc.

So, if you're into games and libraries, come and join Darren, Stella and myself and other like minded game/library enthusiasts on the afternoon of 12 August at The British Library. 

Places are free, but must be booked via: https://gamelibcamp.eventbrite.co.uk, see you there!

12 June 2017

Odyssey Jam Games

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This post is by Digital Curator Stella Wisdom, on twitter as @miss_wisdom & BL Labs collaborator Gary Green  from Surrey Libraries, on twitter as @ggnewed. Gary and Stella are interested in many things including games and interactive fiction.

Earlier this year we blogged about the game jam Odyssey Jam, which Gary organised, as part of Read Watch Play. The idea behind it was to encourage people to create a text based game or piece of interactive fiction based on Homer's The Odyssey over a 2 week period. The purpose of the game jam was to support literacy and the development of readers and writers.

After the two week game making period entrants were encouraged to upload their entries to itch.io so that others could play them. Anyone around the world was able to enter, and at the end of the game jam there were 10 entries, including from people who had never made a game or written a piece of interactive fiction before, and who had never previously been involved in a game jam.

It was great to see a variety of style and content in the entries and how each developer had interpreted the theme - no two were the same. Some chose to create pure text games (The Long Ing Blink; Islands and Witches), others focused on creating entries that were more visual but still included text (TaithA flower from Hermes). There were humorous games (108 suitors; The Perils of Penelope), games set in their original setting, and others which re-set the Odyssey in a new context (Come Back Home; Hyperions Wake).

Game developers were also encouraged to share their work in progress on Twitter, and a few did just that. It was great to see how their games were taking shape and how enthusiastic they were about their involvement in the jam. A college in Milan encouraged students on their creative writing course to participate and a couple of their entries were submitted to the jam. 

As part of Odyssey Jam we also encouraged entrants to make use of the digitised images on Flickr that The British Library had released under a creative commons license. We identified a number of ancient Greece themed images from the Flickr collection. A couple of entries used these images, e.g. No One and 108 suitors.

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Scene from 108 Suitors by Lynda Clark

The games are available to play online or download, so please try them out and share. You can also watch short play-throughs of the entries thanks to video game blogger Jupiter Hadley and Emily Short wrote about the game jam on her excellent blog. Thanks to all the game developers involved in Odyssey Jam; it was fun playing your entries, and thanks to all who helped promote the jam.

If Odyssey jam has whetted your appetite and you are interested in writing interactive fiction,  we are pleased to share news that the British Library is running a new course:  The Infinite Library: Interactive Fiction Summer School 17-21 July 2017. This is led by multi-award-winner Dr Abigail Parry and will be taught by specialists in fiction, interactive fiction and games writing, including:

Dr Greg Buchanan, Writer of Paper Drumpf and No Man's Sky
Jerry Jenkins, Curator for Emerging Media, British Library
Rob Sherman, Writer and Games Designer
Richard Skinner, Director of the Fiction Programme at the Faber Academy
Jon Stone, Writer and Games Researcher
Olivia Wood, Narrative Editor, Writer and Content Manager at Failbetter Games

With their expert guidance attendees will tackle dialogue chains, reader choice and multiple endings. Plus given technical support to explore the possibilities offered by Twine, a simple open-source programme for managing branching text. More details on the summer school can be found at https://www.bl.uk/events/the-infinite-library-interactive-fiction-summer-school

06 April 2017

Off the Page: Literature and Games

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It is currently the London Games Festival (30 March – 9 April 2017), which champions and showcases the cultural power of interactive entertainment in the capital. All sorts of exciting events are being held. Last week I attended a Games Culture Summit hosted by the British Council, which discussed the relationship of culture to games, including discussion of developing and supporting creative communities, arts practice and commercial development. I was pleased to hear Jo Summers speak in a session looking at skills for collaborating with cultural institutions, drawing on her experience of running WordPlay at the British Library in November 2016. Jo is also an organiser of Now Play This; an experimental game design showcase, running for the third time at Somerset House in London from 7-9 April, 2017, as part of the London Games Festival. 

Not to be left out, here at the British Library we are running a free festival fringe event, Off the Page: Literature and Games, on Saturday 8 April, 13:00 – 16:00 in the Knowledge Centre, exploring the overlap between literature and games. Looking at how the fictional worlds of our favourite novels and plays are represented in games and in return what games bring to the written word? We have invited a range of speakers to discuss this evolving landscape and inspiring projects; including myself talking about the Library's Off the Map competition, which challenged students to create Alice in Wonderland and Shakespearean themed games. The other speakers are:

Places are free, but must be booked via: https://off_the_page.eventbrite.co.uk.

Look forward to seeing you there!

This post is by Digital Curator Stella Wisdom, on twitter as @miss_wisdom.

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Off the Page event, image taken from Off the Map 2016 winning game The Tempest by Team Quattro

 

28 October 2016

2016 Shakespeare Off the Map Competition Winners Announced at GameCity11 Festival

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Last night was the awards event at The National Videogame Arcade in Nottingham for the 2016 Off the Map competition, which had a Shakespeare theme. Now in its fourth year, Off the Map challenges full time UK students in higher or further education to make videogames, digital explorable environments, or interactive fiction based on digitised British Library collection items.

For 2016 the competition has been part of the British Library's commemoration of 400 years since the death of Shakespeare and has been running in conjunction with the Library’s recent exhibition “Shakespeare in Ten Acts”. Curators selected text, images, maps and sounds based on three sub themes:

  • Castles: Scene of Ghosts and Murder
  • The Tempest
  • Forests, Woodlands and A Midsummer Night’s Dream

This year's fantastic first place winning entry used the The Tempest sub theme and was created by Team Quattro from De Montfort University in Leicester. The team consisted of six students: Chris Anka, Perrie Green, Tara Naz, Jade Silver, Jasdev Singh and Joel Wilkins.

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The Tempest game logo

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Team Quattro

 

Flythrough of Team Quattro’s ‘The Tempest’ game

Dr Erin Sullivan described the winning game as ‘an evocative, immersive world that powerfully channels the drama of The Tempest. It introduces players to the story of the play in a deep, thoughtful way.’

Dr Abigail Parry said ‘I was head-over-heels for the metatextual element of this submission – you had me at the stage door. It was good, too, to see source text daubed on the caves walls – for me, the greatest strength of the submission was that it succeeded in synthesising text, assets and game environment in a way that was both engaging and beautiful.  Also to be commended was the attention to detail – the prop storm clouds were a delight.  The individual domains were characterful, and the story welcome without being obtrusive.  Most of all, it displayed a real interest in – and affection for - the play. I would want to play this game, and would be equally proud to teach with it.’ 

In second place came Tom Battey from the London College of Communication with a game called ‘Midsummer’ based on the characters in the play A Midsummer Night’s Dream.

Dr Erin Sullivan describing 'Midsummer' said that ‘the visual world and the engagement with the play were extremely impressive. I loved the historical flourishes and the imaginative exploration of the characters’ emotions.’

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Midsummer by Tom Battey

In third place was an interactive fiction story again using The Tempest sub theme called This Most Desolate Isle by Alan Stewart from Brunel University who effectively used illustrations by Arthur Rackham to accompany his creative writing.

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This Most Desolate Isle by Alan Stewart

Huge congratulations to this year's winning entries, and I'd also like to offer sincere thanks to the 2016 Off the Map jury members:

  • Sarah Ellis, Head of Digital Development at the Royal Shakespeare Company
  • Dr Abigail Parry, Poet in Residence at the National Videogame Arcade
  • Dr Erin Sullivan, Shakespeare Institute Senior Lecturer at the University of Birmingham
  • Cheryl Tipp, Wildlife and Environmental Sounds Curator at the British Library
  • Zoë Wilcox, Lead Curator of the Shakespeare Exhibition at the British Library

The 2017 competition is called There Will be Fun Off The Map and this is associated with the British Library’s current exhibition Victorian Entertainments: There Will Be Fun, which is open until Sunday 12 February 2017. Keep your eyes peeled for further information about this; I will be blogging here over the next few weeks, when the new  There Will be Fun Off The Map competition website is available.

Stella Wisdom, Digital Curator, @miss_wisdom

03 October 2016

Comics and Play In The Sunshine State

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Posted by Mahendra Mahey on behalf of Matt Finch.

I’m currently a BL Labs Creative/Researcher alongside my role as Creative in Residence for the State Library of Queensland. SLQ is an Australian institution which serves a population of over four and a half million people…spread over an area three times the size of France.

Matt_finch
Matt Finch Creative in Residence at the State Library of Queensland

Our footprint stretches from our headquarters in Brisbane’s cultural precinct to the Indigenous communities of the Torres Strait Islands in the north, the Great Barrier Reef to the east and the edge of the Simpson Desert to the west.

Such a demanding geography means we blend physical and digital activities, embracing our collections but also creating opportunities for local communities to surprise us with their own plans, schemes, dreams, and innovations. We seek to imagine a digital future for Queensland which acknowledges Traditional Owners of the land and pays respect to Indigenous elders past, present, and future, as well as embracing all the many and diverse communities who live, work, and play here.

So what does a Creative in Residence do? You’re equally likely to find someone in my role unearthing new material for our collections, reimagining panel discussions for a writers’ festival, helping teens fight zombies in an abandoned showground , or working in digital spaces.

Given the huge distances involved when you work in a state like ours, we’re especially interested in geolinked collections and mobile digital access. Partnering with BL Labs, we’re currently working on ways to celebrate and share Queensland-related material from the BL collections.

We also make stuff which is brand spanking new. This month, the State Library has released an online comic maker for the global Fun Palaces event which takes place every October.

Comic maker
Online Comic Maker

The Fun Palaces manifesto is “everyone an artist, everyone a scientist” which chimes well with libraries’ mission to ensure everyone has freedom to explore human knowledge and culture on their own terms. (In my mind, the secret manifesto is “hit the library get a drink start a riot”).

The comic maker was piloted in 2015 and this year has been fully integrated into the Fun Palaces site – but we’ve also released the code behind the comic maker on Github.

Comic code
Online Comic Maker in action!

In 2015, users around the world surprised us by using the simple comic maker to create non-narrative comics, cheeky horror storiesand even comics in Te Reo Māori – this year we look forward to people reimagining, repurposing, and reworking the code behind the comic maker into weird and wonderful new forms. We’d also love to see friends of the BL Labs, sister institutions, and communities worldwide put their own image sets into the drag-and-drop image inventory.

You can contact Matt on Twitter @DrMattFinch

Please don't forget to book for our latest events:

Black Abolitionists in 19th Century Britain. 

Thu 6 Oct, 19:00 – 21:00

British Library Conference Centre, 96 Euston Road, NW1 2DB

Cost: £8 (Concessions available)

An informative and entertaining evening of talks, performances and discussion about the antislavery movement with scholar Hannah-Rose Murray, actor and writer Joe Williams and actress Martelle Edinborough. 

For more information, please visit: https://goo.gl/WxigUQ

Fourth annual British Library Labs Symposium.

Mon 7 Nov, 9:30 – 17:30

British Library Conference Centre, 96 Euston Road, NW1 2DB

Cost: FREE

The Symposium showcases innovative projects which use the British Library's digital content and provides a platform for development, networking and debate in the digital scholarship field.  This year’s keynote will be given by Melissa Terras , Professor of Digital Humanities at University College London, entitled 'Unexpected repurposing: the British Library's Digital Collections and UCL teaching, research and infrastructure'.

For more information, please visit:  https://goo.gl/2twnr5

We Are Amused! A Night of Victorian Humour.

Mon 7 Nov, 19:00 – 21:00

British Library Conference Centre, 96 Euston Road, NW1 2DB

Cost: £12 (Concessions available)

Following the BL Labs Symposium, join Dr Bob Nicholson (Edge Hill University) and comedians Zoe Lyons, Bob Mills and Iszi Lawrence for the evening as they unearth thousands of old puns, sketches, one-liners, mother-in-law jokes, saucy songs and other comic clippings from the 19th century.

For more information, please visit: https://goo.gl/QASR6K

The Way Ahead? Map Making and Digital Skills for Geography Teaching.

Sat 12 Nov, 9:45 – 13:30

British Library Conference Centre, 96 Euston Road, NW1 2DB

Cost: £12 - £24

This half-day conference for Geography teachers at Key Stages 2–5 uncovers the British Library’s forthcoming major exhibition Maps and the 20th Century: Drawing the Line and explores a range of approaches to interpreting and creating maps, with a focus on digital resources, to support and enrich Geography in the Primary and Secondary classroom. 

For more information, please visit: https://goo.gl/f014YR

Black Abolitionist Walking Tour.

Sat 26 Nov, 13:30 – 17:00

Starting at the Freemasons’ Hall, Great Queen Street, London WC2B 5AZ

Cost: FREE (places limited)

An afternoon walking tour around central London which will visit six sites where African American abolitionists made an indelible mark on the British landscape. The walking tour will be followed by food, drinks and a short re-enactment of an antislavery meeting at the Old Crown Public House.

For more information, please visit: https://goo.gl/N4acXE

08 February 2016

Cambridge @BL_Labs Roadshow Mon 15 Feb (9.30am - 12.30pm) and (1.30pm - 4.30pm)

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The @BL_Labs roadshow moves onto Cambridge and we still have a few places available for our FREE and open to all afternoon showcase event on Monday 15 February between 1.30pm - 4.30pm (booking essential). The event is kindly hosted by the Digital Humanities Network of researchers at the University Cambridge who are interested in how the use of digital tools is transforming scholarship in the humanities and social sciences.

  BL_Labs_roadshow-cambridge Cambridge-digital-humanities-netowrk
@BL_Labs Roadshow in Cambridge - Mon 15 Feb (0930 - 1230 and 1330 - 1630), hosted by the Digital Humanities Network at the University of Cambridge.

Building a search engine that works for you (9.30am - 12.30pm).Building-search-engine-that-works-for-you-2

Building a search engine that works for you, Cambridge - Mon 15 Feb (9.30am - 12.30pm).

Led by British Library Labs Technical Lead Ben O'Steen, a special workshop will be held in the morning (9.30am - 12.30pm) which gets under the 'hood' of search engines. Attendees will load some texts from the largely 19th Century British Library digitised Book collection into a search engine to explore the problems, opportunities and assumptions made when creating such a service. The session will be using Elasticsearch, Python, Git and Notepad++.

The aim is to step people through the challenges and compromises required to have something as simple as a Google search service and to explore a few ways to tailor it to specific needs. It involves dealing with XML and the quality of real world data and use python code to put data into and query Elasticsearch. This 3-hour workshop will give participants an understanding of how search engines work from the inside. No technical knowledge is required as a prerequisite but spaces are strictly limited and the focus of this workshop will be on practical application of the ideas. University of Cambridge researchers and students have priority for bookings however you can now book hereHowever, please contact Anne Alexander to see if there have been any last minute cancelations, especially if you are from outside the University and would like to attend.

Labs and Digital Research Showcase with an 'Ideas Lab' (1.30pm-4.30pm).

The showcase in the afternoon (1.30pm-4.30pm) will provide participants an opportunity to:

  • Understand what Digital Research activity is being carried out at the British Library.
  • Discover the digital collections the British Library has, understand some of the challenges of using them and even take some away with you.
  • Learn how researchers found and revived forgotten Victorian jokes and Political meetings from our digital archives.
  • Understand how special games and computer code have been developed to help tag un-described images and make new art.
  • Find out about a tool that links digitised handwritten manuscripts to transcribed texts and one that creates statistically representative samples from the British Library’s book collections.
  • Consider how the intuitions of a DJ could be used to mix and perform the Library's digital collections.
  • Talk to Library staff about how you might use some of the Library's digital content innovatively.
  • Get advice, pick up tips and feedback on your ideas and projects for the 2016 BL Labs Competition (deadline 11 April) and Awards (deadline 5 September).

For more information about the afternoon session, a detailed programme and to book your place, visit the Labs & Digital Research Showcase with an 'Ideas Lab' event page.

Posted by Mahendra Mahey, Manager of BL Labs.

The BL Labs project is funded by the Andrew W. Mellon Foundation.

28 January 2016

Book Now! Nottingham @BL_Labs Roadshow event - Wed 3 Feb (12.30pm-4pm)

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Do you live in or near Nottingham and are available on Wednesday 3 Feb between 1230 - 1600? Come along to the FREE UK @BL_Labs Roadshow event at GameCity and The National Video Game Arcade, Nottingham (we have some places left and booking is essential for anyone interested) and:

 

BL Labs Roadshow in Nottingham - Wed 3 Feb (1200 - 1600)
BL Labs Roadshow at GameCity and The National Video Game Arcade, Nottingham, hosted by the Digital Humanities and Arts (DHA) Praxis project based at the University of Nottingham, Wed 3 Feb (1230 - 1600)
  • Discover the digital collections the British Library has, understand some of the challenges of using them and even take some away with you.
  • Learn how researchers found and revived forgotten Victorian jokes and Political meetings from our digital archives.
  • Understand how special games and computer code have been developed to help tag un-described images and make new art.
  • Find out about a tool that links digitised handwritten manuscripts to transcribed texts and one that creates statistically representative samples from the British Library’s book collections.
  • Consider how the intuitions of a DJ could be used to mix and perform the Library's digital collections.
  • Talk to Library staff about how you might use some of the Library's digital content innovatively.
  • Get advice, pick up tips and feedback on your ideas and projects for the 2016 BL Labs Competition (deadline 11 April) and Awards (deadline 5 September). 

Our hosts are the Digital Humanities and Arts (DHA) Praxis project at the University of Nottingham who are kindly providing food and refreshments and will be talking about two amazing projects they have been involved in:

ArtMaps: putting the Tate Collection on the map project
ArtMaps: Putting the Tate Collection on the map

Dr Laura Carletti will be talking about the ArtMaps project which is getting the public to accurately tag the locations of the Tate's 70,000 artworks.

The 'Wander Anywhere' free mobile app developed by Dr Benjamin Bedwell.
The 'Wander Anywhere' free mobile app developed by Dr Benjamin Bedwell.

Dr Benjamin Bedwell, Research Fellow at the University of Nottingham will talk about the free mobile app he developed called 'Wander Anywhere'.  The mobile software offers users new ways to experience art, culture and history by guiding them to locations where it downloads stories intersecting art, local history, architecture and anecdotes on their mobile device relevant to where they are.

For more information, a detailed programme and to book your place, visit the Labs and Digital Humanities and Arts Praxis Workshop event page.

Posted by Mahendra Mahey, Manager of BL Labs.

The BL Labs project is funded by the Andrew W. Mellon Foundation.