THE BRITISH LIBRARY

Digital scholarship blog

36 posts categorized "Literature"

13 April 2018

Gaming the Gothic on Friday the 13th

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“The bats have left the bell tower, the victims have been bled”  - Happy Friday the 13th to those of you with gothic sensibilities! I’ve been enjoying singing along to the wonderful CHVRCHES cover of “Bela Lugosi’s Dead” originally by Bauhaus, while preparing for the Gaming the Gothic conference, which takes place at the University of Sheffield today, and where @GamingTheGothic have promised both cake and badges!

I am giving a paper on the Off the Map videogame design competition, which accompanied the British Library’s exhibition ‘Terror and Wonder: The Gothic Imagination’, which in 2014 celebrated 250 years of gothic literature and culture, starting from the publication of Horace Walpole’s The Castle of Otranto.

The Off The Map competition challenged higher education students based in the UK to create videogames inspired by the British Library’s collections and in 2014 three students from University of South Wales created a winning underwater game where the player rebuilds Fonthill Abbey, the once-stunning Gothic revival country house in Wiltshire home to author William Beckford, which was demolished in 1846 after the collapse of its spectacular 300-foot tower twenty years earlier.

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Image from 2014 Off the Map winning game Nix

 

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Image taken from "Delineations of Fonthill and its Abbey", by John Rutter; published by the author, 1823 (BL 191.e.6-81)

The winning team used images, maps of the estate and sounds held in the British Library’s collections to create Nix; a game for the first generation Oculus Rift, a revolutionary virtual reality headset for 3D gaming. Tim Pye, curator of the British Library’s exhibition Terror and Wonder, said this about their entry:

“What is so impressive about the Nix game is the way in which it takes the stunning architecture of the Abbey, combines it with elements from its troubled history and infuses it all with a very ghostly air. The game succeeds in transforming William Beckford’s stupendously Gothic building into a magical, mysterious place reminiscent of the best Gothic novels.”

Keeping the gothic flames burning in 2018 and to mark the 200th year anniversary of the publication of Frankenstein, the British Library’s Digital Scholarship team is pleased to be collaborating on Gothic Novel Jam with Read Watch Play; an online reading group that has monthly themes. Last year we partnered on Odyssey Jam and it was inspiring to see the end results, which I blogged about here.

To get involved in Gothic Novel Jam participants need to make something creative inspired by the gothic novel genre. Then by the 31st July upload or share it on the itch.io Gothic Novel Jam site. Entries can include stories, poetry, art, games, music, films, pictures, soundscapes, or any other type of digital media response.

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Gothic Novel Jam, #GothNovJam, promotional postcard

As part of the jam we want participants to use images from the British Library Flickr account as inspiration for submissions. They’re freely available for anyone to use and the following albums may be particularly inspiring:

However, don't feel limited to using just those images, the full list of albums can be found here. There are also the Off the Map Gothic Collections of images on Wikimedia Commons and sounds on SoundCloud, which you are free to use. If you want to learn more about the gothic genre and it's authors, check out this hugely informative section of the Discovering Literature website.

Although the gothic novel is the main jam theme, we’ll also be announcing a sub-theme on the 1st July, so please follow the #GothNovJam hashtag on social media for more news and also to see what others are creating for the jam. Good luck and have fun!

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Button badges made for the Gaming the Gothic conference, really hope I get a #CakeAndDeath one!

This post is by resident goth, Digital Curator Stella Wisdom, on twitter as @miss_wisdom.

12 April 2018

The 2018 BL Labs Awards: enter before midnight Thursday 11th October!

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With six months to go before the submission deadline, we would like to announce the 2018 British Library Labs Awards!

The BL Labs Awards are a way of formally recognising outstanding and innovative work that has been created using the British Library’s digital collections and data.

Have you been working on a project that uses digitised material from the British Library's collections? If so, we'd like to encourage you to enter that project for an award in one of our categories.

This year, the BL Labs Awards is commending work in four key areas:

  • Research - A project or activity which shows the development of new knowledge, research methods, or tools.
  • Commercial - An activity that delivers or develops commercial value in the context of new products, tools, or services that build on, incorporate, or enhance the Library's digital content.
  • Artistic - An artistic or creative endeavour which inspires, stimulates, amazes and provokes.
  • Teaching / Learning - Quality learning experiences created for learners of any age and ability that use the Library's digital content.

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BL Labs Awards 2018 Winners (Top-Left- Research Award Winner – A large-scale comparison of world music corpora with computational tools , Top-Right (Commercial Award Winner – Movable Type: The Card Game), Bottom-Left(Artistic Award Winner – Imaginary Cities) and Bottom-Right (Teaching / Learning Award Winner – Vittoria’s World of Stories)

There is also a Staff award which recognises a project completed by a staff member or team, with the winner and runner up being announced at the Symposium along with the other award winners.

The closing date for entering your work for the 2018 round of BL Labs Awards is midnight BST on Thursday 11th October (2018)Please submit your entry and/or help us spread the word to all interested and relevant parties over the next few months. This will ensure we have another year of fantastic digital-based projects highlighted by the Awards!

The entries will be shortlisted after the submission deadline (11/10/2018) has passed, and selected shortlisted entrants will be notified via email by midnight BST on Friday 26th October 2018. 

A prize of £500 will be awarded to the winner and £100 to the runner up in each of the Awards categories at the BL Labs Symposium on 12th November 2018 at the British Library, St Pancras, London.

The talent of the BL Labs Awards winners and runners up from 2017, 2016 and 2015 has resulted in a remarkable and varied collection of innovative projects. You can read about some of the 2017 Awards winners and runners up in our other blogs, links below:

BLAwards2018-Staff
British Library Labs Staff Award Winner – Two Centuries of Indian Print


Research category Award (2017) winner: 'A large-scale comparison of world music corpora with computational tools', by Maria Panteli, Emmanouil Benetos and Simon Dixon. Centre for Digital Music, Queen Mary University of London

  • Research category Award (2017) runner up: 'Samtla' by Dr Martyn Harris, Prof Dan Levene, Prof Mark Levene and Dr Dell Zhang
  • Commercial Award (2017) winner: 'Movable Type: The Card Game' by Robin O'Keeffe
  • Artistic Award (2017) winner: 'Imaginary Cities' by Michael Takeo Magruder
  • Artistic Award (2017) runner up: 'Face Swap', by Tristan Roddis and Cogapp
  • Teaching and Learning (2017) winner: 'Vittoria's World of Stories' by the pupils and staff of Vittoria Primary School, Islington
  • Teaching and Learning (2017) runner up: 'Git Lit' by Jonathan Reeve
  • Staff Award (2017) winner: 'Two Centuries of Indian Print' by Layli Uddin, Priyanka Basu, Tom Derrick, Megan O’Looney, Alia Carter, Nur Sobers khan, Laurence Roger and Nora McGregor
  • Staff Award (2017) runner up: 'Putting Collection metadata on the map: Picturing Canada', by Philip Hatfield and Joan Francis

For any further information about BL Labs or our Awards, please contact us at labs@bl.uk.

11 April 2018

Ambient Literature Festival

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As the final months of the Ambient Literature project approach, the research team are convening a series of final events (more on which below), but are also spending time drawing out conclusions and reflections regarding the last two years of work. Below is a guest post discussing this by Tom Abba from the Ambient Literature project and the University of the West of England, you can  follow him on twitter as @tomabba:   

When we began in May 2016, we were upfront about the challenges of the work we were going to make and address. Here’s what we said at the launch event at Hachette’s (then shiny new) headquarters in Blackfriars:

Here’s an admission at the start of a research programme:

We don’t know what Ambient Literature is.

We’ve started to map the territory, to define by identifying borders and by testing the edges. It’s important to note though, that we don’t want to reduce the idea to something tight and defined, rather our intention is to open it up, so show by doing, making and thinking. We do know that Ambient Literature asks for writing to be specific, to be for this form. That there are rules, grammars of making and thinking about readers and texts in new ways.

Twenty three months later, I think we know what this is, and we’ve made progress toward a set of rules and grammars for making work in this form. Each of our three commissions demonstrates how Ambient Literature might work, and each does so in a completely different way. Duncan Speakman’s It Must Have Been Dark By Then, James Attlee’s The Cartographer’s Confession and Kate Pullinger’s Breathe (made with Editions at Play) ask something of their audience that is particular to the decisions each writer made, how those were translated into a technologically mediated form, and the goals at the heart of each of those works. In different ways, for different reasons, we’re very proud of each of them.

Ambient lit

Ambient Literature has been an extended conversation about storytelling, situation, audience, presence and much much more. We opened that conversation up last year at our half-way Symposium, and want to take it much further now. We want to show, and to talk to you all, and celebrate everything that’s been part of this journey. If you’re interested in being part of that conversation and celebration, then our Showcase Festival takes place on 23rd April at the British Library Conference Centre. We’ll be sharing our secrets and discoveries, and letting you look behind the scenes at how each of our projects were created. The event will feature workshops with Duncan Speakman and Kate Pullinger and talks, as well as a guided tour through the London of The Cartographer’s Confession with its author James Attlee and producer Emma Whittaker. We’re aiming the event at publishing industry professionals, students and practitioners, as well as anyone interested in the future of reading and writing. We can promise at the very least you’ll come away knowing something new about digital storytelling. If you would like to attend please register here and book places on to the workshops.

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Schedule for Ambient Literature Festival

We’re also taking the whole project to the Hay Festival in May. We’re running workshops, hosting a panel discussion (with guests including Dan Franklin and Joanna Walsh) and are making a new piece of work - Words We Never Wrote - specially for Hay. It premieres at the Festival and explores the meaning of writing, language and storytelling. We’re incredibly proud of this piece - it asks questions about linearity and form, art and suggestion that we’ve been aching to address for years. We’re delighted to be at Hay and, if you want to join us there, we can promise you a little bit of magic when you visit. 

05 April 2018

Digital Conversations @BL: Digital Comics

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Venturing off the page; into multimedia and new narrative forms – we invite you to join us for an evening exploring the worlds of digital comics.

Over the past year, our Contemporary British Collections team have been busy exploring how comics are created and distributed in the 21st century. You can read these blog posts about projects done by our PhD placement researchers:

The Proper Serious Work of Preserving Digital Comics and Collecting Webcomics in the UK Web Archive by Jen Aggleton, who created a UK Web Archive collection of web comics.

21st Century British Comics by Olivia Hicks.

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An extract from The Archivist by Daniel Merlin Goodbrey

Continuing this work, we have been collaborating with John Freeman and Graham Baines of British Comics website downthetubes.net to bring together an exciting panel of comics creators for our next Digital Conversation at the British Library. We’ll be exploring the fortunes of comics in the online world, and looking ahead at what’s next for digital comics. Our panel brings together a great range of experience in creating comics and digital media in many forms:

Kate Ashwin – has been creating internet comics since 2002 and is the creator of Widdershins, a series mixing magic, comedy and adventure, set in a fictional West Yorkshire town.

Yomi Ayeni – creates work across different media, including film and digital projects as well as comics. His Clockwork Watch series was voted best Graphic Novel in 2015 by readers of Steampunk Chronicle.

Daniel Merlin Goodbrey – is a pioneer of digital comics, experimenting with the hypercomic form and “infinite canvass” comics (an extract from The Archivist can be seen above). Daniel’s comics, and writing about comics, can be found on e-merl.com

Bryan Talbot – is one of Britain’s best known comic artists and credited as one of the creators of the graphic novel form. His work includes The Adventures of Luther Arkwright, Alice in Sunderland, the Grandville series of steampunk detective thrillers, Dotter of Her Father’s Eyes and Sally Heathcote: Suffragette.    

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Page from Widdershins Vol 5. by Kate Ashwin

Comics have always provided an immediate and emotionally-engaging way of telling imaginative stories. British comics creators have been at the vanguard of innovation, and this has been true also of digital comics. Join our Digital Conversation to find out how new technologies are leading to new forms of story-telling, plus what the challenges and opportunities are for building web comics collections. 

The Digital Comics Conversation event takes place in The Terrace Restaurant at the British Library on Wednesday 18th April, 18.30- 20.30; for more details including booking, visit: https://www.bl.uk/events/digital-conversation-digital-comics.

This is a guest post by Ian Cooke, Head of Contemporary British Publications, on twitter as @IanCooke13.     

23 March 2018

Shine a light on past entertainments with In the Spotlight

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In this post, Dr Mia Ridge and Alex Mendes provide an update on the Library's latest crowdsourcing project...

People who've explored In the Spotlight, our project helping make historic playbills more findable, might have noticed a line of text just above the 'Save and Continue' button: 'Seen something interesting? Add a note'.

Insights from your comments

Since the project began, we've received almost 700 comments [update - it's actually over 1900, across all projects]. Some of them simply tell us that an image is blank or upside-down, but many others share interesting findings. We love hearing from you, and we've been highlighting individual comments on Twitter (@LibCrowds) and on our forum.

Comments have pointed out spectacles including 'a Terrific Eruption of Mount Vesuvius, accompanied by TORRENTS OF BURNING LAVA' and a 'Serpent vomiting Fire'. New amenities mentioned include lighting ('600 wax lights and a new set of gold chandeliers' or new gas lighting) and the addition of backs to seats. Famous actors spotted include Sarah Siddons, Jenny Lind and Ira Aldridge, while Mr Kean has caused all kinds of trouble.

Lots of comments are about performances that aren't plays, from hornpipes to tableaux to ballets, songs, speeches, fireworks, scientific demonstrations, performing animals, panoramas, conjuring and juggling tricks, lists of scenery, gun tricks, pantomimes, acrobatics, excerpts from plays, and even the 'reenactment of the Coronation'! We're thinking hard about the best way to deal with them (and with playbills that don't include a year), and will post to the forum and twitter to ask for your ideas soon.

General updates

Since we first shared the link, there have been over 4,700 visitors from 91 countries. About 80% are primarily English-speakers, with Russian, German and French the next most popular languages.

We've had over 42,000 contributions from over 630 participants (with 1499 participants registered on the platform overall). Together, they've helped complete 34 projects by undertaking countless marking and transcription tasks to make genres, dates and play titles searchable.

Each project is based on a specific volume of playbills from a regional theatre or theatres. The fastest projects were 'Theatre Royal, Bristol 1819-1823 (Vol. 2)', completed in 8 days, 31 minutes, with 'Miscellaneous Plymouth theatres 1796-1882 (Vol. 1)' a close second at 8 days, 5 hours, 30 mins. We currently have playbills from theatres in Dublin, Hull, Nottingham - Oswestry or Plymouth - which will be completed first?

Recent blog posts include a wonderful story from PhD student and In the Spotlight participant Edward Mills tracing an ancient custom through the Library's digitised collections in The Flitch of Bacon: An Unexpected Journey Through the Collections of the British Library, and Christian Algar on the 'rich pageant' of historical playbills.

You might have noticed some small changes to the navigation and data pages as we updated the software this week. Most of the changes were behind the scenes, providing additional admin and analysis functions to ensure that data sent off to the catalogue is as accurate as possible.

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Visitors have come from all over the world, but we'd love to reach more

 

Thank you!

We're grateful to everyone who's made a large or small contribution, but particular thanks to Barbara G, David Y, Dina S, Ervins S, Jo B, John L, Katharine S, Kathryn P-S, Lisa G, Maria Antonia V-S, Martin B, mistrec, Olga K, Raphael H, Rosie C, Sharon E, sylvmorris1, Tabitha M, thtrisdead, Tif D, Vijay V and various anonymous posters for your comments. Your comments are also helping us work out how to tweak some of the interfaces so people can let us know about a problem with a task by clicking a button, so expect more improvements in the future!

Step into the Spotlight

It's easy to try out In the Spotlight - you don't need to register, so you can start marking out the titles of plays or transcribing the titles, dates or genres of plays straight away. Give it a go and let us know what you find!

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There are wonders galore waiting for the spotlight

21 March 2018

BL Labs 2017 Symposium: Vittoria's World of Stories, Learning & Teaching Award Winner

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Vittoria’s 'World of Stories' - the BL Labs Learning and Teaching Award Winner 2017 - is a project led by parents at Vittoria Primary School through the PTA, with the support of school staff. The aim of the project is to collect and share traditional tales from around the world and creative work by current pupils through workshops, the production of a book, school assemblies, readings and performances, and via the creation of audio, text and images for the school website during the current academic year. The illustrations for the project are drawn from the British Library’s Flickr collection which are displayed alongside pupils’ artwork.

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The front cover of Vittoria primary school's 'World of Stories'

Our school is a diverse community of learners: pupils’ families come from a wide range of ethnic and cultural backgrounds. Languages spoken by pupils at home include Arabic, Bengali, Vietnamese, Russian, Chechen, Turkish and Somali. One of the pedagogical goals of the project was to make visible the similarities between well-loved traditional tales and explore how different cultures use the same cast of characters - heroes and heroines, tricksters and magicians, villains and monsters – in order to speak across generations about what it means to be human. We wanted to promote and celebrate the diversity of the multi-cultural community which makes up our school, and show parents and children that the characters and stories they love are shared by others from different cultures.   

 The stories in the book include original works by pupils, gathered through a story-writing competition with winning entries selected by the PTA committee. We also asked parents to nominate traditional tales for inclusion in the collection, and held a bi-lingual (English and Arabic) story-sharing workshop for parents organised by the PTA. During the workshop, parents spoke about well-known traditional tales which they remembered from childhood and discussed the contrasts and similarities between characters and narratives from different cultures. For example, the section of the book which presents ‘bogeyman’ type monsters was developed from discussions in the workshop. We discovered that the Beast from Beauty and the Beast is called ‘Al-Ba’ati’ in Sudan, where the story is known as ‘Jamila wal Ba’ati’. Sudanese parents discussed how ‘Al-Ba’ati’ is used to encourage good behaviour in children, which prompted another parent to share her family’s stories of ‘The Boogerman’ who plays a similar role in persuading children to stay in bed at bedtime.

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One of the British Library's Flickr images, used as an illustration

The project also links with our work within the classroom to develop children’s reading skills, through promoting a love of reading and books at home. By showing that we value and celebrate the oral culture of storytelling between parents and children, and by collecting and translating tales from languages other than English, we aim to encourage parents to read with their children and support their learning at home.

The project has had a positive effect within the school community, by promoting dialogue and interaction between parents from different cultures through the parents’ workshop, and provided a vehicle to celebrate pupils’ achievements to the school community. Parents have also bought copies of the book to share with family and friends. One of our parent contributors took copies of the book to share with older generations of her family in Sudan during a recent visit, and we hope that other parents will do the same.

During the next phase of the project we will be organising a series of readings and performances using the book with different year groups and making audio recordings which we will publish on the school website for parents to download and listen to with their children at home.

If this blog post has stimulated your interest in working with the British Library's digital collections, start a project and enter it for one of the BL Labs 2018 Awards! Join us on 12 November 2018 for the BL Labs annual Symposium at the British Library.

Posted by BL Labs on behalf of Vittoria Primary school

07 March 2018

Breathe, A Digital Ghost Story

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Recently I posted about The Cartographer's Confession an immersive digital story based in London, where readers interact with the app on location. However, then the ‘beast from the east’ arrived in the UK and made walking in London rather a bracing and slippy experience last week!

So if during the cold weather you prefer seeking chills of a different kind, you may like to read Breathe, a digital ghost story, from the comfort and warmth of your sofa or bed. The story takes about fifteen minutes to read, is designed for mobile devices and it is available for free. To start reading, go to http://www.breathe-story.com/.

Breathe

Written by Kate Pullinger, the work is collaboration with Editions at Play, which is itself collaboration between Google Creative Labs Sydney and London-based publisher Visual Editions. The result is a literary experience delivered using Application Programming Interfaces (APIs) and context recognition technology. The app uses place, time, context and environment to place the reader in the story, making the experience individual and personal to each reader.  Kate has blogged about creating Breathe on The Writing Platform.

As with the other two Ambient Literature commissioned literary works, the research project team are looking for participants to try out Breathe and talk to them about their reading experience. If you are interested in assisting, please fill out this form and one of the researchers will be in touch via email to arrange a time to talk. If you have any questions about this process, please contact Dr Michael Marcinkowski.

This post is by Digital Curator Stella Wisdom, on twitter as @miss_wisdom and member of the Ambient Literature Advisory Board.

23 February 2018

The Cartographer's Confession

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Last summer I posted about the Ambient Literature project, which is researching if and how digital media can create bridges between story and place. Forming the heart of this project, three authors; Kate Pullinger, James Attlee and Duncan Speakman have each created new experimental works that respond to the presence of a reader, and these aim to show how we can redefine the rules of the reading experience through innovative use of technology.

I’m pleased to report the one of the Ambient Literature commissioned works; The Cartographer's Confession by James Attlee is the winner of the 8th annual if:book award for New Media Writing, which was presented at Bournemouth University recently.

Cartographersconfession
if:book award winner James Attlee, with (left to right) Chris Meade, Justine Solomons, Jim Pope, Andy Campbell, Stella Wisdom and Emma Whittaker

The Cartographer’s Confession is an immersive story based in London, where readers interact with the app on location, to discover the long-hidden secrets of ‘The Cartographer’.  Containing visual material, as well as having an original musical soundtrack, this is a ‘mixed reality’ experience. Accepting his award from if:book director Chris Meade, Attlee confessed that this blending of sound, video and story is something he had wanted to do previously alongside his print-based works, but he wasn’t able to make it happen until collaborating with digital producer Emma Whittaker.

I very much enjoyed this work, especially the music, and I also encourage you to try the experience. All you will need is a smartphone, a set of headphones, and the ability to visit a number of locations in London, through which the story unfolds (though there is also an ‘armchair mode’ if you are unable to get to London). You can download the app for free and it is available on iOS and Android.

Furthermore, as Ambient Literature is research project, they are very keen to speak with participants; to learn about their reactions to the work. So if you have completed The Cartographer's Confession (or are close to finishing it) and willing to be interviewed about your experience for about 15 minutes (either in person or over Skype, Facetime etc.), please fill out this form  and one of the project researchers will be in touch via email to arrange a time to talk. If you have any questions about this process, please contact Dr Michael Marcinkowski.

This post is by Digital Curator Stella Wisdom, on twitter as @miss_wisdom and member of the Ambient Literature Advisory Board.