THE BRITISH LIBRARY

Digital scholarship blog

21 posts categorized "Maps"

12 April 2018

The 2018 BL Labs Awards: enter before midnight Thursday 11th October!

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With six months to go before the submission deadline, we would like to announce the 2018 British Library Labs Awards!

The BL Labs Awards are a way of formally recognising outstanding and innovative work that has been created using the British Library’s digital collections and data.

Have you been working on a project that uses digitised material from the British Library's collections? If so, we'd like to encourage you to enter that project for an award in one of our categories.

This year, the BL Labs Awards is commending work in four key areas:

  • Research - A project or activity which shows the development of new knowledge, research methods, or tools.
  • Commercial - An activity that delivers or develops commercial value in the context of new products, tools, or services that build on, incorporate, or enhance the Library's digital content.
  • Artistic - An artistic or creative endeavour which inspires, stimulates, amazes and provokes.
  • Teaching / Learning - Quality learning experiences created for learners of any age and ability that use the Library's digital content.

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BL Labs Awards 2018 Winners (Top-Left- Research Award Winner – A large-scale comparison of world music corpora with computational tools , Top-Right (Commercial Award Winner – Movable Type: The Card Game), Bottom-Left(Artistic Award Winner – Imaginary Cities) and Bottom-Right (Teaching / Learning Award Winner – Vittoria’s World of Stories)

There is also a Staff award which recognises a project completed by a staff member or team, with the winner and runner up being announced at the Symposium along with the other award winners.

The closing date for entering your work for the 2018 round of BL Labs Awards is midnight BST on Thursday 11th October (2018)Please submit your entry and/or help us spread the word to all interested and relevant parties over the next few months. This will ensure we have another year of fantastic digital-based projects highlighted by the Awards!

The entries will be shortlisted after the submission deadline (11/10/2018) has passed, and selected shortlisted entrants will be notified via email by midnight BST on Friday 26th October 2018. 

A prize of £500 will be awarded to the winner and £100 to the runner up in each of the Awards categories at the BL Labs Symposium on 12th November 2018 at the British Library, St Pancras, London.

The talent of the BL Labs Awards winners and runners up from 2017, 2016 and 2015 has resulted in a remarkable and varied collection of innovative projects. You can read about some of the 2017 Awards winners and runners up in our other blogs, links below:

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British Library Labs Staff Award Winner – Two Centuries of Indian Print


Research category Award (2017) winner: 'A large-scale comparison of world music corpora with computational tools', by Maria Panteli, Emmanouil Benetos and Simon Dixon. Centre for Digital Music, Queen Mary University of London

  • Research category Award (2017) runner up: 'Samtla' by Dr Martyn Harris, Prof Dan Levene, Prof Mark Levene and Dr Dell Zhang
  • Commercial Award (2017) winner: 'Movable Type: The Card Game' by Robin O'Keeffe
  • Artistic Award (2017) winner: 'Imaginary Cities' by Michael Takeo Magruder
  • Artistic Award (2017) runner up: 'Face Swap', by Tristan Roddis and Cogapp
  • Teaching and Learning (2017) winner: 'Vittoria's World of Stories' by the pupils and staff of Vittoria Primary School, Islington
  • Teaching and Learning (2017) runner up: 'Git Lit' by Jonathan Reeve
  • Staff Award (2017) winner: 'Two Centuries of Indian Print' by Layli Uddin, Priyanka Basu, Tom Derrick, Megan O’Looney, Alia Carter, Nur Sobers khan, Laurence Roger and Nora McGregor
  • Staff Award (2017) runner up: 'Putting Collection metadata on the map: Picturing Canada', by Philip Hatfield and Joan Francis

For any further information about BL Labs or our Awards, please contact us at labs@bl.uk.

28 February 2018

Announcing the BL Labs roadshows locations and dates for 2018!

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The @BL_Labs Roadshows: dates and locations for 2018

Do you want to learn more about the British Library’s digital collections? Are you interested in discovering how other researchers have used our digitised material in creative and innovative ways? Would you like to give us feedback on the kinds of services we are providing and would like to provide for digital scholars? Come and meet Library staff and gain an insight into some of the opportunities and challenges of working with our digital content. Get advice, pick up tips, and consider entering the digital project you have been working on for one of the BL Labs Awards (deadline Thursday 11th October 2018).

Our @BL_Labs Roadshows will be held at university departments across the UK between March and June 2018. Events will include presentations from the British Library and host institutions, practical hands-on workshops, a chance to explore and discuss what you may do with some of the Library's data and for you to speak to and get feedback from experts. We’re also keen to hear your views on some of the long-term services the British Library is hoping to develop for those who want to work with our digital collections and data.

Register for one of the roadshows! They are FREE to attend and OPEN TO ALL (unless otherwise stated). For further details about locations we are visiting this year, see below: 

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BL Labs Roadshow locations for 2018

March

  • Monday 26 March 2018 (10:00 – 13:00) - BL Labs Roadshow at CityLIS (City University of London Department of Library and Information Science), London (internal event)

April

May

June

  • Tuesday 5 June 2018 (12:00 – 16:00) - BL Labs Roadshow at the University of Leeds, Leeds
  • Wednesday 27 June 2018 (09:00 – 13:00) - BL Labs Roadshow at the University of Birmingham, Birmingham

You will be able to view the full programme details for each of the roadshows, and book your place via Eventbrite. Links will be live shortly or visit our events page.

For any further questions, please contact us at labs@bl.uk.

The British Library Labs project is funded by the Andrew W. Mellon Foundation and the British Library.

Posted by BL Labs

22 February 2018

BL Labs 2017 Symposium: Picturing Canada and Interactive Map (Staff Award Runner Up)

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Putting collection metadata on the map: Picturing Canada

The Picturing Canada project began in 2012 as a British Library, Eccles Centre and Wikimedia UK collaboration to digitise a collection and experiment with releasing high quality reproductions of collection items into the public domain. At its heart the project sought to open up an under-used collection of photographs, connecting them with new audiences and uses outside of the walls of the British Library. It also provided a template for the Library’s subsequent public domain releases and has been provided many around with an insight into the depth of the Library’s Canadian collections.

Before the collection could be released it needed to be digitised and robust metadata created. Fortunately the Library had a good working batch of metadata created off the back of work done by researchers from Dalhousie University in the 1980s. The initial use of this to the project was clear but in digitising the images and putting them and the metadata online something became apparent; most images had some sort of information (be it a title or a photographer’s studio address) that could be used to determine a geographical location for the images.

At the time, this realisation was parked for future investigation but the 2015 exhibition, ‘Canada Through the Lens’, drawing off the same digitised collection, opened up an opportunity to try and use this information to map the collection and generate new insights into its contents. Much of the coordinate determination and mapping was done by Joan Francis, co-awardee of the BL Labs runner-up prize, who worked to find and add coordinates for the photographs. This was a relatively simple but time-consuming process involving finding locations in the metadata image title or, in the case of a photographer’s studio address, on the photograph itself. These text-based locations were then converted into co-ordinates compatible with Google Fusion Tables (there’s an excellent tutorial here) and added to records for each image.

 

The result of this is the map that you see above, a series of points which can be clicked on to see a partial metadata record for the item as well as a link to the photograph itself on Wikipedia Commons. As the work is time-consuming and fraught with potential error we have still only worked to a robust mapping of about four fifths of the collection and this is the work you see here. Interestingly, map is not just a useful finding aid – although it performs this function very well.

Mapping the collection also provides insight into the geography of photographic production in Canada during the period this collection was created (1895 – 1923). It is clear, for instance, how significant the eastern metropolitan areas of Toronto, Montreal and Quebec are to Canada’s photographic production in this period. Similarly, the corridors of production seen running close to the Canada-US border and occasionally spurring north also suggest the significance of the railroad to Canada’s photographic economy. So the map helps users to find images but also offers more questions; an exciting prospect for continued work.

Posted by BL Labs on behalf of Philip Hatfield and Joan Francis

Submit a project for one of the BL Labs 2018 Awards! Join us on 12 November 2018 for the BL Labs annual Symposium at the British Library.

19 January 2018

BL Labs 2017 Symposium: Imaginary Cities by Michael Takeo Magruder - Artistic Award Winner

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Artist Michael Takeo Magruder has been working with the British Library's digitised collections to produce stunning and thought-provoking artworks for his project, Imaginary Cities. This is an Arts-meets-Humanities research project exploring how large digital repositories of historical cultural materials can be used to create new born-digital artworks and real-time experiences which are relevant and exciting to 21st century audiences.

The project uses images - and the associated metadata - of pre-20th century urban maps drawn from the British Library’s online 1 Million Images from Scanned Books collection on Flickr Commons, and transformed this material into provocative fictional cityscapes. 

Michael was unable to attend the fifth annual British Library Labs Symposium in person, but gave a presentation about his work virtually which you can see here in this video:

Michael was also announced as the winner of the BL Labs Artistic Award 2017 and here is a short clip of him receiving his award via Skype:

(Michael's award is announced at 14 minutes and 30 seconds in to the video.)

If you are inspired to create something with the British Library's collections, find our more on the British Library Labs Awards pages, the deadline this year is midnight BST 11th October 2018. The winners will be announced at our sixth BL Labs symposium on Monday 12 November, 2018.

Posted by Eleanor Cooper, Project Officer BL Labs.

 

04 November 2017

International Games Week 2017

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Today at the British Library we are hosting a pop-up game parlour for International Games Week. So if you are in the Library between 10:00 and 16:00 come play some games!

IGW_Logo_Africa-EuropeWe have our usual favourites, including Animal Upon Animal, Biblios, Carcassonne, Dobble, Pandemic, Rhino Hero, Scrabble and Ticket To Ride Europe.

Plus some new ones, including The Hollow Woods: Storytelling Card Game, which revives the Victorian craze for ‘myrioramas’ and Great Scott! - The Game of Mad Invention, a Victorian themed card game for 3 to 5 players, made by Sinister Fish Games, which uses images selected from the British Library’s Mechanical Curator collection on Flickr in their artwork

Great Scott! - The Game of Mad Invention

It is always lovely to see the British Library’s digital collections being used in creative projects and this week Robin David won the BL Lab's commercial award for his game Movable Type; which also used the Mechanical Curator images in the artwork for a card-drafting, word-building game that has been described like Scrabble crossed with Sushi Go. Moveable Type was a successful Kickstarter campaign in 2016, which sold out quickly, but we understand they have a new Kickstarter being launched very soon, we'll keep you posted!

Cassie Elle's explanation of Movable Type by Robin David

In addition to board and card games, we are also delighted to host Sally Bushell and James Butler from Lancaster University, who the British Library are working with on the AHRC funded project Creating a Chronotopic Ground for the Mapping of Literary Texts. They have been using Minecraft for The Lakescraft Project; which created an innovative teaching resource to provide a fun and innovative means of introducing concepts centred around the literary, linguistic, and psychological analysis of Lake District's landscape. This is a fascinating initiative and I'm pleased to report Lakescraft has evolved into a broader project called Litcraft, to use the approach for exploring literature set in other locations.

Introduction to The Lakescraft Project

Introductory video for Litcraft's first public release: R.L.Stevenson's Treasure Island

So lots of exciting fun games happening today in the  British Library and if you can't be here in person, do keep an eye on social media using the hashtag #ALAIGW. Also do check out what games clubs and events may be running in your local library.

This post is by Digital Curator Stella Wisdom, you can follow her on twitter @miss_wisdom

17 October 2017

Imaginary Cities – Collaborations with Technologists

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Posted by Mahendra Mahey (Manager of BL Labs) on behalf of Michael Takeo Magruder (BL Labs Artist/Researcher in Residence).

In developing the Imaginary Cities project, I enlisted two long-standing colleagues to help collaboratively design the creative-technical infrastructures required to realise my artistic vision.

The first area of work sought to address my desire to create an automated system that could take a single map image from the British Library’s 1 Million Images from Scanned Books Flickr Commons collection and from it generate an endless series of everchanging aesthetic iterations. This initiative was undertaken by the software architect and engineer David Steele who developed a server-side program to realise this concept.

David’s server application links to a curated set of British Library maps through their unique Flickr URLs. The high-resolution maps are captured and stored by the server, and through a pre-defined algorithmic process are transformed into ultra-high-resolution images that appear as mandala-esque ‘city plans’. This process of aesthetic transformation is executed once per day, and is affected by two variables. The first is simply the passage of time, while the second is based on external human or network interaction with the original source maps in the digital collection (such as changes to meta data tags, view counts, etc.).


Time-lapse of algorithmically generated images (showing days 1, 7, 32 and 152) constructed from a 19th-century map of Paris

The second challenge involved transforming the algorithmically created 2D assets into real-time 3D environments that could be experienced through leading-edge visualisation systems, including VR headsets. This work was led by the researcher and visualisation expert Drew Baker, and was done using the 3D game development platform Unity. Drew produced a working prototype application that accessed the static image ‘city plans’ generated by David’s server-side infrastructure, and translated them into immersive virtual ‘cityscapes’.

The process begins with the application analysing an image bitmap and converting each pixel into a 3D geometry that is reminiscent of a building. These structures are then textured and aligned in a square grid that matches the original bitmap. Afterwards, the camera viewpoint descends into the newly rezzed city and can be controlled by the user.

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Analysis and transformation of the source image bitmap
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View of the procedurally created 3D cityscape

At present I am still working with David and Drew to refine and expand these amazing systems that they have created. Moving forward, our next major task will be to successfully use the infrastructures as the foundation for a new body of artwork.

You can see a presentation from me at the British Library Labs Symposium 2017 at the British Library Conference Centre Auditorium in London, on Monday 30th of October, 2017. For more information and to book (registration is FREE), please visit the event page.

About the collaborators:

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David Steele

David Steele is a computer scientist based in Arlington, Virginia, USA specialising in progressive web programming and database architecture. He has been working with a wide range of web technologies since the mid-nineties and was a pioneer in pairing cutting-edge clients to existing corporate infrastructures. His work has enabled a variety of advanced applications from global text messaging frameworks to re-entry systems for the space shuttle. He is currently Principal Architect at Crunchy Data Solutions, Inc., and is involved in developing massively parallel backup solutions to protect the world's ever-growing data stores.

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Drew Baker

Drew Baker is an independent researcher based in Melbourne Australia. Over the past 20 years he has worked in visualisation of archaeology and cultural history. His explorations in 3D digital representation of spaces and artefacts as a research tool for both virtual archaeology and broader humanities applications laid the foundations for the London Charter, establishing internationally-recognised principles for the use of computer-based visualisation by researchers, educators and cultural heritage organisations. He is currently working with a remote community of Indigenous Australian elders from the Warlpiri nation in the Northern Territory’s Tanami Desert, digitising their intangible cultural heritage assets for use within the Kurdiji project – an initiative that seeks to improve mental health and resilience in the nation’s young people through the use mobile technologies.

16 May 2017

Michael Takeo Magruder @ Gazelli Art House

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Posted by Mahendra Mahey (Manager of BL Labs) on behalf of Michael Takeo Magruder (BL Labs Artist/Researcher in Residence).

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Michael Takeo Marguder's Gazell.io works

Earlier this year I was invited by Gazelli Art House to be a digital artist-in-residence on their online platform Gazell.io. After a series of conversations with Gazelli’s director, Mila Askarova, we decided it would be a perfect opportunity to broker a partnership with British Library Labs and use the occasion to publish some of the work-in-progress ideas from my Imaginary Cities project at the British Library.

Given Gazelli’s growing interest in and reputation for exhibiting virtual reality (VR) art, we chose to launch my March showcase with A New Jerusalem since it was in many ways the inspiration for the Imaginary Cities concept.

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A New Jerusalem by Michael Takeo Magruder

During the second half of my Gazell.io residency I began publishing various aesthetic-code studies that had been created for the Imaginary Cities project. I was also invited by Gazelli to hold a private sharing event at their London gallery in Mayfair to showcase some of the project’s physical experiments and outcomes. The evening was organised by Gazelli’s Artist Liaison, Victoria Al-Din, and brought together colleagues from the British Library, art curators from leading cultural institutions and academics connected to media art practice. It was a wonderful event, and it was incredibly useful to be able to present my ideas and the resulting artistic-technical prototypes to a group with such a deep and broad range of expertise. 


Sharing works in progress for the Imaginary Cities project at Gazelli Art House, London. 30th March 2017

10 November 2016

British Library Labs Symposium 2016 - Competition and Award Winners

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The 4th annual British Library Labs Symposium took place on 7th November 2016 and was a resounding success! 

More than 220 people attended and the event was a fantastic experience, showcasing and celebrating the Digital Scholarship field and highlighting the work of BL Labs and their collaborators. The Symposium included a number of exciting announcements about the winners of the BL Labs Competition and BL Labs Awards, who are presented in this blog post. Separate posts will be published about the runners up of the Competition and Awards and posts written by all of the winners and runners up about their work are also scheduled for the next few weeks - watch this space!

BL Labs Competition winner for 2016

Roly Keating, Chief Executive of the British Library announced that the overall winner of the BL Labs Competition for 2016 was...

SherlockNet: Using Convolutional Neural Networks to automatically tag and caption the British Library Flickr collection
By Karen Wang and Luda Zhao, Masters students at Stanford University, and Brian Do, Harvard Medicine MD student

Machine learning can extract information and insights from data on a massive scale. The project developed and optimised Convolutional Neural Networks (CNN), inspired by biological neural networks in the brain, in order to tag and caption the British Library’s Flickr Commons 1 million collection. In the first step of the project, images were classified with general categorical tags (e.g. “people”, “maps”). This served as the basis for the development of new ways to facilitate rapid online tagging with user-defined sets of tags. In the second stage, automatically generate descriptive natural-language captions were provided for images (e.g. “A man in a meadow on a horse”). This computationally guided approach has produced automatic pattern recognition which provides a more intuitive way for researchers to discover and use images. The tags and captions will be made accessible and searchable by the public through the web-based interface and text annotations will be used to globally analyse trends in the Flickr collection over time.

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SherlockNet team presenting at the Symposium

Karen Wang is currently a senior studying Computer Science at Stanford University, California. She also has an Art Practice minor. Karen is very interested in the intersection of computer science and humanities research, so this project is near and dear to her heart! She will be continuing her studies next year at Stanford in CS, Artificial Intelligence track.

Luda Zhao is currently a Masters student studying Computer Science at Stanford University, living in Palo Alto, California. He is interested in using machine learning and data mining to tackle tough problems in a variety of real-life contexts, and he's excited to work with the British Library to make art more discoverable for people everywhere.

Brian Do grew up in sunny California and is a first-year MD/PhD student at Harvard Medical School. Previously he studied Computer Science and biology at Stanford. Brian loves using data visualisation and cutting edge tools to reveal unexpected things about sports, finance and even his own text message history.

SherlockNet recently posted an update of their work and you can try out their SherlockNet interface and tell us what you think.

BL Labs Awards winners for 2016

Research Award winner

Allan Sudlow, Head of Research Development at the British Library announced that the winner of the Research Award was...

Scissors and Paste

By Melodee Beals, Lecturer in Digital History at Loughborough University and historian of migration and media

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Melodee Beals presenting Scissors & Paste

Scissors and Paste utilises the 1800-1900 digitised British Library Newspapers, collection to explore the possibilities of mining large-scale newspaper databases for reprinted and repurposed news content. The project has involved the development of a suite of tools and methodologies, created using both out-of-the-box and custom-made project-specific software, to efficiently identify reprint families of journalistic texts and then suggest both directionality and branching within these subsets. From these case-studies, detailed analyses of additions, omissions and wholesale changes offer insights into the mechanics of reprinting that left behind few if any other traces in the historical record.

Melodee Beals joined the Department of Politics, History and International Relations at Loughborough University in September 2015. Previously, Melodee has worked as a pedagogical researcher for the History Subject Centre, a teaching fellow for the School of Comparative American Studies at the University of Warwick and a Principal Lecturer for Sheffield Hallam University, where she acted as Subject Group Leader for History. Melodee completed her PhD at the University of Glasgow.

Commercial Award winner

Isabel Oswell, Head of Business Audiences at the British Library announced that the winner of the Commercial Award was...

Curating Digital Collections to Go Mobile

By Mitchel Davis, publishing and media entrepreneur

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Mitchell Davis presenting Curating Digital Collections to Go Mobile

As a direct result of its collaborative work with the British Library, BiblioLabs has developed BiblioBoard, an award-winning e-Content delivery platform, and online curatorial and multimedia publishing tools to support it. These tools make it simple for subject area experts to create visually stunning multi-media exhibits for the web and mobile devices without any technical expertise. The curatorial output is almost instantly available via a fully responsive web site as well as through native apps for mobile devices. This unified digital library interface incorporates viewers for PDF, ePub, images, documents, video and audio files allowing users to immerse themselves in the content without having to link out to other sites to view disparate media formats.

Mitchell Davis founded BookSurge in 2000, the world’s first integrated global print-on-demand and publishing services company (sold to Amazon.com in 2005 and re-branded as CreateSpace). Since 2008, he has been founder and chief business officer of BiblioLabs- the creators of BiblioBoard. Mitchell is also an indie producer and publisher who has created several award winning indie books and documentary films over the past decade through Organic Process Productions, a small philanthropic media company he founded with his wife Farrah Hoffmire in 2005.

Artistic Award winner

Jamie Andrews, Head of Culture and Learning at the British Library announced that the winner of the Artistic Award was... 

Here there, Young Sailor

Written and directed by writer and filmmaker Ling Low and visual art by Lyn Ong

Hey There, Young Sailor combines live action with animation, hand-drawn artwork and found archive images to tell a love story set at sea. Inspired by the works of early cinema pioneer Georges Méliès, the video draws on late 19th century and early 20th century images from the British Library's Flickr collection for its collages and tableaux. The video was commissioned by Malaysian indie folk band The Impatient Sisters and independently produced by a Malaysian and Indonesian team.

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Ling Low receives her Award from Jamie Andrews

Ling Low is based between Malaysia and the UK and she has written and directed various short films and music videos. In her fiction and films, Ling is drawn to the complexities of human relationships and missed connections. By day, she works as a journalist and media consultant. Ling has edited a non-fiction anthology of human interest journalism, entitled Stories From The City: Rediscovering Kuala Lumpur, published in 2016. Her journalism has also been published widely, including in the Guardian, the Telegraph and Esquire Malaysia.

Teaching / Learning Award winner

Ria Bartlett, Lead Producer: Onsite Learning at the British Library announced that the winner of the Teaching / Learning Award was...

Library Carpentry

Founded by James Baker, Lecturer at the Sussex Humanities Lab, who represented the global Library Carpentry Team (see below) at the Symposium

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James Baker presenting Library Carpentry

Library Carpentry is software skills training aimed at the needs and requirements of library professionals. It takes the form of a series of modules that are available online for self-directed study or for adaption and reuse by library professionals in face-to-face workshops. Library Carpentry is in the commons and for the commons: it is not tied to any institution or person. For more information on Library Carpentry see http://librarycarpentry.github.io/

James Baker is a Lecturer in Digital History and Archives at the School of History, Art History and Philosophy and at the Sussex Humanities Lab. He is a historian of the long eighteenth century and contemporary Britain. James is a Software Sustainability Institute Fellow and holds degrees from the University of Southampton and latterly the University of Kent. Prior to joining Sussex, James has held positions of Digital Curator at the British Library and Postdoctoral Fellow with the Paul Mellon Centre for Studies of British Art. James is a convenor of the Institute of Historical Research Digital History seminar and a member of the History Lab Plus Advisory Board.

 The Library Carpentry Team is regularly accepting new members and currently also includes: 

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The Library Carpentry Team

British Library Labs Staff Award winner

Phil Spence, Chief Operating Officer at the British Library announced that the winner of the British Library Labs Staff Award was...

Libcrowds

Led by Alex Mendes, Software Developer at the British Library

LibCrowds is a crowdsourcing platform built by Alexander Mendes. It aims to create searchable catalogue records for some of the hundreds of thousands of items that can currently only be found in printed and card catalogues. By participating in the crowdsourcing projects, users will help researchers everywhere to access the British Library’s collections more easily in the future.

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Nora McGregor presenting LibCrowds on behalf of Alex Mendes

The first project series, Convert-a-Card, experimented with a new method for transforming printed card catalogues into electronic records for inclusion in our online catalogue Explore, by asking volunteers to link scanned images of the cards with records retrieved from the WorldCat database. Additional projects have recently been launched that invite volunteers to transcribe cards that may require more specific language skills, such as the South Asian minor languages. Records matched, located, transcribed or translated as part of the crowdsourcing projects were uploaded to the British Library's Explore catalogue for anyone to search online. By participating users can have a direct impact on the availability of research material to anyone interested in the diverse collections available at the British Library.

Alex Mendes has worked at the British Library for several years and recently completed a Bachelor’s degree in Computer Science with the Open University. Alex enjoys the consistent challenges encountered when attempting to find innovative new solutions to unusual problems in software development.

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Alex Mendes

If you would like to find out more about BL Labs, our Competition or Awards please contact us at labs@bl.uk