THE BRITISH LIBRARY

Digital scholarship blog

22 posts categorized "Maps"

06 August 2018

Reminder about the 2018 BL Labs Awards: enter before midnight Thursday 11th October!

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With three months to go before the submission deadline, we would like to remind you about the 2018 British Library Labs Awards!

The BL Labs Awards are a way of formally recognising outstanding and innovative work that has been created using the British Library’s digital collections and data.

Have you been working on a project that uses digitised material from the British Library's collections? If so, we'd like to encourage you to enter that project for an award in one of our categories.

This year, the BL Labs Awards is commending work in four key areas:

  • Research - A project or activity which shows the development of new knowledge, research methods, or tools.
  • Commercial - An activity that delivers or develops commercial value in the context of new products, tools, or services that build on, incorporate, or enhance the Library's digital content.
  • Artistic - An artistic or creative endeavour which inspires, stimulates, amazes and provokes.
  • Teaching / Learning - Quality learning experiences created for learners of any age and ability that use the Library's digital content.

BLAwards2018
BL Labs Awards 2018 Winners (Top-Left- Research Award Winner – A large-scale comparison of world music corpora with computational tools , Top-Right (Commercial Award Winner – Movable Type: The Card Game), Bottom-Left(Artistic Award Winner – Imaginary Cities) and Bottom-Right (Teaching / Learning Award Winner – Vittoria’s World of Stories)

There is also a Staff Award which recognises a project completed by a staff member or team, with the winner and runner up being announced at the Symposium along with the other award winners.

The closing date for entering your work for the 2018 round of BL Labs Awards is midnight BST on Thursday 11th October (2018). Please submit your entry and/or help us spread the word to all interested and relevant parties over the next few months. This will ensure we have another year of fantastic digital-based projects highlighted by the Awards!

The entries will be shortlisted after the submission deadline (11/10/2018) has passed, and selected shortlisted entrants will be notified via email by midnight BST on Friday 26th October 2018. 

A prize of £500 will be awarded to the winner and £100 to the runner up in each of the Awards categories at the BL Labs Symposium on 12th November 2018 at the British Library, St Pancras, London.

The talent of the BL Labs Awards winners and runners up from 2017, 2016 and 2015 has resulted in a remarkable and varied collection of innovative projects. You can read about some of the 2017 Awards winners and runners up in our other blogs, links below:

BLAwards2018-Staff
British Library Labs Staff Award Winner – Two Centuries of Indian Print


Research category Award (2017) winner: 'A large-scale comparison of world music corpora with computational tools', by Maria Panteli, Emmanouil Benetos and Simon Dixon. Centre for Digital Music, Queen Mary University of London

  • Research category Award (2017) runner up: 'Samtla' by Dr Martyn Harris, Prof Dan Levene, Prof Mark Levene and Dr Dell Zhang
  • Commercial Award (2017) winner: 'Movable Type: The Card Game' by Robin O'Keeffe
  • Artistic Award (2017) winner: 'Imaginary Cities' by Michael Takeo Magruder
  • Artistic Award (2017) runner up: 'Face Swap', by Tristan Roddis and Cogapp
  • Teaching and Learning (2017) winner: 'Vittoria's World of Stories' by the pupils and staff of Vittoria Primary School, Islington
  • Teaching and Learning (2017) runner up: 'Git Lit' by Jonathan Reeve
  • Staff Award (2017) winner: 'Two Centuries of Indian Print' by Layli Uddin, Priyanka Basu, Tom Derrick, Megan O’Looney, Alia Carter, Nur Sobers khan, Laurence Roger and Nora McGregor
  • Staff Award (2017) runner up: 'Putting Collection metadata on the map: Picturing Canada', by Philip Hatfield and Joan Francis

For any further information about BL Labs or our Awards, please contact us at labs@bl.uk.

12 April 2018

The 2018 BL Labs Awards: enter before midnight Thursday 11th October!

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With six months to go before the submission deadline, we would like to announce the 2018 British Library Labs Awards!

The BL Labs Awards are a way of formally recognising outstanding and innovative work that has been created using the British Library’s digital collections and data.

Have you been working on a project that uses digitised material from the British Library's collections? If so, we'd like to encourage you to enter that project for an award in one of our categories.

This year, the BL Labs Awards is commending work in four key areas:

  • Research - A project or activity which shows the development of new knowledge, research methods, or tools.
  • Commercial - An activity that delivers or develops commercial value in the context of new products, tools, or services that build on, incorporate, or enhance the Library's digital content.
  • Artistic - An artistic or creative endeavour which inspires, stimulates, amazes and provokes.
  • Teaching / Learning - Quality learning experiences created for learners of any age and ability that use the Library's digital content.

BLAwards2018
BL Labs Awards 2018 Winners (Top-Left- Research Award Winner – A large-scale comparison of world music corpora with computational tools , Top-Right (Commercial Award Winner – Movable Type: The Card Game), Bottom-Left(Artistic Award Winner – Imaginary Cities) and Bottom-Right (Teaching / Learning Award Winner – Vittoria’s World of Stories)

There is also a Staff award which recognises a project completed by a staff member or team, with the winner and runner up being announced at the Symposium along with the other award winners.

The closing date for entering your work for the 2018 round of BL Labs Awards is midnight BST on Thursday 11th October (2018)Please submit your entry and/or help us spread the word to all interested and relevant parties over the next few months. This will ensure we have another year of fantastic digital-based projects highlighted by the Awards!

The entries will be shortlisted after the submission deadline (11/10/2018) has passed, and selected shortlisted entrants will be notified via email by midnight BST on Friday 26th October 2018. 

A prize of £500 will be awarded to the winner and £100 to the runner up in each of the Awards categories at the BL Labs Symposium on 12th November 2018 at the British Library, St Pancras, London.

The talent of the BL Labs Awards winners and runners up from 2017, 2016 and 2015 has resulted in a remarkable and varied collection of innovative projects. You can read about some of the 2017 Awards winners and runners up in our other blogs, links below:

BLAwards2018-Staff
British Library Labs Staff Award Winner – Two Centuries of Indian Print


Research category Award (2017) winner: 'A large-scale comparison of world music corpora with computational tools', by Maria Panteli, Emmanouil Benetos and Simon Dixon. Centre for Digital Music, Queen Mary University of London

  • Research category Award (2017) runner up: 'Samtla' by Dr Martyn Harris, Prof Dan Levene, Prof Mark Levene and Dr Dell Zhang
  • Commercial Award (2017) winner: 'Movable Type: The Card Game' by Robin O'Keeffe
  • Artistic Award (2017) winner: 'Imaginary Cities' by Michael Takeo Magruder
  • Artistic Award (2017) runner up: 'Face Swap', by Tristan Roddis and Cogapp
  • Teaching and Learning (2017) winner: 'Vittoria's World of Stories' by the pupils and staff of Vittoria Primary School, Islington
  • Teaching and Learning (2017) runner up: 'Git Lit' by Jonathan Reeve
  • Staff Award (2017) winner: 'Two Centuries of Indian Print' by Layli Uddin, Priyanka Basu, Tom Derrick, Megan O’Looney, Alia Carter, Nur Sobers khan, Laurence Roger and Nora McGregor
  • Staff Award (2017) runner up: 'Putting Collection metadata on the map: Picturing Canada', by Philip Hatfield and Joan Francis

For any further information about BL Labs or our Awards, please contact us at labs@bl.uk.

28 February 2018

Announcing the BL Labs roadshows locations and dates for 2018!

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The @BL_Labs Roadshows: dates and locations for 2018

Do you want to learn more about the British Library’s digital collections? Are you interested in discovering how other researchers have used our digitised material in creative and innovative ways? Would you like to give us feedback on the kinds of services we are providing and would like to provide for digital scholars? Come and meet Library staff and gain an insight into some of the opportunities and challenges of working with our digital content. Get advice, pick up tips, and consider entering the digital project you have been working on for one of the BL Labs Awards (deadline Thursday 11th October 2018).

Our @BL_Labs Roadshows will be held at university departments across the UK between March and June 2018. Events will include presentations from the British Library and host institutions, practical hands-on workshops, a chance to explore and discuss what you may do with some of the Library's data and for you to speak to and get feedback from experts. We’re also keen to hear your views on some of the long-term services the British Library is hoping to develop for those who want to work with our digital collections and data.

Register for one of the roadshows! They are FREE to attend and OPEN TO ALL (unless otherwise stated). For further details about locations we are visiting this year, see below: 

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BL Labs Roadshow locations for 2018

March

  • Monday 26 March 2018 (10:00 – 13:00) - BL Labs Roadshow at CityLIS (City University of London Department of Library and Information Science), London (internal event)

April

May

June

  • Tuesday 5 June 2018 (12:00 – 16:00) - BL Labs Roadshow at the University of Leeds, Leeds
  • Wednesday 27 June 2018 (09:00 – 13:00) - BL Labs Roadshow at the University of Birmingham, Birmingham

You will be able to view the full programme details for each of the roadshows, and book your place via Eventbrite. Links will be live shortly or visit our events page.

For any further questions, please contact us at labs@bl.uk.

The British Library Labs project is funded by the Andrew W. Mellon Foundation and the British Library.

Posted by BL Labs

22 February 2018

BL Labs 2017 Symposium: Picturing Canada and Interactive Map (Staff Award Runner Up)

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Putting collection metadata on the map: Picturing Canada

The Picturing Canada project began in 2012 as a British Library, Eccles Centre and Wikimedia UK collaboration to digitise a collection and experiment with releasing high quality reproductions of collection items into the public domain. At its heart the project sought to open up an under-used collection of photographs, connecting them with new audiences and uses outside of the walls of the British Library. It also provided a template for the Library’s subsequent public domain releases and has been provided many around with an insight into the depth of the Library’s Canadian collections.

Before the collection could be released it needed to be digitised and robust metadata created. Fortunately the Library had a good working batch of metadata created off the back of work done by researchers from Dalhousie University in the 1980s. The initial use of this to the project was clear but in digitising the images and putting them and the metadata online something became apparent; most images had some sort of information (be it a title or a photographer’s studio address) that could be used to determine a geographical location for the images.

At the time, this realisation was parked for future investigation but the 2015 exhibition, ‘Canada Through the Lens’, drawing off the same digitised collection, opened up an opportunity to try and use this information to map the collection and generate new insights into its contents. Much of the coordinate determination and mapping was done by Joan Francis, co-awardee of the BL Labs runner-up prize, who worked to find and add coordinates for the photographs. This was a relatively simple but time-consuming process involving finding locations in the metadata image title or, in the case of a photographer’s studio address, on the photograph itself. These text-based locations were then converted into co-ordinates compatible with Google Fusion Tables (there’s an excellent tutorial here) and added to records for each image.

 

The result of this is the map that you see above, a series of points which can be clicked on to see a partial metadata record for the item as well as a link to the photograph itself on Wikipedia Commons. As the work is time-consuming and fraught with potential error we have still only worked to a robust mapping of about four fifths of the collection and this is the work you see here. Interestingly, map is not just a useful finding aid – although it performs this function very well.

Mapping the collection also provides insight into the geography of photographic production in Canada during the period this collection was created (1895 – 1923). It is clear, for instance, how significant the eastern metropolitan areas of Toronto, Montreal and Quebec are to Canada’s photographic production in this period. Similarly, the corridors of production seen running close to the Canada-US border and occasionally spurring north also suggest the significance of the railroad to Canada’s photographic economy. So the map helps users to find images but also offers more questions; an exciting prospect for continued work.

Posted by BL Labs on behalf of Philip Hatfield and Joan Francis

Submit a project for one of the BL Labs 2018 Awards! Join us on 12 November 2018 for the BL Labs annual Symposium at the British Library.

19 January 2018

BL Labs 2017 Symposium: Imaginary Cities by Michael Takeo Magruder - Artistic Award Winner

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Artist Michael Takeo Magruder has been working with the British Library's digitised collections to produce stunning and thought-provoking artworks for his project, Imaginary Cities. This is an Arts-meets-Humanities research project exploring how large digital repositories of historical cultural materials can be used to create new born-digital artworks and real-time experiences which are relevant and exciting to 21st century audiences.

The project uses images - and the associated metadata - of pre-20th century urban maps drawn from the British Library’s online 1 Million Images from Scanned Books collection on Flickr Commons, and transformed this material into provocative fictional cityscapes. 

Michael was unable to attend the fifth annual British Library Labs Symposium in person, but gave a presentation about his work virtually which you can see here in this video:

Michael was also announced as the winner of the BL Labs Artistic Award 2017 and here is a short clip of him receiving his award via Skype:

(Michael's award is announced at 14 minutes and 30 seconds in to the video.)

If you are inspired to create something with the British Library's collections, find our more on the British Library Labs Awards pages, the deadline this year is midnight BST 11th October 2018. The winners will be announced at our sixth BL Labs symposium on Monday 12 November, 2018.

Posted by Eleanor Cooper, Project Officer BL Labs.

 

04 November 2017

International Games Week 2017

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Today at the British Library we are hosting a pop-up game parlour for International Games Week. So if you are in the Library between 10:00 and 16:00 come play some games!

IGW_Logo_Africa-EuropeWe have our usual favourites, including Animal Upon Animal, Biblios, Carcassonne, Dobble, Pandemic, Rhino Hero, Scrabble and Ticket To Ride Europe.

Plus some new ones, including The Hollow Woods: Storytelling Card Game, which revives the Victorian craze for ‘myrioramas’ and Great Scott! - The Game of Mad Invention, a Victorian themed card game for 3 to 5 players, made by Sinister Fish Games, which uses images selected from the British Library’s Mechanical Curator collection on Flickr in their artwork

Great Scott! - The Game of Mad Invention

It is always lovely to see the British Library’s digital collections being used in creative projects and this week Robin David won the BL Lab's commercial award for his game Movable Type; which also used the Mechanical Curator images in the artwork for a card-drafting, word-building game that has been described like Scrabble crossed with Sushi Go. Moveable Type was a successful Kickstarter campaign in 2016, which sold out quickly, but we understand they have a new Kickstarter being launched very soon, we'll keep you posted!

Cassie Elle's explanation of Movable Type by Robin David

In addition to board and card games, we are also delighted to host Sally Bushell and James Butler from Lancaster University, who the British Library are working with on the AHRC funded project Creating a Chronotopic Ground for the Mapping of Literary Texts. They have been using Minecraft for The Lakescraft Project; which created an innovative teaching resource to provide a fun and innovative means of introducing concepts centred around the literary, linguistic, and psychological analysis of Lake District's landscape. This is a fascinating initiative and I'm pleased to report Lakescraft has evolved into a broader project called Litcraft, to use the approach for exploring literature set in other locations.

Introduction to The Lakescraft Project

Introductory video for Litcraft's first public release: R.L.Stevenson's Treasure Island

So lots of exciting fun games happening today in the  British Library and if you can't be here in person, do keep an eye on social media using the hashtag #ALAIGW. Also do check out what games clubs and events may be running in your local library.

This post is by Digital Curator Stella Wisdom, you can follow her on twitter @miss_wisdom

17 October 2017

Imaginary Cities – Collaborations with Technologists

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Posted by Mahendra Mahey (Manager of BL Labs) on behalf of Michael Takeo Magruder (BL Labs Artist/Researcher in Residence).

In developing the Imaginary Cities project, I enlisted two long-standing colleagues to help collaboratively design the creative-technical infrastructures required to realise my artistic vision.

The first area of work sought to address my desire to create an automated system that could take a single map image from the British Library’s 1 Million Images from Scanned Books Flickr Commons collection and from it generate an endless series of everchanging aesthetic iterations. This initiative was undertaken by the software architect and engineer David Steele who developed a server-side program to realise this concept.

David’s server application links to a curated set of British Library maps through their unique Flickr URLs. The high-resolution maps are captured and stored by the server, and through a pre-defined algorithmic process are transformed into ultra-high-resolution images that appear as mandala-esque ‘city plans’. This process of aesthetic transformation is executed once per day, and is affected by two variables. The first is simply the passage of time, while the second is based on external human or network interaction with the original source maps in the digital collection (such as changes to meta data tags, view counts, etc.).


Time-lapse of algorithmically generated images (showing days 1, 7, 32 and 152) constructed from a 19th-century map of Paris

The second challenge involved transforming the algorithmically created 2D assets into real-time 3D environments that could be experienced through leading-edge visualisation systems, including VR headsets. This work was led by the researcher and visualisation expert Drew Baker, and was done using the 3D game development platform Unity. Drew produced a working prototype application that accessed the static image ‘city plans’ generated by David’s server-side infrastructure, and translated them into immersive virtual ‘cityscapes’.

The process begins with the application analysing an image bitmap and converting each pixel into a 3D geometry that is reminiscent of a building. These structures are then textured and aligned in a square grid that matches the original bitmap. Afterwards, the camera viewpoint descends into the newly rezzed city and can be controlled by the user.

Takeo_DS-Blog3-2_Unity1
Analysis and transformation of the source image bitmap
Takeo_DS-Blog3-3_Unity2
View of the procedurally created 3D cityscape

At present I am still working with David and Drew to refine and expand these amazing systems that they have created. Moving forward, our next major task will be to successfully use the infrastructures as the foundation for a new body of artwork.

You can see a presentation from me at the British Library Labs Symposium 2017 at the British Library Conference Centre Auditorium in London, on Monday 30th of October, 2017. For more information and to book (registration is FREE), please visit the event page.

About the collaborators:

Takeo_DS-Blog3-4_D-Steele
David Steele

David Steele is a computer scientist based in Arlington, Virginia, USA specialising in progressive web programming and database architecture. He has been working with a wide range of web technologies since the mid-nineties and was a pioneer in pairing cutting-edge clients to existing corporate infrastructures. His work has enabled a variety of advanced applications from global text messaging frameworks to re-entry systems for the space shuttle. He is currently Principal Architect at Crunchy Data Solutions, Inc., and is involved in developing massively parallel backup solutions to protect the world's ever-growing data stores.

Takeo_DS-Blog3-5_D-Baker
Drew Baker

Drew Baker is an independent researcher based in Melbourne Australia. Over the past 20 years he has worked in visualisation of archaeology and cultural history. His explorations in 3D digital representation of spaces and artefacts as a research tool for both virtual archaeology and broader humanities applications laid the foundations for the London Charter, establishing internationally-recognised principles for the use of computer-based visualisation by researchers, educators and cultural heritage organisations. He is currently working with a remote community of Indigenous Australian elders from the Warlpiri nation in the Northern Territory’s Tanami Desert, digitising their intangible cultural heritage assets for use within the Kurdiji project – an initiative that seeks to improve mental health and resilience in the nation’s young people through the use mobile technologies.

16 May 2017

Michael Takeo Magruder @ Gazelli Art House

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Posted by Mahendra Mahey (Manager of BL Labs) on behalf of Michael Takeo Magruder (BL Labs Artist/Researcher in Residence).

Takeo_BL-Labs-Blog_Gazelli1
Michael Takeo Marguder's Gazell.io works

Earlier this year I was invited by Gazelli Art House to be a digital artist-in-residence on their online platform Gazell.io. After a series of conversations with Gazelli’s director, Mila Askarova, we decided it would be a perfect opportunity to broker a partnership with British Library Labs and use the occasion to publish some of the work-in-progress ideas from my Imaginary Cities project at the British Library.

Given Gazelli’s growing interest in and reputation for exhibiting virtual reality (VR) art, we chose to launch my March showcase with A New Jerusalem since it was in many ways the inspiration for the Imaginary Cities concept.

MTM_NJ-internal
A New Jerusalem by Michael Takeo Magruder

During the second half of my Gazell.io residency I began publishing various aesthetic-code studies that had been created for the Imaginary Cities project. I was also invited by Gazelli to hold a private sharing event at their London gallery in Mayfair to showcase some of the project’s physical experiments and outcomes. The evening was organised by Gazelli’s Artist Liaison, Victoria Al-Din, and brought together colleagues from the British Library, art curators from leading cultural institutions and academics connected to media art practice. It was a wonderful event, and it was incredibly useful to be able to present my ideas and the resulting artistic-technical prototypes to a group with such a deep and broad range of expertise. 


Sharing works in progress for the Imaginary Cities project at Gazelli Art House, London. 30th March 2017