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This blog is written by members of the Business & IP Centre team and some of our expert partners and discusses business, innovation and enterprise. Read more

06 March 2023

Lizzie Magie and the history of Monopoly

For last year’s Women’s History Month, I wrote a blog post highlighting seven female patentees who I felt deserved more recognition. Whilst I was happy with how the blog post turned out, I was less happy with just how much the stories had to be condensed in order to best fit a list format.

So this year, I’ve decided to revisit that blog post and flesh out the story of one of the female patentees in particular. Namely, one Lizzie Magie – the board game pioneer, who forever changed the way we would spend time (read: argue) with our friends and family over Christmas.

This blog post will also discuss some key events in the history and development of Monopoly. Events crucial to understanding how Magie’s contributions, and so place in history, were deliberately minimised, if not erased, by a handful of men.

 

The ‘official’ line

First let us look at the ‘official’ Monopoly creation story. The following version was given on the instructions for the 1973 US edition of the board game:

PARKER BROTHERS Real Estate Trading Game MONOPOLY was invented during the Great Depression by Charles B. Darrow of Germantown, Pennsylvania. Mr. Darrow, like many other Americans, was unemployed at the time and he worked out the details of the game primarily to amuse himself during this period. Prior to the Depression, Darrow and his wife vacationed in the resort town of Atlantic City, New Jersey. When it came to naming the streets on the game board, Darrow naturally adopted those of his favourite vacation spot.

It was an often touted example of the American Dream, that for a long time was fairly well known throughout the world. Even today, you can still find examples of this story being given as the true history of the board game. The problem is, the story is a lie. We’ll move onto Charles Darrow, as well as how the actual true version of events was rediscovered, in time, but for now let us turn our attention to the true star of this blog post – Lizzie Magie.

a black and white photo of Lizzie Magie, white woman with short wavy hair (photo from wikimedia commons)

 

A quick biography of Lizzie Magie

Lizzie Magie was born in 1866 in Macomb, Illinois. Her father, James Magie, was a keen supporter of Georgism, and a great proponent of equality. Traits that were certainly passed down to his daughter.

At this early juncture, it’s probably best to talk more on Georgism, as this will come up again (spoilers: very importantly so) later on. Georgism developed from the writings of Henry George, a popular nineteenth century politician and economist, who in his 1879 work ‘Progress and Poverty’ proposed a single tax on land values (replacing all other taxes). George believed that someone should own 100% of what they have made, but everything found in nature should belong to everyone. Proponents of Georgism believe the single tax would lead to economic equality. With that hopefully better understood, let us return back to Magie.

In 1890 (ish), Magie and her family moved to Washington DC, where she would find work as a stenographer and typist at the Dead Letter Office. Here every piece of undeliverable mail was sent to be investigated, sorted, and, ultimately, disposed of. Only the staff at this Office had the power to open mail, and many turned detective to reunite mail and owner.

In her free time, Magie would write poetry and short stories, and would act and perform comedic routines on stage. She also clearly had an aptitude for invention, for in 1893 she was granted US patent no. 498,129 for an improvement she designed for Hammond class typewriters. Her invention reduced the size of the margins on the page, thus allowing for more typed words per page. I can’t find any evidence of this patent being utilised, however it should be noted that this patent was obtained when less than 1% of all US patents were being granted to women.

Patent for Lizzie Magie's typewriter

Magie was also a proud feminist, and wrote and spoke on the subject throughout her life. She had no desire to lose her independence by being married young, which was the norm at the time. Instead, she worked hard, and saved well, so that she was able to buy her own house and land. To bring the struggles of women in the US to the public’s attention, particularly with regards to low wages, she placed an advertisement in which she offered herself as a ‘young woman American slave’ for sale to the highest bidder. The stunt brought the press to her door, which allowed her to articulately expand on her point further.

Magie would eventually start teaching Georgism in the evenings, but quickly became frustrated by her limited reach. By now, single tax proponents were dwindling in America, in large because the charismatic and well-liked George had passed away. Magie eagerly sought a way to spread her views more widely, and soon settled on a board game as the ideal solution. At this point in time, board games had started to become more commonplace in middle class homes, as mass production made them cheaper to manufacture, and thus more readily available.

So Magie got to work, and by the end of 1903 had created a board game titled ‘The Landlord’s Game’, to which US patent no. 748,626 was granted on the 5th January 1904.

 

The Landlord’s Game

By looking at the illustration (below) of the game board Magie supplied alongside her patent specification, the similarities with Monopoly can clearly be seen.

Patent image of the Landlord's Game

Some of its notable features are: a continuous path for players to circle over-and over again (most board games at the time had a set path with a clear start and end point), collecting wages for passing the starting point, four railroads, a ‘go to jail’ corner space (complete with a corresponding ‘jail’ corner space), a public park space (a precursor for free parking), property spaces which the players would buy and sell with play money and deed cards, etc.

Originally the object of the game was to obtain wealth. Magie would later refine the game to have two sets of rules in order to better make her point. A monopolist set (known as Monopoly), in which the goal was to create monopolies and force others out of business, and an anti-monopoly set (known as Prosperity) in which all players were rewarded during wealth creation. Magie believed this approach would demonstrate to the players that the anti-monopoly version was the morally correct choice. Both in game, and, of course, in the real world. As the rules of the 1932 edition of the game stated:

The Landlord’s Game shows why our national housekeeping has gone wrong and Prosperity Game shows how to start it right and keep it going right’.

In 1906, Magie moved to Chicago where, along with some friends, she founded the Economic Game Company in order to sell her game. While never really a sales success, copies were sold to college lecturers (who used it as a teaching aid), just as Magie hoped. In 1910, Magie submitted the game to Parker Brothers, but they decided against publishing it.

As an interesting side note, The Landlord’s Game found its way over to the UK in 1913, where it was sold as ‘Bre'r Fox and Bre'r Rabbit’. Despite a change in title and appearance, the game played largely the same. Unfortunately it did not sell well, making it a rare and valuable game today. So one to look out for at a car boot sale.

In 1924 Magie patented a revision for the game (as the term of the original patent had expired), and this version was sold by the Adgame Company. Again, it wasn’t a huge success.

At this point we’ll Leave Magie for a while, but we won’t be leaving The Landlord’s Game.

 

Students and Quakers

Unbeknown to Magie, The Landlord’s Game was becoming popular among the college students who had played the game in their economics classes. Copies soon began to spread from friend group to friend group, from locale to locale, in the Northeast of the US. Unfortunately, none of these copies were the version Magie produced. At the time, it was fairly common to create homemade versions of published board games, and this is how The Landlord’s Game was spreading.  

The fact that the board games were homemade, meant changes could creep in. Sometimes new house rules would be added to the ruleset. Other times, the locations on the game board would be fully changed to reflect the local area (something Monopoly would later do itself, to great success).

Unfortunately the meaning of the game became somewhat lost as people soon realised that it was actually more fun to dominate as a landlord, and bankrupt ones friends and family. So much so, that the Prosperity ruleset was eventually left to one-side entirely, and so the game became increasingly known as ‘The Monopoly Game’ or just ‘Monopoly’.

For a detailed account of how the game spread, I would recommend reading ‘The Monopolists’ by Mary Pilon, but it’s worth briefly mentioning the Quakers, who readily embraced the game, and whose ranks it quickly spread through. This group would go on to add fixed prices to the properties and change the street names to ones found in Atlantic City. The same street names that are familiar to anyone who has played the original US version of Monopoly.

It is at this point, in 1932 (28 years after Magie’s original patent) that Charles Darrow finally enters the story.

Black and white image of Charles Darrow, white man with short hair in a suit smiling at camera

 

Charles Darrow

In 1932, Charles Todd bumps into his childhood friend, Esther Jones, whilst out on a walk. They had lost touch after leaving their Quaker school, and so made plans to catch up over dinner, along with their spouses. Their friendship was soon renewed, and so Todd would go on to invite Jones and her husband over for a board game night. They played a homemade version of Monopoly, and Jones and her husband, one Charles Darrow, were immediately hooked. Todd would go on to make Darrow his own version of the board game, for which Darrow insisted he provide a clear written set of the rules.

The US was in the middle of the Great Depression, and Darrow had indeed lost his job. Given the circumstances, it’s not my place to judge or question Darrow, but he soon decided to try and sell the game as his own. He asked his friend, the political cartoonist, Franklin ‘F. O.’ Alexander to work on the design. Some accounts list his contributions as including the now iconic ‘human’ characters seen on the game board. These are (and the following may help at your next pub quiz) Rich Uncle Pennybags, Jake the Jailbird, and Officer Edgar Mallory. It is likely he also designed much of the illustrations that have remained mostly unchanged, such as the tap and light bulb seen on the utility spaces, and the question mark seen on the chance spaces and cards.

Originally Darrow made his version of Monopoly with a round game board made out of oilcloth. By 1934 he had moved onto a cardboard square board which was sold at a local department store. He used his initial profits to refine his version further and after some sales success, the game would go on to be bought by Parker Brothers in 1935. The same year Darrow and Parker Brothers obtained US Patent no. 2,026,082 for the board game. Monopoly sold 278,000 units in 1935, and in 1936 it sold 1,751,000. The game was an unprecedented success.

Soon after the deal with Parker Brothers was made, Darrow was asked by the President of the company for a written account of how he came up with the idea. This is where Darrow told his lie that would go on to be repeated for years to come.

Let us now return to Magie as we continue the story.

 

Magie re-enters the scene

Parker Brothers soon discovered Darrow wasn’t telling the truth, and became worried about Magie and her 1924 patent. So in November of 1935, George Parker himself visited the now 70 year old Magie. He told her the company had come across her board game and wanted to sell it (along with two other board games she subsequently created). Magie was obviously delighted by the prospect of her board game finally being mass produced and sold widely, and so accepted $500 for her patent. No royalties were offered. Parker Brothers would publish copies of all three games, but soon let them fade away after little advertising.

In 1936, Magie was of course shocked to see Monopoly on sale, especially as someone called Darrow was listed as the inventor. She wanted some form of payback, and decided to fight back via the press (one such article can be seen here). The story was hardly front page news and was soon forgotten.

Monopoly went on to be a huge worldwide success, Darrow became the first board game millionaire, and Magie was all but forgotten. Until the 1970s that is.

 

The truth emerges

In 1973, Ralph Anspach, an economics professor at San Francisco State University, released a board game designed to teach players about the ills of real world monopolies. The game was fittingly titled ‘Anti-Monopoly’, and it quickly became a modest counter-culture hit.

Predictably, it wasn’t long before the owners of Monopoly sent Anspach a cease and desist letter due to, what they considered, an infringement on their trade mark. Anspach ignored the letter.

During the near decade long legal battle which would follow, Anspach, as part of his defence, would thoroughly examine the history of Monopoly, in which everything you’ve read here (and lots more) was uncovered. He was able to prove that the board game had existed for many years before Darrow, and found surviving homemade versions of the game from the 1910s and 1920s (several of which even had the words ‘Monopoly’ blazoned across the middle).

Monopoly ad

 

Conclusion

Despite what I said in my introduction, this is still a very condensed version of a much larger story. I can wholeheartedly recommend ‘The Monopolists: Obsession, Fury, and the Scandal Behind the World's Favorite Board Game’ by Mary Pilon, if you would like to dive deeper still.

I’m very happy to say that Lizzie Magie is not as forgotten as she once was. There is now plenty of media out there that details her place in history, and I’m happy to be a part of that.

She is now rightfully recognised as being the originator of Monopoly, and as such is considered a leading figure in the development of board games. However I’m not sure how happy she would be that the board game she designed to highlight the faults of monopolies, ended up becoming a celebration of them.

One last thing, as we are the British Library, it would be amiss of me not to at least quickly mention the British version of Monopoly which came out in 1936. It was localised by Waddingtons to have the London street names probably familiar to most of you reading this. Above is an advert from a 1936 London toy catalogue from our Trade Literature Collection, announcing Monopoly as the ‘game that has taken America by storm’. It would of course go on to take Britain, and much of the world, by storm too.

 

Written by Steven Campion, curator of our historical patents collection. For more information on intellectual property, visit us at the Business & IP Centre or online: bl.uk/bipc.

25 January 2023

Going into IP battle with Banksy

The anonymous street artist, Banksy is no stranger to intellectual property (IP) controversy.

A recent spat with high street clothing retailer Guess over the use of a Banksy work, Flower Thrower, in their shop window has erupted into another round of IP battles between Banksy and others who use his/her work. The allegation is that the image was used without permission.

And that’s just the point. Banksy, being an anti-establishment artist, will always experience some tension between working within the ‘IP system’, to enforce creative and commercial rights as an artist. Not to mention associated moral rights too.

But on that front, I believe Banksy has had some success. And I would wish any artist or creative can enjoy that too for their own work. But in Banksy’s case, there are some unique lessons.

The story of Banksy’s relationship to IP is not unlike a Matryoshka Doll. There are hidden complexities within hidden complexities nested within the hidden artist whose power and intrigue rests on mystery, surprise and subversion. 

No wonder it can be hard to put Banksy into a neat category of a recognised artist commercialising their work.

So just how is Banksy different? And what’s Banksy doing to shake things up in the ordinarily suited and booted world of IP regulation?

Subverting while using the IP system

Banksy artwork "for sale was $90k now $45k" source Wikimedia Commons

I liken Intellectual Property to an umbrella term to describe a family of different rights that protect the work of creators and inventors. The different members of the family protect different expressions and for street artists that will mostly be copyright. For a business’ product and service brands, there are trademarks.

An artist may branch out into creating products that are manufactured, such as printed T-shirts or other merchandise that carry a distinctive appearance. And for that that there’s registered design.

Banksy, is correctly using as many different forms of IP as he can to maximise protection of his work (we’ll come on to his use of trademarks as a strategy).

In our workshop and webinar, Introduction to Intellectual Property, we emphasise how each of these ‘members of the family’ can be deployed to maximise the defence and use of your creations. While there are distinctions and differences between them, all could potentially be of use.

So how is Banksy doing it and what’s different?

He’s asserting his IP rights, in this case copyright, not to commercialise but to prevent commercialisation and to have his work used within his terms. The terms of use on his website make that very clear;

“Are you a company looking to licence Banksy art for commercial use? Then you’ve come to the right place – you can’t. Only Pest Control Office have permission to use or license my artwork. If someone else has granted you permission, you don’t have permission. I wrote ‘copyright is for losers’ in my (copyrighted) book and still encourage anybody to take and amend my art for their own personal amusement, but not for profit or making it look like I've endorsed something when I haven’t. Thanks.”

The case of Guess

Flower Thrower painting by Banksy (Source: Wikimedia commons)

In the dispute with retailer Guess, Banksy was asserting his rights as the copyright holder around usage. Anyone who creates an original work (be it artistic, musical, recording or even software) can assert the same rights. The hard job is often to enforce those rights.

Banksy, did that in his own inimitable way. He claimed usage of Flower Thrower was essentially theft and encouraged a similar response in an outraged Instagram post; “They’ve helped themselves to my artwork without asking, how can it be wrong for you to do the same to them?”

Just to be clear, there is a difference between civil law and criminal law (IP the former, shop lifting the latter) but perhaps from the point of view of the creator who’s had their work used, it can feel the same.

Guess, for obvious reasons, removed the image from their store front.

But then there’s another mystery, nested within the same matryoska doll.

Guess are selling a range of clothing in collaboration with Brandalised who license images by graffiti artists, among them it appears, Banksy. Was there some deal done in private with a third party like Brandalised to allow limited usage?

We may never know and we don’t have to know. Again, the rights holders can use the work as they see fit in public or private. Which again, serves to illustrate how they should be able to retain the upper hand. It is their property, after all.

But what happens when the copyright owner wishes to remain anonymous, like Banksy does? Because to enforce your rights, you have to identify yourself as ‘the author’ or creator.

How can someone who remains anonymous do just that?

Subverting trademarks for a purpose

Laugh Now painting by Banksy (source: Wikimedia Commons)

That is why, some have speculated, Banksy took an interest in filing some of his images as trademarks. Introducing now another Banksy work, Laugh Now, after the image of a monkey holding a placard stating ‘laugh now, but one day we’ll be in charge’.

Its application through WIPO can be found here and the applicant is Pest Control Office Limited, presumably the commercial entity representing Banksy (and doing so anonymously).

Which is why a trademark in Banksy’s case might have appeal.

But not only that, a trademark in theory can last forever, so long as it’s being used and renewed every ten years by an individual or company who owns it.

This particular application was met with opposition, however. A company objected to the application on the grounds it was filed ‘in bad faith’ in order to avoid the standard copyright requirements of establishing ‘an author’ and that there was no intention to commercially use the mark.

After an initial rejection at the EUIPO trademark Cancellation Division, it was overturned by the Board of Appeal (Case R 1246/2021-5) on the grounds that, ‘the relief from not being required to reveal his identity does not exclude the intention to use the trade mark.’ And, ‘it may not be extrapolated or concluded that Banksy will use the system of trade mark protection as mere substitute of copyright in an unlawful manner. It may neither be concluded that the proprietor has in general a negative view on Intellectual Property Rights which would lead to a filing of a trade mark without any intention to use it’

One – nil to Banksy.

What does this serve to prove?

Making the system work for you

Owning one or more form of intellectual property is on the one hand just good sense, while understanding your rights to usage is another. You don’t necessarily have to have a commercial purpose to still benefit from IP protection, especially if you want to retain rights over how your creations are used. Like Banksy, look at the different options and make it clear what you own and the value you place on it.

Especially those in any creative industry. You don’t need to even be subversive or anonymous, like Banksy. Any creative business or individual should be prepared if they ever have to have their own IP battles.

And with Banksy, at least, he’s doing it in his own style.

 

Written by Jeremy O'Hare, intellectual property information expert at the BIPC.

12 January 2023

2022: Our Year In Business

As we enter a new and exciting year at the Business & IP Centre, we cannot wait to help even more entrepreneurs from all walks of life to start, protect and scale their businesses across the country. Before we jump in, we want to take a moment to reflect on all of the amazing things we got up to in 2022. This was a year that saw the 10th anniversary of the BIPC National Network and the return of in-person events. let’s recap all our achievements from last year.

The London Network keeps on growing

photo from greenwich launch, Warren King Photography

2022 was a busy year for our London network, with three more London boroughs joining our rapidly expanding National network. We welcomed Lewisham and Greenwich in September, and Bromley a month later. Through our existing partnership with Waltham Forest, that now brings our business support services to the heart of five London boroughs.

Reset. Restart returns

reset restart graphic banner

In May we welcomed the return of Reset. Restart, a series of free webinars and in-person events around our National Network aimed at supporting businesses in recovering from Covid and in navigating a post-pandemic world. This year we've had over 1,140 people attend these events and benefit from the free expert advice and support on offer.

Creative entrepreneurs got ready for growth

Zoom screenshot of get ready for business growth attendees

After our previous scale-up programme came to an end in January of last year, a new, national programme for creative businesses launched in August to fill the hole. Funded by Arts Council England, our Get Ready for Business Growth programme is only in it's second delivery round & we are already supporting 50 entrepreneurs across the UK in various creative fields. From artisan homeware to theatre and dance companies, we're here to help those in the creative sector who may have pivoted during the pandemic, or are looking for new ways to to grow sustainably. 

Libraries mean business

photo of camera filming the trailer

Did you know, there's more going on in libraries than you think? After filming our trailer in July, we premiered in December across social media, our newsletter and Sky video on demand. We loved having Cultureville, Paradise Cycles and Okan London, as well as our own British Library reference team member, Seema, be involved. What might you find in between the shelves of your local library?

 

We welcomed you back in person

photo from Inspiring Entrepreneurs: Building the Black Economy event

October saw the return of in-person events in the form of Inspiring Entrepreneurs: Building the Black Economy. We heard from a panel of Black entrepreneurs who are building empires online and discussed the power of the Black economy with Swiss, founder of Black Pound Day.

 

Celebrating 10 years of national business support

 

banner celebrating the national network anniversary

This year we also celebrated our National Network's 10th anniversary and welcomed two new Centres, BIPC Cumbria and BIPC Southampton. Since launching, we’ve attracted 185,000+ attendees through events, workshops and webinars, helped create 19,000+ businesses and 12,000+ jobs, supported 10,000+ existing businesses and helped safeguard 4,000+ existing businesses.

 

In 2023 we've got even more in store for entrepreneurs from all walks of life to start, protect and scale successful businesses both in London and around the UK.