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12 posts categorized "Central Asia"

26 November 2020

Using British Library Cultural Heritage Data for a Digital Humanities Research Course at the Australian National University

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Posted on behalf of Terhi Nurmikko-Fuller, Senior Lecturer, Centre for Digital Humanities Research, Australian National University by Mahendra Mahey, Manager of BL Labs.

The teaching philosophy and pedagogy of the Centre for Digital Humanities Research (CDHR) at the Australian National University (ANU) focus on research-fuelled, practice-led, object-orientated learning. We value collaboration, experimentation, and individual growth, rather than adhering to standardised evaluation matrix of exams or essays. Instead, students enrolled in jointly-taught undergraduate and postgraduate courses are given a task: to innovate at the intersection of digital technologies and cultural heritage sector institutions. They are given a great degree of autonomy, and are trusted to deliver. Their aim is to create digital prototypes, which open up GLAM sector material to a new audience.

HUMN2001: Digital Humanities Theories and Projects, and its postgraduate equivalent HUMN6001 are core courses for the programs delivered from the CDHR. HUMN2001 is a compulsory course for both the Minor and the Major in Digital Humanities for the Bachelor of Arts; HUMN6001 is a core, compulsory course in the Masters of Digital Humanities and Public Culture. Initially the course structure was quite different: experts would be invited to guest lecture on their Digital Humanities projects, and the students were tasked with carrying out critical evaluations of digital resources of various kinds. What quickly became apparent, was that without experience of digital projects, the students struggled to meaningfully and thoughtfully evaluate the projects they encountered. Many focused exclusively on the user-interface; too often critical factors like funding sources were ignored; the critical evaluative context in which the students operated was greatly skewed by their experiences of tools such as Google and platforms such as Facebook.

The solution to the problem became clear - students would have to experience the process of developing digital projects themselves before they could reasonably be expected to evaluate those of others. This revelation brought on a paradigm shift in the way in which the CDHR engages with students, projects, and their cultural heritage sector collaborators.

In 2018, we reached out to colleagues at the ANU for small-scale projects for the students to complete. The chosen project was the digitisation and the creation of metadata records for a collection of glass slides that form part of the Heritage in the Limelight project. The enthusiasm, diligence, and care that the students applied to working with this external dataset (external only to the course, since this was an ANU-internal project) gave us confidence to pursue collaborations outside of our own institution. In Semester 1 of 2019, Dr Katrina Grant’s course HUMN3001/6003: Digital Humanities Methods and Practices ran in collaboration with the National Museum of Australia (NMA) to almost unforeseeable success: the NMA granted five of the top students a one-off stipend of $1,000 each, and continued working with the students on their projects, which were then added to the NMA’s Defining Moments Digital Classroom, launched in November 2020. This collaboration was featured in a piece in the ANU Reporter, the University’s internal circular. 

Encouraged by the success of Dr Grant’s course, and presented with a serendipitous opportunity to meet up at the Australasian Association for Digital Humanities (aaDH) conference in 2018 where he was giving the keynote, I reached out to Mahendra Mahey to propose a similar collaboration. In Semester 2, 2019 (July to November), HUMN2001/6001 ran in collaboration with the British Library. 

Our experiences of working with students and cultural heritage institutions in the earlier semester had highlighted some important heuristics. As a result, the delivery of HUMN2001/6001 in 2019 was much more structured than that of HUMN3001/6003 (which had offered the students more freedom and opportunity for independent research). Rather than focus on a theoretical framework per se, HUMN2001/6001 focused on the provision of transferable skills that improved the delivery and reporting of the projects, and could be cited directly in future employment opportunities as a skills-base. These included project planning and time management (such as Gantt charts and SCRUM as a form of agile project management), and each project was to be completed in groups.

The demographic set up of each group had to follow three immutable rules:

  • The first, was that each team had to be interdisciplinary, with students from more than one degree program.
  • Second, the groups had to be multilingual, and not each member of the group could have the same first language, or be monolingual in the same language.
  • Third, was that the group had to represent more than one gender.

Although not all groups strictly implemented these rules, the ones that did benefitted from the diversity and critical lens afforded by this richness of perspective to result in the top projects.

Three examples that best showcase the diversity (and the creative genius!) of these groups and their approach to the British Library’s collection include a virtual reality (VR) concert hall, a Choose-You-Own-Adventure-Game travelling through Medieval manuscripts, and an interactive treasure hunt mobile app.

Examples of student projects

(VR)2 : Virtuoso Rachmaninoff in Virtual Reality

Research Team: Angus Harden, Noppakao (Angel) Leelasorn, Mandy McLean, Jeremy Platt, and Rachel Watson

Fig. 1 Angel Leelasorn testing out (VR)2
Figure 1: Angel Leelasorn testing out (VR)2
Figure 2: Snapshots documenting the construction of (VR)2
Figure 2: Snapshots documenting the construction of (VR)2

This project is a VR experience of the grand auditorium of the Bolshoi Theatre in Moscow. It has an audio accompaniment of Sergei Rachmaninoff’s Prelude in C# Minor, Op.3, No.2, the score for which forms part of the British Library’s collection. Reflective of the personal experiences of some of the group members, the project was designed to increase awareness of mental health, and throughout the experience the user can encounter notes written by Rachmaninoff during bouts of depression. The sense of isolation is achieved by the melody playing in an empty auditorium. 

The VR experience was built using Autodesk Maya and Unreal Engine 4. The music was produced  using midi data, with each note individually entered into Logic Pro X, and finally played through Addictive Keys Studio Grand virtual instrument.

The project is available through a website with a disclosure, and links to various mental health helplines, accessible at: https://virtuosorachmaninoff.wixsite.com/vrsquared

Fantastic Bestiary

Research Team: Jared Auer, Victoria (Vick) Gwyn, Thomas Larkin, Mary (May) Poole, Wen (Raven) Ren, Ruixue (Rachel) Wu, Qian (Ariel) Zhang

Fig. 3 Homepage of A Fantastic Bestiary
Figure 3:  Homepage of A Fantastic Bestiary

This project is a bilingual Choose-Your-Own-Adventure hypertext game that engages with the Medieval manuscripts (such as Royal MS 12 C. xix. Folios 12v-13, based off the Greek Physiologus and the Etymologiae of St. Isidore of Seville) collection at the British Library, first discovered through the Turning the Pages digital feature. The project workflow included design and background research, resource development, narrative writing, animation, translation, audio recording, and web development. Not only does it open up the Medieval manuscripts to the public in an engaging and innovative way through five fully developed narratives (~2,000-3,000 words each), all the content is also available in Mandarin Chinese.

The team used a plethora of different tools, including Adobe Animate, Photoshop, Illustrator, and Audition and Audacity. The website was developed using HTML, CSS, and JavaScript in the Microsoft Visual Studio Integrated Development Environment

The project is accessible at: https://thomaslarkin7.github.io/hypertextStory/

ActionBound

Research Team: Adriano Carvalho-Mora, Conor Francis Flannery, Dion Tan, Emily Swan

Fig 4 (Left)Testing the app at the Australian National Botanical Gardens, (Middle) An example of one of the tasks to complete in ActionBound (Right) Example of sound file from the British Library (a dingo)
Figure 4: (Left) Testing the app at the Australian National Botanical Gardens, (Middle) An example of one of the tasks to complete in ActionBound (Right) Example of sound file from the British Library (a dingo)

This project is a mobile application, designed as a location-based authoring tool inspired by the Pokemon Go! augmented reality mobile game. This educational scavenger-hunt aims to educate players about endangered animals. Using sounds of endangered or extinct animals from the British Library’s collection, but geo-locating the app at the Australian National Botanical Gardens, this project is a perfect manifestation of truly global information sharing and enrichment.

The team used a range of available tools and technologies to build this Serious Game or Game-With-A-Purpose. These include GPS and other geo-locating (and geo-caching), they created QR codes to be scanned during the hunt, locations are mapped using Open Street Map

The app can be downloaded from: https://en.actionbound.com/bound/BotanicGardensExtinctionHunt

Course Assessment

Such a diverse and dynamic learning environment presents some pedagogical challenges and required a new approach to student evaluation and assessment. The obvious question here is how to fairly, objectively, and comprehensively grade such vastly different projects? Especially since not only do they differ in both methodology and data, but also in the existing level of skills within the group. The approach I took for the grading of these assignments is one that I believe will have longevity and to some extent scalability. Indeed, I have successfully applied the same rubric in the evaluation of similarly diverse projects created for the course in 2020, when run in collaboration with the National Film and Sound Archives of Australia

The assessment rubric for this course awards students on two axis: ambition and completeness. This means that projects that were not quite completed due to their scale or complexity are awarded for the vision, and the willingness of the students to push boundaries, do new things, and take on a challenge. The grading system allows for four possible outcomes: a High Distinction (for 80% or higher), Distinction (70-79%), Credit (60-69%), and Pass (50-59%). Projects which are ambitious and completed to a significant extent land in the 80s; projects that are either ambitious but not fully developed, or relatively simple but completed receive marks in the 70s; those that very literally engaged with the material, implemented a technologically straightforward solution (such as building a website using WordPress or Wix, or using one of the suite of tools from Northwestern University’s Knightlab) were awarded marks in the 60s. Students were also rewarded for engaging with tools and technologies they had no prior knowledge of. Furthermore, in week 10 of a 12 week course, we ran a Digital Humanities Expo! Event, in which the students showcased their projects and received user-feedback from staff and students at the ANU. Students able to factor these evaluations into their final project exegeses were also rewarded by the marking scheme.

Notably, the vast majority of the students completed the course with marks 70 or higher (in the two top career brackets). Undoubtedly, the unconventional nature of the course is one of its greatest assets. Engaging with a genuine cultural heritage institution acted as motivation for the students. The autonomy and trust placed in them was empowering. The freedom to pursue the projects that they felt best reflected their passions, interests in response to a national collection of international fame resulted, almost invariably, in the students rising to the challenge and even exceeding expectations.

This was a learning experience beyond the rubric. To succeed students had to develop the transferable skills of project-planning, time-management and client interaction that would support a future employment portfolio. The most successful groups were also the most diverse groups. Combining voices from different degree programs, languages, cultures, genders, and interests helped promote internal critical evaluations throughout the design process, and helped the students engage with the materials, the projects, and each other in a more thoughtful way.

Two groups discussing their projects with Mahendra Mahey
Figure 5: Two groups discussing their projects with Mahendra Mahey
Figure 6 : National Museum of Australia curator Dr Lily Withycombe user-testing a digital project built using British Library data, 2019.
Figure 6: National Museum of Australia curator Dr Lily Withycombe user-testing a digital project built using British Library data, 2019.
User-testing feedback! Staff and students came to see the projects and support our students in the Digital Humanities Expo in 2019.
Figure 7: User-testing feedback! Staff and students came to see the projects and support our students in the Digital Humanities Expo in 2019.

Terhi Nurmikko-Fuller Biography

Dr. Terhi Nurmikko-Fuller
Dr. Terhi Nurmikko-Fuller

Terhi Nurmikko-Fuller is a Senior Lecturer in Digital Humanities at the Australian National University. She examines the potential of computational tools and digital technologies to support and diversify scholarship in the Humanities. Her publications cover the use of Linked Open Data with musicological information, library metadata, the narrative in ancient Mesopotamian literary compositions, and the role of gamification and informal online environments in education. She has created 3D digital models of cuneiform tables, carved boab nuts, animal skulls, and the Black Rod of the Australian Senate. She is a British Library Labs Researcher in Residence and a Fellow of the Software Sustainability Institute, UK; an eResearch South Australia (eRSA) HASS DEVL (Humanities Arts and Social Sciences Data Enhanced Virtual Laboratory) Champion; an iSchool Research Fellow at the University of Illinois at Urbana-Champaign, USA (2019 - 2021), a member of the Australian Government Linked Data Working Group; and, since September 2020 has been a member of the Territory Records Advisory Council for the Australian Capital Territory Government.

BL Labs Public Awards 2020 - REMINDER - Entries close NOON (GMT) 30 November 2020

Inspired by this work that uses the British Library's digitised collections? Have you done something innovative using the British Library's digital collections and data? Why not consider entering your work for a BL Labs Public Award 2020 and win fame, glory and even a bit of money?

This year's public awards 2020 are open for submission, the deadline for entry is NOON (GMT) Monday 30 November 2020

Whilst we welcome projects on any use of our digital collections and data (especially in research, artistic, educational and community categories), we are particularly interested in entries in our public awards that have focused on anti-racist work, about the pandemic or that are using computational methods such as the use of Jupyter Notebooks.

Work will be showcased at the online BL Labs Annual Symposium between 1400 - 1700 on Tuesday 15 December, for more information and a booking form please visit the BL Labs Symposium 2020 webpage.

11 November 2020

BL Labs Online Symposium 2020 : Book your place for Tuesday 15-Dec-2020

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Posted by Mahendra Mahey, Manager of BL Labs

The BL Labs team are pleased to announce that the eighth annual British Library Labs Symposium 2020 will be held on Tuesday 15 December 2020, from 13:45 - 16:55* (see note below) online. The event is FREE, but you must book a ticket in advance to reserve your place. Last year's event was the largest we have ever held, so please don't miss out and book early, see more information here!

*Please note, that directly after the Symposium, we are organising an experimental online mingling networking session between 16:55 and 17:30!

The British Library Labs (BL Labs) Symposium is an annual event and awards ceremony showcasing innovative projects that use the British Library's digital collections and data. It provides a platform for highlighting and discussing the use of the Library’s digital collections for research, inspiration and enjoyment. The awards this year will recognise outstanding use of British Library's digital content in the categories of Research, Artistic, Educational, Community and British Library staff contributions.

This is our eighth annual symposium and you can see previous Symposia videos from 201920182017201620152014 and our launch event in 2013.

Dr Ruth Anhert, Professor of Literary History and Digital Humanities at Queen Mary University of London Principal Investigator on 'Living With Machines' at The Alan Turing Institute
Ruth Ahnert will be giving the BL Labs Symposium 2020 keynote this year.

We are very proud to announce that this year's keynote will be delivered by Ruth Ahnert, Professor of Literary History and Digital Humanities at Queen Mary University of London, and Principal Investigator on 'Living With Machines' at The Alan Turing Institute.

Her work focuses on Tudor culture, book history, and digital humanities. She is author of The Rise of Prison Literature in the Sixteenth Century (Cambridge University Press, 2013), editor of Re-forming the Psalms in Tudor England, as a special issue of Renaissance Studies (2015), and co-author of two further books: The Network Turn: Changing Perspectives in the Humanities (Cambridge University Press, 2020) and Tudor Networks of Power (forthcoming with Oxford University Press). Recent collaborative work has taken place through AHRC-funded projects ‘Living with Machines’ and 'Networking the Archives: Assembling and analysing a meta-archive of correspondence, 1509-1714’. With Elaine Treharne she is series editor of the Stanford University Press’s Text Technologies series.

Ruth's keynote is entitled: Humanists Living with Machines: reflections on collaboration and computational history during a global pandemic

You can follow Ruth on Twitter.

There will be Awards announcements throughout the event for Research, Artistic, Community, Teaching & Learning and Staff Categories and this year we are going to get the audience to vote for their favourite project in those that were shortlisted, a people's BL Labs Award!

There will be a final talk near the end of the conference and we will announce the speaker for that session very soon.

So don't forget to book your place for the Symposium today as we predict it will be another full house again, the first one online and we don't want you to miss out, see more detailed information here

We look forward to seeing new faces and meeting old friends again!

For any further information, please contact labs@bl.uk

23 October 2020

BL Labs Public Award Runner Up (Research) 2019 - Automated Labelling of People in Video Archives

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Example people identified in TV news related programme clips
People 'automatically' identified in digital TV news related programme clips.

Guest blog post by Andrew Brown (PhD researcher),  Ernesto Coto (Research Software Engineer) and Andrew Zisserman (Professor) of the Visual Geometry Group, Department of Engineering Science, University of Oxford, and BL Labs Public Award Runner-up for Research, 2019. Posted on their behalf by Mahendra Mahey, Manager of BL Labs.

In this work, we automatically identify and label (tag) people in large video archives without the need for any manual annotation or supervision. The project was carried out with the British Library on a sample of 106 videos from their “Television and radio news” archive; a large collection of news programs from the last 10 years. This archive serves as an important and fascinating resource for researchers and the general public alike. However, the sheer scale of the data, coupled with a lack of relevant metadata, makes indexing, analysing and navigating this content an increasingly difficult task. Relying on human annotation is no longer feasible, and without an effective way to navigate these videos, this bank of knowledge is largely inaccessible.

As users, we are typically interested in human-centric queries such as:

  • “When did Jeremy Corbyn first appear in a Newsnight episode?” or
  • “Show me all of the times when Hugh Grant and Shirley Williams appeared together.

Currently this is nigh on impossible without trawling through hundreds of hours of content. 

We posed the following research question:

Is it possible to enable automatic person-search capabilities such as this in the archive, without the need for any manual supervision or labelling?

The answer is “yes”, and the method is described next.

Video Pre-Processing

The basic unit which enables person labelling in videos is the face-track; a group of consecutive face detections within a shot that correspond to the same identity. Face-tracks are extracted from all of the videos in the archive. The task of labelling the people in the videos is then to assign a label to each one of these extracted face-tracks. The video below gives an example of two face-tracks found in a scene.


Two face-tracks found in British Library digital news footage by Visual Geometry Group - University of Oxford.

Techniques at Our Disposal

The base technology used for this work is a state-of-the-art convolutional neural network (CNN), trained for facial recognition [1]. The CNN extracts feature-vectors (a list of numbers) from face images, which indicate the identity of the depicted person. To label a face-track, the distance between the feature-vector for the face-track, and the feature-vector for a face-image with known identity is computed. The face-track is labelled as depicting that identity if the distance is smaller than a certain threshold (i.e. they match). We also use a speaker recognition CNN [2] that works in the same way, except it labels speech segments from unknown identities using speech segments from known identities within the video.

Labelling the Face-Tracks

Our method for automatically labelling the people in the video archive is divided into three main stages:

(1) Our first labelling method uses what we term a “celebrity feature-vector bank”, which consists of names of people that are likely to appear in the videos, and their corresponding feature-vectors. The names are automatically sourced from IMDB cast lists for the programmes (the titles of the programmes are freely available in the meta-data). Face-images for each of the names are automatically downloaded from image-search engines. Incorrect face-images and people with no images of themselves on search engines are automatically removed at this stage. We compute the feature-vectors for each identity and add them to the bank alongside the names. The face-tracks from the video archives are then simply labelled by finding matches in the feature-vector bank.

Face-tracks from the video archives are labelled by finding matches in the feature-vector bank.
Face-tracks from the video archives are labelled by finding matches in the feature-vector bank. 

(2) Our second labelling method uses the idea that if a name is spoken, or found displayed in a scene, then that person is likely to be found within that scene. The task is then to automatically determine whether there is a correspondence or not. Text is automatically read from the news videos using Optical Character Recognition (OCR), and speech is automatically transcribed using Automatic Speech Recognition (ASR). Names are identified and they are searched for on image search engines. The top ranked images are downloaded and the feature-vectors are computed from the faces. If any are close enough to the feature-vectors from the face-tracks present in the scene, then that face-track is labelled with that name. The video below details this process for a written name.


Using text or spoken word and face recognition to identify a person in a news clip.

(3) For our third labelling method, we use speaker recognition to identify any non-labelled speaking people. We use the labels from the previous two stages to automatically acquire labelled speech segments from the corresponding labelled face-tracks. For each remaining non-labelled speaking person, we extract the speech feature-vector and compute the distance of it to the feature-vectors of the labelled speech segments. If one is close enough, then the non-labelled speech segment and corresponding face-track is assigned that name. This process manages to label speaking face-tracks with visually challenging faces, e.g. deep in shadow or at an extremely non-frontal pose.

Indexing and Searching Identities

The results of our work can be browsed via a web search engine of our own design. A search bar allows for users to specify the person or group of people that they would like to search for. People’s names are efficiently indexed so that the complete list of names can be filtered as the user types in the search bar. The search results are returned instantly with their associated metadata (programme name, data and time) and can be displayed in multiple ways. The video associated with each search result can be played, visualising the location and the name of all identified people in the video. See the video below for more details. This allows for the archive videos to be easily navigated using person-search, thus opening them up for use by the general public.


Archive videos easily navigated using person-search.

For examples of more of our Computer Vision research and open-source software, visit the Visual Geometry Group website.

This work was supported by the EPSRC Programme Grant Seebibyte EP/M013774/1

[1] Qiong Cao, Li Shen, Weidi Xie, Omkar M. Parkhi, and Andrew Zisserman. VGGFace2: A dataset for recognising faces across pose and age. In Proc. International Conference on Automatic Face & Gesture Recognition, 2018.

[2] Joon Son Chung, Arsha Nagrani and Andrew Zisserman. VoxCeleb2: Deep Speaker Recognition. INTERSPEECH, 2018

BL Labs Public Awards 2020

Inspired by this work that uses the British Library's digital archived news footage? Have you done something innovative using the British Library's digital collections and data? Why not consider entering your work for a BL Labs Public Award 2020 and win fame, glory and even a bit of money?

This year's public and staff awards 2020 are open for submission, the deadline for entry for both is Monday 30 November 2020.

Whilst we welcome projects on any use of our digital collections and data (especially in research, artistic, educational and community categories), we are particularly interested in entries in our public awards that have focused on anti-racist work, about the pandemic or that are using computational methods such as the use of Jupyter Notebooks.

19 October 2020

The 2020 British Library Labs Staff Award - Nominations Open!

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Looking for entries now!

A set of 4 light bulbs presented next to each other, the third light bulb is switched on. The image is supposed to a metaphor to represent an 'idea'
Nominate an existing British Library staff member or a team that has done something exciting, innovative and cool with the British Library’s digital collections or data.

The 2020 British Library Labs Staff Award, now in its fifth year, gives recognition to current British Library staff who have created something brilliant using the Library’s digital collections or data.

Perhaps you know of a project that developed new forms of knowledge, or an activity that delivered commercial value to the library. Did the person or team create an artistic work that inspired, stimulated, amazed and provoked? Do you know of a project developed by the Library where quality learning experiences were generated using the Library’s digital content? 

You may nominate a current member of British Library staff, a team, or yourself (if you are a member of staff), for the Staff Award using this form.

The deadline for submission is NOON (GMT), Monday 30 November 2020.

Nominees will be highlighted on Tuesday 15 December 2020 at the online British Library Labs Annual Symposium where some (winners and runners-up) will also be asked to talk about their projects (everyone is welcome to attend, you just need to register).

You can see the projects submitted by members of staff and public for the awards in our online archive.

In 2019, last year's winner focused on the brilliant work of the Imaging Team for the 'Qatar Foundation Partnership Project Hack Days', which were sessions organised for the team to experiment with the Library's digital collections. 

The runner-up for the BL Labs Staff Award in 2019 was the Heritage Made Digital team and their social media campaign to promote the British Library's digital collections one language a week from letters 'A' to 'U' #AToUnknown).

In the public Awards, last year's winners (2019) drew attention to artisticresearchteaching & learning, and community activities that used our data and / or digital collections.

British Library Labs is a project within the Digital Scholarship department at the British Library that supports and inspires the use of the Library's digital collections and data in exciting and innovative ways. It was previously funded by the Andrew W. Mellon Foundation and is now solely funded by the British Library.

If you have any questions, please contact us at labs@bl.uk.

03 October 2019

BL Labs Symposium (2019): Book your place for Mon 11-Nov-2019

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Posted by Mahendra Mahey, Manager of BL Labs

The BL Labs team are pleased to announce that the seventh annual British Library Labs Symposium will be held on Monday 11 November 2019, from 9:30 - 17:00* (see note below) in the British Library Knowledge Centre, St Pancras. The event is FREE, and you must book a ticket in advance to reserve your place. Last year's event was the largest we have ever held, so please don't miss out and book early!

*Please note, that directly after the Symposium, we have teamed up with an interactive/immersive theatre company called 'Uninvited Guests' for a specially organised early evening event for Symposium attendees (the full cost is £13 with some concessions available). Read more at the bottom of this posting!

The Symposium showcases innovative and inspiring projects which have used the British Library’s digital content. Last year's Award winner's drew attention to artistic, research, teaching & learning, and commercial activities that used our digital collections.

The annual event provides a platform for the development of ideas and projects, facilitating collaboration, networking and debate in the Digital Scholarship field as well as being a focus on the creative reuse of the British Library's and other organisations' digital collections and data in many other sectors. Read what groups of Master's Library and Information Science students from City University London (#CityLIS) said about the Symposium last year.

We are very proud to announce that this year's keynote will be delivered by scientist Armand Leroi, Professor of Evolutionary Biology at Imperial College, London.

Armand Leroi
Professor Armand Leroi from Imperial College
will be giving the keynote at this year's BL Labs Symposium (2019)

Professor Armand Leroi is an author, broadcaster and evolutionary biologist.

He has written and presented several documentary series on Channel 4 and BBC Four. His latest documentary was The Secret Science of Pop for BBC Four (2017) presenting the results of the analysis of over 17,000 western pop music from 1960 to 2010 from the US Bill Board top 100 charts together with colleagues from Queen Mary University, with further work published by through the Royal Society. Armand has a special interest in how we can apply techniques from evolutionary biology to ask important questions about culture, humanities and what is unique about us as humans.

Previously, Armand presented Human Mutants, a three-part documentary series about human deformity for Channel 4 and as an award winning book, Mutants: On Genetic Variety and Human Body. He also wrote and presented a two part series What Makes Us Human also for Channel 4. On BBC Four Armand presented the documentaries What Darwin Didn't Know and Aristotle's Lagoon also releasing the book, The Lagoon: How Aristotle Invented Science looking at Aristotle's impact on Science as we know it today.

Armands' keynote will reflect on his interest and experience in applying techniques he has used over many years from evolutionary biology such as bioinformatics, data-mining and machine learning to ask meaningful 'big' questions about culture, humanities and what makes us human.

The title of his talk will be 'The New Science of Culture'. Armand will follow in the footsteps of previous prestigious BL Labs keynote speakers: Dan Pett (2018); Josie Fraser (2017); Melissa Terras (2016); David De Roure and George Oates (2015); Tim Hitchcock (2014); Bill Thompson and Andrew Prescott in 2013.

The symposium will be introduced by the British Library's new Chief Librarian Liz Jolly. The day will include an update and exciting news from Mahendra Mahey (BL Labs Manager at the British Library) about the work of BL Labs highlighting innovative collaborations BL Labs has been working on including how it is working with Labs around the world to share experiences and knowledge, lessons learned . There will be news from the Digital Scholarship team about the exciting projects they have been working on such as Living with Machines and other initiatives together with a special insight from the British Library’s Digital Preservation team into how they attempt to preserve our digital collections and data for future generations.

Throughout the day, there will be several announcements and presentations showcasing work from nominated projects for the BL Labs Awards 2019, which were recognised last year for work that used the British Library’s digital content in Artistic, Research, Educational and commercial activities.

There will also be a chance to find out who has been nominated and recognised for the British Library Staff Award 2019 which highlights the work of an outstanding individual (or team) at the British Library who has worked creatively and originally with the British Library's digital collections and data (nominations close midday 5 November 2019).

As is our tradition, the Symposium will have plenty of opportunities for networking throughout the day, culminating in a reception for delegates and British Library staff to mingle and chat over a drink and nibbles.

Finally, we have teamed up with the interactive/immersive theatre company 'Uninvited Guests' who will give a specially organised performance for BL Labs Symposium attendees, directly after the symposium. This participatory performance will take the audience on a journey through a world that is on the cusp of a technological disaster. Our period of history could vanish forever from human memory because digital information will be wiped out for good. How can we leave a trace of our existence to those born later? Don't miss out on a chance to book on this unique event at 5pm specially organised to coincide with the end of the BL Labs Symposium. For more information, and for booking (spaces are limited), please visit here (the full cost is £13 with some concessions available). Please note, if you are unfortunate in not being able to join the 5pm show, there will be another performance at 1945 the same evening (book here for that one).

So don't forget to book your place for the Symposium today as we predict it will be another full house again and we don't want you to miss out.

We look forward to seeing new faces and meeting old friends again!

For any further information, please contact labs@bl.uk

01 May 2018

New Digital Curator in the Digital Scholarship Team

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Adi Keinan-SchoonbaertHello all! My name is Adi Keinan-Schoonbaert, and I’m the new Digital Curator for Asian and African collections at the British Library. One of the core remits of the Digital Scholarship team is to enable and encourage the reuse of the Library’s digital collections. When it comes to Asian and African collections, there are always interesting projects and initiatives going on. One is the Two Centuries of Indian Print project, which just started a second phase in March 2018 – a project with a strong Digital Humanities strand led by Digital Curator Tom Derrick. Another example is a collaborative transcription project, supporting the transcription of handwritten historical Arabic scientific works for Handwritten Text Recognition (HTR) research with the help of volunteers.

To give a bit of a background about myself and how I got to the Library: I’m an archaeologist and heritage professional by education and practice, with a PhD in Heritage Studies from University College London (2013). As a field archaeologist I used to record large quantities of excavation-related data – all manually, on paper. This was probably the first time I saw the potential of applying digital tools and technologies to record, manage and share archaeological data.

My first meaningful engagement with archaeological data and digital technologies started in 2005, when I joined the Israeli-Palestinian Archaeology Working Group (IPAWG) to create a database of all archaeological sites surveyed or excavated by Israel in the West Bank since its occupation in 1967, and its linking with a Geographic Information System (GIS), enabling the spatial visualisation and querying of this data for the first time. The research potential of this GIS-linked database proved so great, that I’ve decided to further explore it in a PhD dissertation. My dissertation focused on archaeological databases covering the occupied West Bank, and I was especially interested in the nature of archaeological records and the way they reflect particular research interests and heritage management priorities, as well as variability in data quality, coverage, accuracy and reliability.

Following my PhD I stayed at UCL Institute of Archaeology as a post-doctoral research associate, and participated in a project called MicroPasts, a UCL-British Museum collaboration. This project used web-based, crowdsourcing methods to allow traditional academics and other communities in archaeology to co-produce innovative open datasets. The MicroPasts crowdsourcing platform provided a great variety of projects through which people could contribute – from transcribing British Museum card catalogues, through tagging videos on the Roman Empire, to photomasking images in preparation for 3D modelling of museum objects.

With the main phase of the MicroPasts project coming to an end, I joined the British Library as Digital Curator (Polonsky Fellow) for the Hebrew Manuscripts Digitisation Project. This role allowed me to create and implement a digital strategy for engaging, accessing and promoting a specific digitised collection, working closely with curators and the Digital Scholarship team. My work included making the collection digitally accessible (on data.bl.uk, working with British Library Labs) and encouraging open licensing, creating a website, promoting the collection in different ways, researching available digital methods to explore and exploit collections in novel ways, and implementing tools such as an online catalogue records viewer (TEI XML), OpenRefine, and 3D modelling.

A 6-months backpacking trip to Asia unexpectedly prepared me for my new role at the Library. I was delighted to join – or re-join – the Library’s Digital Research team, this time as Digital Curator for Asian and African Collections. I find these collections especially intriguing due to their diversity, richness and uniqueness. These include mostly manuscripts, printed books, periodicals, newspapers, photographs and e-resources from Africa, the Middle East (including Qatar Digital Library), Central Asia, East Asia (including the International Dunhuang Project), South Asia, SE Asia – as well as the Visual Arts materials.

I’m very excited to join the Library’s Digital Research team work alongside Neil Fitzgerald, Nora McGregor, Mia Ridge and Stella Wisdom and learn from their rich experience. Feel free to get in touch with us via digitalresearch@bl.uk or Twitter - @BL_AdiKS for me, or @BL_DigiSchol for the Digital Scholarship team.

17 July 2017

A Wonderland of Knowledge - Behind the Scenes of the British Library (Nadya Miryanova work experience)

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Posted by Nadya Miryanova BL Labs School Work Placement Student, currently studying at Lady Eleanor Holles, working with Mahendra Mahey, Manager of BL Labs.

British Library
Introduction to the British Library

Day 1

It was with a mixture of anticipation, curiosity and excitement that I opened the door to the staff entrance and started my two week work placement in the world’s largest library. I have been placed with BL Labs in the Digital Scholarship department, where I am working with Mahendra Mahey (Project Manager of BL Labs) for the following two weeks. After the inescapable health and safety induction, I am now extremely well acquainted with the BL’s elaborate fire alarm system, and following lunch at the staff restaurant, Mahendra provided me with an introduction to the British Library and explained the work undertaken by the BL Labs.

When most people hear the word ‘library’, conventional ideas typically spring to mind, including a copious number of books, and, of course, a disgruntled librarian ironically rather loudly encouraging silence every five minutes. I must admit that initially, my perspective was the same.

However, my viewpoint was soon to be completely turned around.

BL interior
British Library interior

An extraordinary institution, the British Library is indeed widely known for its remarkable collection of books, it is home to around 14 million. However, contrary to popular belief, these are only a small section of the Library’s vast collections. In fact, the British Library actually has an extremely diverse range of items, ranging from patents to musical scores, and from ancient artefacts dating as far back as 1000 BC to this morning’s newspapers, altogether giving a grand figure of approximately 200 million documented items. I was also delighted to discover that the British Library has the world’s largest collection of stamps! It is estimated that if somebody looked at 5 items each day, it would take an astonishing 80,000 years to see the whole of BL collections. 

I learnt that the objective of the BL Labs is to encourage scholars, innovators, artists, entrepreneurs and educators to work with the Library's digital collections, supporting its mission to try to ensure that the wealth and diversity of the Library’s intellectual digital heritage is available for the research, creativity and fulfilment of everyone. At BL Labs, anyone is invited to address an important research question(s) or ideas which uses the Library’s digital content and data, by entering the annual Awards or becoming involved in a collaborative project or even just using the collections in whatever way they want.

Although initially a little nervous when entering this immense institution, my fears evaporated completely, when on my very first day of working here, I was brought immediately into a friendly, welcoming atmosphere, promoted by the sincere kindness and interest that I was met with from each member of the Library's staff. 

Books Image
The George the IV British Library book collection

Day 2

At precisely 9 o’clock in the morning, I found myself seated at my office desk, looking at the newly filled out Outlook calendar on my computer to see what new and exciting tasks I would be faced with that day and looking out for any upcoming events. My Tuesday consisted mostly of independent work at my desk, and after a quick catch-up with Mahendra at 9.30, where we discussed the working plan for the day and reviewed yesterday’s work, I sat down to start my second full day of work at the British Library.

BL labs symposium
British Library Labs leaflet

Between 2013-2016, the British Library Labs held a competition, which looked for transformative project ideas that used the British Library’s digital collections and data in new and exciting ways. The BL Labs Awards recognises outstanding and innovative work that has been carried out using these collections. Mahendra had previously introduced me to the Labs Competition and Awards pages of the BL Labs website, and my main objective was to update the ideas and project submissions on this page, specifically adding the remaining Competition 2016 Entries, reviewing the 2015 and 2014 entries and checking that they were all complete with no entries missing. The competition entries can be accessed via the online archive.

This was an excellent opportunity for me to work on a new editing platform and further enhance my editing skills, which will doubtlessly prove very useful in everyday life as well as in the future. As I worked through editing and updating the pages, what struck me most was the incredible diversity and wide variety of ideas within the competition entries. From a project exploring Black Abolitionists and their presence in Britain, to the proposed creation of a Victorian meme machine, and from a planned political meeting’s mapper, to a suggested Alice in Wonderland bow tie design, each idea was entirely unique and original, despite the fact that each entry was adhering to the same brief. I was mesmerised by the amount of thought and careful planning that was evident in every submission, each one was intricately detailed and provided a careful and thorough plan of work. 

Victorian Meme
An example of a Victorian meme

After finishing lunch relatively early, I found myself with half an hour of my allocated break still left, and took the opportunity to explore the library. I walked down to the visitor’s entrance, and took a moment to admire the King’s library, a majestic tower of books standing in the British Library's centre. Stepping closer, I was able to read some of the inscriptions on the spines of the books, and was delighted to see that one of them was a book of Catullus’ poetry, poetry that I previously had studied in Latin GCSE. The scope of knowledge that lies within this library is practically endless, and it led me to reflect on the importance of the work of the BL Labs. I thought back to the competition entries, they prove that the possibilities for projects truly have no limit. The BL Labs are able to give scholars, academics and students the opportunity to access some of these digital collections such as books very easily and in any part of the world. Without this access, many of the wonderful projects that the BL currently works on would not be possible.

With that thought fresh in my mind, I was brought back to reality, and returned to my desk to continue working, this time on my mini-project. My last task for the day involved brainstorming ideas for this project. A direct focus was soon established, and I decided to explore the Russian language titles in the 65,000 digitised 19th Century Microsoft books. Later on, I shall be writing a blog post detailing my experience of working on this project.

Day 3

As the Piccadilly line train arrived at St Pancras, I actually managed to step and head off in the completely right direction for the first time that week (needless to say, my sense of direction is not the best). Feeling rather proud of myself, I walked with a skip in my step, ready to immerse myself in whatever plan of work awaited today.

I looked at the schedule of the day and my heart leapt, I was to be attending my first ever proper staff meeting. It was a very technical meeting, started off by the Head of Digital Scholarship, Adam Faquhar, who talked about current activities taking place in the Digital Scholarship department. Everyone made contributions to the general discussion in the meeting and Mahendra talked about the development of the BL Labs work and the progress made so far. It also provided me with an opportunity to talk about some of the things I was presently doing and I found that everybody was very receptive and supportive. I found it very interesting to be introduced to people who work in the same area on a day-to-day basis with the British Library and enjoyed hearing about all the different projects currently being undertaken.

SherlockNet Web interface
SherlockNet web interface

I then began working on some YouTube transcription work on the winners of the 2016 BL Labs competition, the first one being SherlockNet. The SherlockNet team worked to use convolutional neural networks to automatically tag and caption the British Library Flickr collection of digitised images taken largely from 19th Century books. If that doesn't sound impressive enough, consider the fact that this entry was submitted by three people, who were just 19 years old (undergraduate university students). My work involved listening carefully to each one of the interviews, and typing on a separate word document exactly what Luda Zhao, Karen Wang and Brian Do were talking about. This word document would then be used to make subtitles for the final film and would prove invaluable when creating a storyboard for the final cut down interview. 

BL poster
British Library Alice in Wonderland Poster

Day 4

As I turned the corner of Midland Road and stood to face the traffic lights, my gaze wondered over to the now familiar Alice in Wonderland poster that had the ‘British Library’ printed on it in block capitals. I smiled as I looked up at the Cheshire cat that was perched neatly on top of the first 'I' in the words 'British Library' and the cat smiled back, revealing a wide toothy grin. Alice, likewise, was looking up at the Cheshire cat, and in that moment, her situation was made very credible to me. She was surrounded by this entirely new world of Wonderland, and in a similar way, I find myself in a parallel world of continuous acquisition of knowledge, as each day I am learning something new, with the British Library being the Wonderland. A wonderful and well-known literary extract from Lewis Carol came to mind:

 “`Would you tell me, please, which way I ought to go from here?' (Alice)

That depends a good deal on where you want to get to,' said the Cat.

`I don't much care where--' said Alice.

`Then it doesn't matter which way you go,' said the Cat.

`--so long as I get somewhere,' Alice added as an explanation.

`Oh, you're sure to do that,' said the Cat, `if you only walk long enough.'

With this in mind, I briskly walked over to the doors of the office.

The beginning of my day consisted mostly of working on my own project, further classifiying a sub collection of Russian titles from the digitised collection of 65,000 books mostly from the 19th century. I worked on further enhancing the organisation and categorisation of these books, establishing a clear methodical approach that began with sorting the books into 2 categories-fiction and non-fiction. Curiously, the majority of the titles were actually non-fiction. After an e-mail correspondence with Katya Rogatchevskaia, Lead Curator East European Collections, I discovered that most of the books that were part of the digitisation were acquired at the time when they were published, so they were selected by Katya’s distant predecessors, a fact I found remarkable.

Nicholas II abdication in Russian
The Act of Abdication of Nicholas II and his brother Grand Duke Michael,
published as a placard that would be distributed
by hand or pasted to walls (shelfmark: HS.74/1870),
an example of a Russian language title that is now digitised

For the second-half of the day, I focussed once more on the YouTube transcriptions work and managed to finish transcribing the interviews for SherlockNet. I then discussed with Mahendra how I would storyboard the interviews in preparation for the film editing process. First, I would have to pick out specific sections of the interview that were most suitable to use in the film, marking the exact timings when the person started speaking to when they finished, and I then placed the series of timings in a chronological order. I was also able to choose the music for the end product (possibly my favourite part!), and I based my selection of the music on the mood of the videos and my perception of the characters of the individuals. I concluded my day by finding a no-copyright YouTube music page and discovered an assortment of possible music tracks. I managed to narrow down the selection to four possible soundtracks, which included titles such as ‘Spring in my Step’ and ‘Good Starts’.

Day 5

As I swiped my staff pass across the reader which permits access into the building, I checked my phone to see what the time was. It was 8.30am and concurrently, I caught sight of the date, Friday 14th July. I stopped in my tracks. Today was marking my first full working week at the British Library, I could hardly believe how quickly the time went! It forcibly reminded me of the inscription on my clock at home, ‘tempus fugit’ (time flees) because if there’s one thing that has gone abnormally fast here at my time at the BL, it’s time.

Hebrew manuscript
Digitised Hebrew Manuscript available through the British Library

In the morning, I attended a meeting discussing an event Mahendra is planning around the Digitised Hebrew manuscripts, and I was lucky enough to meet Ilana Tahan, the Lead Curator of Hebrew and Christian Orient Collections. The meeting included a telephone call to Eva Frojmovic, an academic at the Centre for Jewish Studies in the School of Fine Art of the History of Art and Cultural Studies in the University of Leeds. The discussion was centered mostly on an event that would be taking place where the BL would be talking about its collection of digitised Hebrew manuscripts in order to promote their free use to the general public. The very beautiful Hebrew manuscripts could actually have a very wide target audience, perhaps additionally reaching outside the academic learning sphere and having the potential to be used in the creative/artistic space.

Contrary to popular belief, the collection of 1302 digitised manuscripts can be used by anyone and everyone, leading to exciting possibilities and new projects. The amazing thing about the digital collections is that it makes it possible for someone who does not live in London to access them, where ever they may be in the world, and they can be looked at digitally, and can be used to enhance any learning experience, ranging from seminars or lessons to PhD research projects. The actual hard-copy of the manuscripts can also be, of course, accessed in the British Library. The structure and timings of the event were discussed, and a date was set for the next meeting and for the event. To finish the meeting, Mahendra offered an explanation of the handwriting recognition transcription process for the manuscripts. There are 22 letters in the Hebrew alphabet, and each individual handwritten letter is recognised as a shape by the computer, though it's important that the computer has ground truth (i.e. examples of human transcribed manuscripts). Each letter and word is recognised and processed and will very cleverly convert the original Hebrew handwritten-script written into computerised Hebrew script. This means it would then allow someone to search for words in the manuscript, easily and quickly using a computerised search tool. 

Ilana looking at manuscripts
Ilana Tahan, Lead Curator of Hebrew and Christian Orient Collections,
looking through Hebrew manuscripts

For the majority of the afternoon, I was floating between a variety of different projects, doing more work on the YouTube transcriptions and enhancing my mini-project, as well as creating a table of the outstanding blogs that still had to be published on the British Library's Digital Scholarship blog.

At the end of the day, I did a review of my first week, evaluating the progress that I had made with Mahendra. Throughout the week, I feel that I have enhanced and developed a number of invaluable skills, and have gained an incredible insight into the working world.

I will be writing about my second week, as well as my mini-project soon, so please come and visit this blog again if you are interested to find out more about some of the work being done at the British Library.

 

 

28 January 2016

Book Now! Nottingham @BL_Labs Roadshow event - Wed 3 Feb (12.30pm-4pm)

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Do you live in or near Nottingham and are you available on Wednesday 3 Feb between 1230 - 1600? Come along to the FREE UK @BL_Labs Roadshow event at GameCity and The National Video Game Arcade, Nottingham (we have some places left and booking is essential for anyone interested).

 

BL Labs Roadshow in Nottingham - Wed 3 Feb (1200 - 1600)
BL Labs Roadshow at GameCity and The National Video Game Arcade, Nottingham, hosted by the Digital Humanities and Arts (DHA) Praxis project based at the University of Nottingham, Wed 3 Feb (1230 - 1600)
  • Discover the digital collections the British Library has, understand some of the challenges of using them and even take some away with you.
  • Learn how researchers found and revived forgotten Victorian jokes and Political meetings from our digital archives.
  • Understand how special games and computer code have been developed to help tag un-described images and make new art.
  • Find out about a tool that links digitised handwritten manuscripts to transcribed texts and one that creates statistically representative samples from the British Library’s book collections.
  • Consider how the intuitions of a DJ could be used to mix and perform the Library's digital collections.
  • Talk to Library staff about how you might use some of the Library's digital content innovatively.
  • Get advice, pick up tips and feedback on your ideas and projects for the 2016 BL Labs Competition (deadline 11 April) and Awards (deadline 5 September). 

Our hosts are the Digital Humanities and Arts (DHA) Praxis project at the University of Nottingham who are kindly providing food and refreshments and will be talking about two amazing projects they have been involved in:

ArtMaps: putting the Tate Collection on the map project
ArtMaps: Putting the Tate Collection on the map

Dr Laura Carletti will be talking about the ArtMaps project which is getting the public to accurately tag the locations of the Tate's 70,000 artworks.

The 'Wander Anywhere' free mobile app developed by Dr Benjamin Bedwell.
The 'Wander Anywhere' free mobile app developed by Dr Benjamin Bedwell.

Dr Benjamin Bedwell, Research Fellow at the University of Nottingham will talk about the free mobile app he developed called 'Wander Anywhere'.  The mobile software offers users new ways to experience art, culture and history by guiding them to locations where it downloads stories intersecting art, local history, architecture and anecdotes on their mobile device relevant to where they are.

For more information, a detailed programme and to book your place, visit the Labs and Digital Humanities and Arts Praxis Workshop event page.

Posted by Mahendra Mahey, Manager of BL Labs.

The BL Labs project is funded by the Andrew W. Mellon Foundation.