THE BRITISH LIBRARY

Digital scholarship blog

185 posts categorized "Events"

18 June 2021

The VHS Tapes: Preserving Emerging Formats at the British Library

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Researching how to collect, curate and preserve emerging formats is important work for us in the Library. Fortunately we aren't alone in our quest to understand how to manage born digital collections, we are active members of organisations such as the Digital Preservation Coalition and the Videogame Heritage Society, which are excellent networks and forums for us to share and learn from fellow GLAM professionals working in this area.

The Videogame Heritage Society (VHS) is a subject specialist network for digital game preservation, led by the National Videogame Museum (NVM), based in Sheffield. They provide advocacy, support and expertise on the preservation of digital games and digital game culture through a network of museums, heritage institutions, developers, publishers, private collectors and anyone with an interest in videogame history.

The VHS launch event on 21 February 2020 was one of the last physical events I attended before the first Covid-19 lockdown started. Due to the global pandemic, the NVM had to completely re-think how to deliver their programme of planned VHS events, and this has produced a new series of online events called VHS Tapes, which started in February 2021.

At these events, VHS lead Mikey, has been in conversation with members of the VHS community regarding the many issues surrounding digital game preservation, exhibition, and collection. Recordings of these can be found on the NVM's YouTube channel, in this playlist. They include conversations with the NVM's Conor ClarkeFoteini Aravani from the Museum of London and The Retro Hour Podcast. Not wanting to miss out on the fun! The British Library are invited speakers at an upcoming online VHS Tapes event on Tuesday 29 June 2021, 14:00-15:00, places are free, but please book here.

Lynda Clark, Giulia Carla Rossi and I will talk about the British Library’s research in collecting, curating and preserving emerging formats. Including eBook mobile apps, and web-based interactive works, such as those made with tools like Twine, which form the Interactive Narratives and New Media Writing Prize special collections in the UK Web Archive. We’ll discuss digital tools used to build these web archive collections, some of the content and themes of the interactive works collected, and the Library’s plans for the future. We hope to see you there!

A laptop screen showing the interface of the interactive writing tool Twine
An attendee working with the digital interactive writing tool Twine at a 2018 British Library Interactive Fiction Summer School course

This post is by Digital Curator Stella Wisdom (@miss_wisdom

11 June 2021

Libraries & Museums & Archives (Oh My!)

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Folks interested in creative reuse of digitised sound recordings, may want to come along to the "Libraries & Museums & Archives (Oh My!)" online conference this Saturday (12th June 2021), organised by The Folklore Library & Archive. Where Cheryl Tipp, the British Library's Curator of Wildlife and Environmental Sounds and I will give a talk on how the Library’s sound archive has been innovatively used to create atmospheric soundscapes both in the virtual landscapes of videogames, and for physical sites of archaeological interest, such as Creswell Crags Museum and Visitor Centre. Plus how the Wildlife and Environmental Sounds collection has been interpreted in other artistic projects, including visualisations by Andy Thomas, and some delightful needlework by textile artist Cat Frampton.

Folklore Library and Archive logo with an open book and a wax seal
The Folklore Library & Archive artwork by Rhi Wynter

In our presentation we'll mention entries in the Off the Map competition, such as Midsummer by Tom Battey. Submissions to the recent Games in the Woods game jam for the Urban Tree Festival, such as Noisy Wood by Ash Green.

Also the fantastic Faint Signals by Invisible Flock, an interactive virtual woodland sound experience, which has been featured recently by Europeana Pro in an article on Seven tips for digital storytelling with cultural heritage, and in this BBC Culture story about The sounds that make us calmer.

Screen image of Faint Signals abstract virtual woodland
Faint Signals by Invisible Flock

The conference will be held online via Zoom, with ticket money going towards the Folklore Library and Archive’s appeal to save the archive of the late folklorist Venetia Newall. Furthermore, all ticket holders will be able to access video replays of the talks after the event, go here for booking your place. There is a stellar line-up of speakers from other organisations, including:

  • Jim Peters, Collections manager (Dept of Prehistory and Europe) from the British Museum talking about his favourite objects from the collections.
  • Alexandra Stockdale-Haley from the National Science and Media Museum, talking about The Cottingley Fairy artefacts and their role in the modern day.
  • Librarians from Senate House Library giving a presentation on The Harry Price Library of Magical Literature.
  • Geraldine Beskin, owner of the Atlantis Bookshop talking about Ghosts of the Theatre.
  • Rachel Morris, co-founder of Metaphor Museum Designers, speaking about the role of the archive in Museums and how to interpret it.
  • Peter Hewitt, founder of the Folklore Museums Network talking about their work bringing museums together.
  • Clare Smith, Historical Collections Curator from the Metropolitan Police Museum giving a talk on The Crime Museum fact vs fiction, and other police artifacts.
  • Lucy Gibbon, Acting Senior Archivist from Orkney Library & Archive will round off the event with stories from the Orkney Archives.

 We hope to see you there! Do follow #folklorelibrary for twitter chat during the conference.

This post is by Digital Curator Stella Wisdom (@miss_wisdom

17 May 2021

Making Games In The Woods With Twine

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The Urban Tree Festival got off to an active start on Saturday, including launch events for our tree themed Wikipedia edit-thon and our Games in the Woods game jam. If editing Wikipedia to add and improve articles about trees sounds like your jam, please do join our Urban Tree Wikithon dashboard (passcode: vmqytwdr) if you haven't already, so your edits will count towards our stats for #wiktreepedia tracked activity. However, if making games and writing interactive stories is more up your tree-lined avenue, then read on.

Games In the Woods is an online jam running all this week, until midnight on Sunday 23rd May. You are welcome to join alone or in a team to create digital and analogue games, interactive fiction, web comics, board games, escape games, card games – anything you want! We especially encourage creative re-use of images from the British Library’s Flickr collection of digitised 19th century books, do check out these online Flora and Fauna galleries. There is also a fabulous curated selection of wildlife and environmental sound recordings picked by Cheryl Tipp, available via this SoundCloud playlist, which you can use in your creations. 

Two open pages of the Ludography, showing details of tree themed boardgames

At the jam's launch event, Ash Green gave a brilliant Bitsy tutorial (we blogged about Bitsy last week), and Marion Tessier shared our Games in the Woods Luography and tree themed BoardGameGeek Geeklist, as we appreciate not everyone may want to make games, but lots of people enjoy playing them. If you have a favourite game about trees, please do tell us.

We also provided an introduction to Twine, which is an open-source tool for telling interactive, nonlinear stories. Slides from the launch event can be found here and here.

screen image of the Twine homepage, a cork noticeboard with pinned notes on it

To get an idea of what you can do with Twine, we suggest reading some free tree themed interactive stories, which others have created using the tool. Both The Old Woman in the Wood and Through the Woods Demo are part of an itch.io collection of tree themed games on itch.io that we have curated to inspire Games in the Woods jam participants.

On Saturday we also watched this useful video; Making Interactive Fiction with Twine, by Matt Allen from Closed Forum, which explains:

  • Folder structures
  • Making passages and links
  • Hidden passage links
  • Background, fonts and font size
  • Style sheets
  • Adding images, music and video
  • Timed text and timed links
  • Variables and if else statements

If you are interested in trying out Twine to write an interactive story, then these online resources can help you to get started:

Cover image of The Twine grimoire 1, with an image of an open book

If you're new to using itch.io and participating in game jams, below is some advice about uploading and sharing your game. If you've created a game that is saved as a html file you can upload and allow people to play it on itch.io in their web browser, rather than getting people to download the file to play it. Both Bitsy and Twine, which we featured in the launch event save the games they produce as html files. To get the game to play in the browser tick the "This game will be played in the Browser" box underneath the filename you uploaded. If it's a game that can't be run in the browser leave the "This game will be played in the browser" box unticked.

When you upload a file and edit the game information page, it defaults to saving the page in draft. To publish it so everyone can see and play or download your game, select the "public" option under "visibility & access". To submit your game to the Games in the Woods game jam:

  • Upload your game
  • Then click on the Submit your project button
  • Then select your game from the drop-down list that appears
  • Click Submit

Good luck and have fun, we are looking forward to seeing, reading and playing your games.

This post is by Stella Wisdom (@miss_wisdom) with input from Ash Green (@ggnewed), Cheryl Tipp (@CherylTipp) and Marion Tessier from Kingston Libraries (@kinglibheritage).

13 May 2021

Getting a head start for the online Urban Tree Wikithon

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We could not be more excited about the upcoming Urban Tree Festival and our Wikithon. If you’d like to join in the fun, there’s plenty of time! Come along to our online event on Saturday 15th May at 11:00 BST for free training and information. You do not need any prior Wikipedia experience and we have nurtured a forest of useful resources to share with you.

Two apples on a branch, one of them is a Wikipedia globe, the background is dark green

If you’d like to get a head start, you can read our handy guide to setting up your Wikipedia account. There is advice on creating your account, Wikipedia's username policy and how to create your user page.

Once you have done that, or if you already have a Wikipedia account, please join our Urban Tree Wikithon dashboard (the enrollment passcode is vmqytwdr) and go through the introductory exercises, which cover:

  • Wikipedia Essentials
  • Editing Basics
  • Evaluating Articles and Sources
  • Contributing Images and Media Files
  • Sandboxes and Mainspace
  • Sources and Citations
  • Plagiarism

These exercises aren’t time consuming – it’s definitely not an Entmoot situation – and they will help you prepare for editing Wikipedia during the Urban Tree Festival.

The easiest and swiftest way to verify your Wikipedia account is to do 10 small edits, one way to do this is to find articles where citations are needed, and add them via Citation Hunt (please make sure you are logged in for this!). For further information on adding citations, this video may be useful.

While it’s nice to be prepared, we understand that life is hectic and we are all busy bees, so if you don’t have a chance to do these activities in advance, it’s no problem. We will provide instructions on how to start from scratch at the session this Saturday.

Absolutely anyone can edit Wikipedia, and we can’t wait to help you on your way.

‘Tree’ you later!

This post is by Wikimedian in Residence Lucy Hinnie (@BL_Wikimedian) & Digital Curator Stella Wisdom (@miss_wisdom). Embedded videos are by Ewan McAndrew (@emcandre), Wikimedian in Residence at the University of Edinburgh.

07 May 2021

Laying Down Roots With WikTreePedia

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If there’s one thing we love here at the Library, it’s trees. They help make books, they’ve kept many of us grounded over the last year of Covid-19 lockdowns, and each and every one of them holds a unique and special history. London itself is home to over 8 million trees, trees like these in our towns and cities are celebrated annually by the wonderful Urban Tree Festival.

This year, the festival runs from 15–23 May and will consist primarily of online events. As part of the Wikimedia residency at the Library, we will be running an online Urban Tree Wikithon to create, edit and improve articles about trees on Wikipedia.

Two apples on a branch, one of them is a Wikipedia globe, the background is dark green

Working together with library innovator, Marion Tessier, literary tree enthusiast, Dr Danielle Howarth, plus Dr Sara Thomas and Stuart Prior from Wikimedia UK, we are excited to be exploring trees from many angles: historical (like some of the oldest trees in the UK), geographical (such as the most northern tree in the world), political (did you know about Glasgow’s Suffragette oak?) and literary (who could forget good old Treebeard or the Faraway Tree?).

If you have a hankering for all things arboreal, come and join us - Wikipedia editing training will be freely provided at our online launch event on Saturday 15th May at 11:00 BST, plus there will be some drop-in online sessions through the week of the festival to support and nurture your article acorns.

No previous editing experience is needed, we will have a forest of useful resources, hints and tips to help guide you on your way. During the festival please use use #wiktreepedia on social media to share details of your work in progress, including links to tree related articles that you create or improve, or photographs of trees that you have added to Wikimedia Commons.

At the end of the festival, we will celebrate the fruits of our labours at a Show & Tell event on Sunday 23rd May at 11:00 BST.

This post is by Wikimedian in Residence Lucy Hinnie (@BL_Wikimedian) & Digital Curator Stella Wisdom (@miss_wisdom).

05 May 2021

Games in the Library and Games in the Woods

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Congratulations to the winner, runners up and everyone who made a game last month for Leeds Libraries Games Jam on Novels That Shaped Our World, which invited jammers to create playful interactive adaptations of books in the BBC’s Novels that Shaped Our World list. To accompany this jam, they programmed a fantastic series of events, which if you missed seeing live, or want to re-watch, can be found in this YouTube playlist.

I absolutely love the premise of the winning submission Frankenstein's Double Wedding, Or, The Modern P…romeo…ethius by WretchedBees (Will Binns). You need a deck of cards to play this solo or cooperative game. Playing as Dr. Frankenstein, with the help of both your monster and betrothed, the game’s aim is to organise a double wedding, arranging catering, a florist, a venue and inviting wedding guests. Not forgetting, that you also need to create a spouse for your monster, before you can both get wed.

A silhoutte profile of a face looking to the left with a bolt of lightning in the face. There are also brains in lightbulbs and the spade, club, diamond and heart symbols from playing cards
Frankenstein's Double Wedding, Or, The Modern P…romeo…ethius by WretchedBees

Well deserved recognition also goes to the two runners up, these are The Open Wizarding Challenge by Suzini56, where to win, players navigate rooms and corridors of their wizarding school, dodging moving staircases and obstacles, aiming to be the first to reach the exit with their bag of collected items, picked up on the way. Also, Fortune of War: A game of Napoleonic era Naval Life by webcowgirl, which is based on Patrick O'Brian's Master and Commander books. Writing about her submission she says “this game tries to capture the flavor of the books, with its humor and humanity. Winning isn't just about money, it is ultimately also about pride, honor, and dignity.” Something we would all do well to remember.

A boardgame on a table with a paper ship at the centre of the board, and pot plants behind it
Fortune of War: A game of Napoleonic era Naval Life by webcowgirl

Other #NTSOWgamesjam submissions re-worked Pride and Prejudice, Nineteen Eighty-Four and Herman Melville's Bartleby, the Scrivener. You can check these out on the jam’s itch.io entries page. Being a Sandman graphic novels fan, I enjoyed looking at Of You by DarrenLEdwards, which has been structured so this tabletop roleplaying game could also be based on many other fantastical worlds such as Alice’s Adventures in Wonderland, The Neverending Story, The Wizard of Oz, Peter Pan, The Chronicles of Narnia, His Dark Materials etc.

If exploring fantasy worlds and playing games has inspired you to want to make a game, or if you are a seasoned game maker, then you may want to take part in our Games In the Woods jam this month, which I am running with Ash Green, Marion Tessier from Story Circles and Kingston Upon Thames Libraries, and Cheryl Tipp. This is an online tree themed game jam for all ages, which will run throughout the duration of the Urban Tree Festival. There will be an online launch event on Saturday 15th May with inspiring examples of interactive digital experiences featuring trees and a virtual “show & tell” event on Sunday 23rd May for jammers to celebrate their creations.

Before and during the Urban Tree Festival, game jammers can meet and chat with organisers and each other on our Discord Server: https://discord.gg/qWXH8NcjHE, so please join and say hello on there and use #gamesinthewoods on social media to share images and details of your work in progress.

A wood with a deer standing to the left and a fox standing on the right
Games in the Woods game jam

You are welcome to join alone or in a team to create digital and analogue games, interactive fiction, web comics, board games, escape games, card games – anything you want! The only constraints are time, the theme and your imagination. We especially encourage creative re-use of images from the British Library’s Flickr collection of digitised 19th century books, do check out these online Flora and Fauna galleries. There is also a fantastic curated selection of wildlife and environmental sound recordings picked by my colleague Cheryl Tipp, which you can use in your creations. These are available via this SoundCloud playlist.

Portrait photographs of Sue Thomas, Irini Papadimitriou and Cheryl Tipp
Sue Thomas, Irini Papadimitriou and Cheryl Tipp

Cheryl is also speaking at a free Digital Nature online event next Monday, 10th May, 19:30 - 20:30. Chaired by Irini Papadimitriou, Creative Director at Future Everything, this event also features Ben Eaton from Invisible Flock (read more about their woodland work Faint Signals here), and author of books on nature and technology Sue Thomas. This is part of the British Library’s springtime season of events The Natural Word, which explores nature writing and reflects on our need to reimagine our relationship with the environment. Hope to see you there.

This post is by Digital Curator Stella Wisdom (@miss_wisdom)

28 April 2021

1Lib1Ref​ Wikidata Online Office Hours

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We blogged recently about IFLA’s Wikidata and Wikibase Working Group's preparations for the next #1Lib1Ref campaign, which runs from 15th May to 5th June 2021. The Wikidata project page for this work is here, which includes resources, such as this Zine about Wikidata.

Star with an owl in the centre
Barnstar for partcipation in the 1lib1ref 2021 campaign, created for Polish Wikipedia, featuring the Owl of Athena symbol. If you don't know what a barnstar is, there is an explanation here.

There is a recording of the Train-The-Trainers workshop run by Meg Wacha, which took place on Wednesday 21st April, now available to watch on YouTube and the slidedeck from this session is here. Meg's presentation gave a great overview on how librarians can run events in their libraries to contribute to Wikidata during the #1Lib1Ref campaign period. Useful urls mentioned in this session, include:

As a follow on from the Train-The-Trainers workshop, the IFLA group are hosting a series of five upcoming Wikidata in #1Lib1Ref online office hours, these have been scheduled for different times in the day, to support participation from all parts of the world. These sessions aim to provide librarians with opportunities to discuss Wikidata work with international colleagues. See below for details of dates and times:

  • Wednesday 5th May at 15:00 BST, 16:00 CEST/The Hague, 14:00 UTC
  • Tuesday 11th May at 23:00 BST, 00:00 CEST /The Hague, 22:00 UTC 
  • Wednesday 19th May at 15:00 BST, 16:00 CEST/ The Hague, 14:00 UTC 
  • Wednesday 26th May at 07:00 BST, 08:00 CEST/The Hague, 06:00 UTC
  • Tuesday 1st June at 23:00 BST, 00:00 CEST/The Hague, 22:00 UTC

To book to attend these #1Lib1Ref online office hours, please fill in this online form and you will be sent the Zoom link. If you have any questions about them, please contact Camille Francoise (camille.francoise@ifla.org). 

We also want to give a shout out to the LD4 Wikidata Affinity Group, who hold bi-weekly Affinity Group Calls, Wikidata Working Hours, Wikibase and WBStack Working Hours throughout the year. Finally, being librarians, we recommend checking out this Bibliography of Wikidata, a continuously updated list of books, academic conference presentations, peer-reviewed papers and other types of academic writing, which focus on Wikidata as their subject.

This post is by Wikimedian in Residence Lucy Hinnie (@BL_Wikimedian) & Digital Curator Stella Wisdom (@miss_wisdom). They will both be at the #1Lib1Ref online office hour on Wednesday 5th May.

20 April 2021

A Novel Approach To Novels That Shaped Our World!

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It is wonderful to be collaborating with Leeds Libraries on their online Games Jam this month, which is encouraging people to create playful interactive adaptations of books in the BBC’s Novels that Shaped Our World list.

An open book with the pages coming to life with a dragon, Frankenstein, Sherlock Holmes and Discworld
Eye-catching artwork for the Games Jam created by Amy Evans (@tiger_tea) https://www.tiger-tea.co.uk/

In my experience game jams are a brilliant way of bringing historic and literary digital library and archive collections to life in a completely new way. I’ve ran a few at the British Library and I’m always keen to share what I’ve learned with other libraries, including contributing to Living Knowledge Network skills sharing events, such as one we held on the topic of games and playfulness in libraries, in November 2017 at Leeds Central Library, you can read more about this here.

3 people sitting at a table doing a games activity
@_jerryjenkins @ggnewed & @ella_snell doing a puzzle escape game in a box by @lizcable at a #LivingKnowledgeNetwork skills day (image © Stella Wisdom)

There are endless possibilities for adapting works of literature into games and interactive experiences. Earlier this year I attended an Oxford/London IF meetup group online event, where Emily Short gave a fascinating talk about the storylet game design process for creating Orwell’s Animal Farm an indie adventure game, which is based on George Orwell’s novel, where all animals are equal, but some animals are more equal than others. There is a review of this game here.

Leeds Libraries have programmed a range of online events to inspire creativity, as part of their games jam. Last week I attended a thought provoking workshop led by Liz Cable on how to create literary escape rooms. It made me think of a very atmospheric Dracula inspired escape room called Carfax, situated in a sandstone cave system, which I had visited in Nottingham a few years ago. During the covid-19 pandemic Cave Escape have reworked this game into an online escape experience called Carfax - The Hunter, so anyone can play a version of this game from home.

Liz has a wealth of knowledge about all types of game making tools, apps and platforms, which she generously shares. I first met her at the MIX conference at Bath Spa University back in 2015, where she took me and a few other conference delegates to an escape room in Bath. This was the first time I had been to one; so it was Liz who opened my eyes to a new world of escape game experiences! 

There are still more excellent Leeds Libraries Games Jam online events coming up this week:

All these events can be booked from Leeds Libraries Eventbrite page and if you want to watch recordings of previous events, check out their Novels That Shaped Our World YouTube playlist.

The Novels that Shaped Our World jam itself is taking place over Saturday 24th and Sunday 25th April. Thanks to Libraries Connected and Arts Council England there is a £150 prize for the winner and two £50 prizes for the runners up. More information can be found here.

If you are considering taking part, but are unsure where to start, then you may also be interested in reading this Writing Tools for Interactive Fiction blog post by my colleague Giulia Carla Rossi, which describes a number of free online tools that don’t require any previous programming knowledge. I also recommend joining the jam's Facebook group, where participants can talk to each other and ask questions. Good luck if you make and submit a game, I’m looking forward to reading and playing the entries.

This post is by Digital Curator Stella Wisdom (@miss_wisdom)