Digital scholarship blog

189 posts categorized "Events"

04 October 2021

Open and Engaged 2021: Understanding the Impact of Open in the Arts and Humanities Beyond the University

As part of Open Access Week 2021, the British Library is delighted to host its annual Open and Engaged event online on 25 October. Please join us for Open and Engaged 2021: Understanding the Impact of Open in the Arts and Humanities Beyond the University.

British Library gates at St Pancras and Isaac Newton statue in background

In Higher Education contexts, discussions around openness are often focused on the pathways to make publications, data or cultural objects openly available online. It is often not known what impact open resources can have for various communities beyond the research community.

The speakers at Open and Engaged 2021 will explore the different impacts that open resources can have on people. They will seek to question how openness enhances the ability to engage with communities, how projects can be sustainable and make positive changes in the long-term, as well as some of the downsides to current approaches to open engagement.

Many of the speakers come from the GLAM (Galleries, Libraries, Archives and Museums) sector, and we will learn about ways cultural organisations generate, measure and report on impact, and seek useful connections across the higher education and cultural sectors.

This online conference will address key questions of:

  • How does openness enhance (or restrict) the ability to engage with communities?
  • What can the higher education sector learn from people involved in research and research-related activities that is conducted outside of universities?
  • What are some of the ways in which GLAM organisations generate, measure and report on impact?
  • How can universities work with the wider GLAM sector to enhance the impact of scholarly research?
  • Are projects geared towards making positive changes in society sustainable?

Programme:

25 October 2021, Monday – British Summer Time (UTC+1)

09:50 - 10:00 Opening remarks

10:00 - 11:00 Session I: Increasing engagement with cultural heritage collections

Brigitte Vézina. Creative Commons. What does the future hold for "open" and cultural heritage institutions?

 

Sam van Schaik, British Library. The ethics of open access in the Endangered Archives Programme.

 

Merete Sanderhoff, SMK – Statens Museum for Kunst/National Gallery of Denmark. Users understand OpenGLAM. Do GLAMs?

 

Rebecca Bailey, Towards a National Collection, Historic Environment Scotland. Increasing engagement through Towards a National Collection.

11:00 - 11:20 Q&A

11:20 - 11:40 Break

11:40 - 12:40 Session II: Measuring and evaluating impact of open resources beyond journal articles

Luc Boruta, Thunken. Impact cannot be measured, and other sad half-truths about impact measurement.

 

Gemma Derrick, University of Lancaster. Hidden REF. (TBC)

 

Anne Boddington, Kingston University. Making a difference and ‘partnering for impact’.

 

Helen Adams, Oxford University Gardens, Libraries & Museums (GLAM), University of Oxford. Best of both: combining arts and science to measure the benefits of online culture for mental health in young people.

12:40 - 13:00 Q&A

13:00 - 13:05 Closing remarks

Registration Details:
Registration is free and open now. The sessions will be recorded and made publicly available in November 2021.

Participation:

We encourage you to participate in discussion with other attendees and speakers by using the Twitter hashtag #OpenEngaged. By registering for this conference and participating in the Twitter hashtag, we ask that you treat all organizers, speakers and other participants with respect.

Please email any access requirements or other question to openaccess@bl.uk  

This blog post was written by Susan Miles, Scholarly Communications Specialist, part of the Research Infrastructure Services team.

29 September 2021

Sailing Away To A Distant Land - Mahendra Mahey, Manager of BL Labs - final post

Posted by Mahendra Mahey, former Manager of British Library Labs or "BL Labs" for short

[estimated reading time of around 15 minutes]

This is is my last day working as manager of BL Labs, and also my final posting on the Digital Scholarship blog. I thought I would take this chance to reflect on my journey of almost 9 years in helping to set up, maintain and enabling BL Labs to become a permanent fixture at the British Library (BL).

BL Labs was the first digital Lab in a national library, anywhere in the world, that gets people to experiment with its cultural heritage digital collections and data. There are now several Gallery, Library, Archive and Museum Labs or 'GLAM Labs' for short around the world, with an active community which I helped build, from 2018.

I am really proud I was there from the beginning to implement the original proposal which was written by several colleagues, but especially Adam Farquhar, former head of Digital Scholarship at the British Library (BL). The project was at first generously funded by the Andrew W. Mellon foundation through four rounds of funding as well as support from the BL. In April 2021, the project became a permanently funded fixture, helped very much by my new manager Maja Maricevic, Head of Higher Education and Science.

The great news is that BL Labs is going to stay after I have left. The position of leading the Lab will soon be advertised. Hopefully, someone will get a chance to work with my helpful and supportive colleague Technical Lead of Labs, Dr Filipe Bento, bright, talented and very hard working Maja and other great colleagues in Digital Research and wider at the BL.

The beginnings, the BL and me!

I met Adam Farquhar and Aly Conteh (Former Head of Digital Research at the BL) in December 2012. They must have liked something about me because I started working on the project in January 2013, though I officially started in March 2013 to launch BL Labs.

I must admit, I had always felt a bit intimidated by the BL. My first visit was in the early 1980s before the St Pancras site was opened (in 1997) as a Psychology student. I remember coming up from Wolverhampton on the train to get a research paper about "Serotonin Pathways in Rats when sleeping" by Lidov, feeling nervous and excited at the same time. It felt like a place for 'really intelligent educated people' and for those who were one for the intellectual elites in society. It also felt for me a bit like it represented the British empire and its troubled history of colonialism, especially some of the collections which made me feel uncomfortable as to why they were there in the first place.

I remember thinking that the BL probably wasn't a place for some like me, a child of Indian Punjabi immigrants from humble beginnings who came to England in the 1960s. Actually, I felt like an imposter and not worthy of being there.

Nearly 9 years later, I can say I learned to respect and even cherish what was inside it, especially the incredible collections, though I also became more confident about expressing stronger views about the decolonisation of some of these.  I became very fond of some of the people who work or use it, there are some really good kind-hearted souls at the BL. However, I never completely lost that 'imposter and being an outsider' feeling.

What I remember at that time, going for my interview, was having this thought, what will happen if I got the position and 'What would be the one thing I would try and change?'. It came easily to me, namely that I would try and get more new people through the doors literally or virtually by connecting them to the BL's collections (especially the digital). New people like me, who may have never set foot, or had been motivated to step into the building before. This has been one of the most important reasons for me to get up in the morning and go to work at BL Labs.

So what have been my highlights? Let's have a very quick pass through!

BL Labs Launch and Advisory Board

I launched BL Labs in March 2013, one week after I had started. It was at the launch event organised by my wonderfully supportive and innovative colleague, Digital Curator Stella Wisdom. I distinctly remember in the afternoon session (which I did alone), I had to present my 'ideas' of how I might launch the first BL Labs competition where we would be trying to get pioneering researchers to work with the BL's digital collections.

God it was a tough crowd! They asked pretty difficult questions, questions I myself was asking too which I still didn't know the answer too either.

I remember Professors Tim Hitchcock (now at Sussex University and who eventually sat (and is still sitting) on the BL Labs Advisory Board) and Laurel Brake (now Professor Emerita of Literature and Print Culture, Birkbeck, University of London) being in the audience together with staff from the Royal Library of Netherlands, who 6 months later launched their own brilliant KB Lab. Subsequently, I became good colleagues with Lotte Wilms who led their Lab for many years and is now Head of Research support at Tilburg University.

My first gut feeling overall after the event was, this is going to be hard work. This feeling and reality remained a constant throughout my time at BL Labs.

In early May 2013, we launched the competition, which was a really quick and stressful turnaround as I had only officially started in mid March (one and a half months). I remember worrying as to whether anyone would even enter!  All the final entries were pretty much submitted a few minutes before the deadline. I remember being alone that evening on deadline day near to midnight waiting by my laptop, thinking what happens if no one enters, it's going to be disaster and I will lose my job. Luckily that didn't happen, in the end, we received 26 entries.

I am a firm believer that we can help make our own luck, but sometimes luck can be quite random! Perhaps BL Labs had a bit of both!

After that, I never really looked back! BL Labs developed its own kind of pattern and momentum each year:

  • hunting around the BL for digital collections to make into datasets and make available
  • helping to make more digital collections openly licensed
  • having hundreds of conversations with people interested in connecting with the BL's digital collections in the BL and outside
  • working with some people more intensively to carry out experiments
  • developing ideas further into prototype projects
  • telling the world of successes and failures in person, meetings, events and social media
  • launching a competition and awards in April or May
  • roadshows before and after with invitations to speak at events around the world
  • the summer working with competition winners
  • late October/November the international symposium showcased things from the year
  • working on special projects
  • repeat!

The winners were announced in July 2013, and then we worked with them on their entries showcasing them at our annual BL Labs Symposium in November, around 4 months later.

'Nothing interesting happens in the office' - Roadshows, Presentations, Workshops and Symposia!

One of the highlights of BL Labs was to go out to universities and other places to explain what the BL is and what BL Labs does.  This ended up with me pretty much seeing the world (North America, Europe, Asia, Australia, and giving virtual talks in South America and Africa).

My greatest challenge in BL Labs was always to get people to truly and passionately 'connect' with the BL's digital collections and data in order to come up with cool ideas of what to actually do with them. What I learned from my very first trip was that telling people what you have is great, they definitely need to know what you have! However, once you do that, the hard work really begins as you often need to guide and inspire many of them, help and support them to use the collections creatively and meaningfully. It was also important to understand the back story of the digital collection and learn about the institutional culture of the BL if people also wanted to work with BL colleagues.  For me and the researchers involved, inspirational engagement with digital collections required a lot of intellectual effort and emotional intelligence. Often this means asking the uncomfortable questions about research such as 'Why are we doing this?', 'What is the benefit to society in doing this?', 'Who cares?', 'How can computation help?' and 'Why is it necessary to even use computation?'.

Making those connections between people and data does feel like magic when it really works. It's incredibly exciting, suddenly everyone has goose bumps and is energised. This feeling, I will take away with me, it's the essence of my work at BL Labs!

A full list of over 200 presentations, roadshows, events and 9 annual symposia can be found here.

Competitions, Awards and Projects

Another significant way BL Labs has tried to connect people with data has been through Competitions (tell us what you would like to do, and we will choose an idea and work collaboratively with you on it to make it a reality), Awards (show us what you have already done) and Projects (collaborative working).

At the last count, we have supported and / or highlighted over 450 projects in research, artistic, entrepreneurial, educational, community based, activist and public categories most through competitions, awards and project collaborations.

We also set up awards for British Library Staff which has been a wonderful way to highlight the fantastic work our staff do with digital collections and give them the recognition they deserve. I have noticed over the years that the number of staff who have been working on digital projects has increased significantly. Sometimes this was with the help of BL Labs but often because of the significant Digital Scholarship Training Programme, run by my Digital Curator colleagues in Digital Research for staff to understand that the BL isn't just about physical things but digital items too.

Browse through our project archive to get inspiration of the various projects BL Labs has been involved in or highlighted.

Putting the digital collections 'where the light is' - British Library platforms and others

When I started at BL Labs it was clear that we needed to make a fundamental decision about how we saw digital collections. Quite early on, we decided we should treat collections as data to harness the power of computational tools to work with each collection, especially for research purposes. Each collection should have a unique Digital Object Identifier (DOI) so researchers can cite them in publications.  Any new datasets generated from them will also have DOIs, allowing us to understand the ecosystem through DOIs of what happens to data when you get it out there for people to use.

In 2014, https://data.bl.uk was born and today, all our 153 datasets (as of 29/09/2021) are available through the British Library's research repository.

However, BL Labs has not stopped there! We always believed that it's important to put our digital collections where others are likely to discover them (we can't assume that researchers will want to come to BL platforms), 'where the light is' so to speak.  We were very open and able to put them on other platforms such as Flickr and Wikimedia Commons, not forgetting that we still needed to do the hard work to connect data to people after they have discovered them, if they needed that support.

Our greatest success by far was placing 1 million largely undescribed images that were digitally snipped from 65,000 digitised public domain books from the 19th Century on Flickr Commons in 2013. The number of images on the platform have grown since then by another 50 to 60 thousand from collections elsewhere in the BL. There has been significant interaction from the public to generate crowdsourced tags to help to make it easier to find the specific images. The number of views we have had have reached over a staggering 2 billion over this time. There have also been an incredible array of projects which have used the images, from artistic use to using machine learning and artificial intelligence to identify them. It's my favourite collection, probably because there are no restrictions in using it.

Read the most popular blog post the BL has ever published by my former BL Labs colleague, the brilliant and inspirational Ben O'Steen, a million first steps and the 'Mechanical Curator' which describes how we told the world why and how we had put 1 million images online for anyone to use freely.

It is wonderful to know that George Oates, the founder of Flickr Commons and still a BL Labs Advisory Board member, has been involved in the creation of the Flickr Foundation which was announced a few days ago! Long live Flickr Commons! We loved it because it also offered a computational way to access the collections, critical for powerful and efficient computational experiments, through its Application Programming Interface (API).

More recently, we have experimented with browser based programming / computational environments - Jupyter Notebooks. We are huge fans of Tim Sherrat who was a pioneer and brilliant advocate of OPEN GLAM in using them, especially through his GLAM Workbench. He is a one person Lab in his own right, and it was an honour to recognise his monumental efforts by giving him the BL Labs Research Award 2020 last year. You can also explore the fantastic work of Gustavo Candela and colleagues on Jupyter Notebooks and the ones my colleageue Filipe Bento created.

Art Exhibitions, Creativity and Education

I am extremely proud to have been involved in enabling two major art exhibitions to happen at the BL, namely:

Crossroads of Curiosity by David Normal

Imaginary Cities by Michael Takeo Magruder

I loved working with artists, its my passion! They are so creative and often not restricted by academic thinking, see the work of Mario Klingemann for example! You can browse through our archives for various artistic projects that used the BL's digital collections, it's inspiring.

I was also involved in the first British Library Fashion Student Competition won by Alanna Hilton, held at the BL which used the BL's Flickr Commons collection as inspiration for the students to design new fashion ranges. It was organised by my colleague Maja Maricevic, the British Fashion Colleges Council and Teatum Jones who were great fun to work with. I am really pleased to say that Maja has gone on from strength to strength working with the fashion industry and continues to run the competition to this day.

We also had some interesting projects working with younger people, such as Vittoria's world of stories and the fantastic work of Terhi Nurmikko-Fuller at the Australian National University. This is something I am very much interested in exploring further in the future, especially around ideas of computational thinking and have been trying out a few things.

GLAM Labs community and Booksprint

I am really proud of helping to create the international GLAM Labs community with over 250 members, established in 2018 and still active today. I affectionately call them the GLAM Labbers, and I often ask people to explore their inner 'Labber' when I give presentations. What is a Labber? It's the experimental and playful part of us we all had as children and unfortunately many have lost when becoming an adult. It's the ability to be fearless, having the audacity and perhaps even naivety to try crazy things even if they are likely to fail! Unfortunately society values success more than it does failure. In my opinion, we need to recognise, respect and revere those that have the courage to try but failed. That courage to experiment should be honoured and embraced and should become the bedrock of our educational systems from the very outset.

Two years ago, many of us Labbers 'ate our own dog food' or 'practised what we preached' when me and 15 other colleagues came together for 5 days to produce a book through a booksprint, probably the most rewarding professional experience of my life. The book is about how to set up, maintain, sustain and even close a GLAM Lab and is called 'Open a GLAM Lab'. It is available as public domain content and I encourage you to read it.

Online drop-in goodbye - today!

I organised a 30 minute ‘online farewell drop-in’ on Wednesday 29 September 2021, 1330 BST (London), 1430 (Paris, Amsterdam), 2200 (Adelaide), 0830 (New York) on my very last day at the British Library. It was heart-warming that the session was 'maxed out' at one point with participants from all over the world. I honestly didn't expect over 100 colleagues to show up. I guess when you leave an organisation you get to find out who you actually made an impact on, who shows up, and who tells you, otherwise you may never know.

Those that know me well know that I would have much rather had a farewell do ‘in person’, over a pint and praying for the ‘chip god’ to deliver a huge portion of chips with salt/vinegar and tomato sauce’ magically and mysteriously to the table. The pub would have been Mc'Glynns (http://www.mcglynnsfreehouse.com/) near the British Library in London. I wonder who the chip god was?  I never found out ;)

The answer to who the chip god was is in text following this sentence on white on white text...you will be very shocked to know who it was!- s

Spoiler alert it was me after all, my alter ego

Farwell-bl-labs-290921Mahendra's online farewell to BL Labs, Wednesday 29 September, 1330 BST, 2021.
Left: Flowers and wine from the GLAM Labbers arrived in Tallinn, 20 mins before the meeting!
Right: Some of the participants of the online farewell

Leave a message of good will to see me off on my voyage!

It would be wonderful if you would like to leave me your good wishes, comments, memories, thoughts, scans of handwritten messages, pictures, photographs etc. on the following Google doc:

http://tiny.cc/mahendramahey

I will leave it open for a week or so after I have left. Reading positive sincere heartfelt messages from colleagues and collaborators over the years have already lifted my spirits. For me it provides evidence that you perhaps did actually make a difference to somone's life.  I will definitely be re-reading them during the cold dark Baltic nights in Tallinn.

I would love to hear from you and find out what you are doing, or if you prefer, you can email me, the details are at the end of this post.

BL Labs Sailor and Captain Signing Off!

It's been a blast and lots of fun! Of course there is a tinge of sadness in leaving! For me, it's also been intellectually and emotionally challenging as well as exhausting, with many ‘highs’ and a few ‘lows’ or choppy waters, some professional and others personal.

I have learned so much about myself and there are so many things I am really really proud of. There are other things of course I wish I had done better. Most of all, I learned to embrace failure, my best teacher!

I think I did meet my original wish of wanting to help to open up the BL to as many new people who perhaps would have never engaged in the Library before. That was either by using digital collections and data for cool projects and/or simply walking through the doors of the BL in London or Boston Spa and having a look around and being inspired to do something because of it.

I wish the person who takes over my position lots of success! My only piece of advice is if you care, you will be fine!

Anyhow, what a time this has been for us all on this planet? I have definitely struggled at times. I, like many others, have lost loved ones and thought deeply about life and it's true meaning. I have also managed to find the courage to know what’s important and act accordingly, even if that has been a bit terrifying and difficult at times. Leaving the BL for example was not an easy decision for me, and I wish perhaps things had turned out differently, but I know I am doing the right thing for me, my future and my loved ones. 

Though there have been a few dark times for me both professionally and personally, I hope you will be happy to know that I have also found peace and happiness too. I am in a really good place.

I would like to thank former alumni of BL Labs, Ben O'Steen - Technical Lead for BL Labs from 2013 to 2018, Hana Lewis (2016 - 2018) and Eleanor Cooper (2018-2019) both BL Labs Project Officers and many other people I worked through BL Labs and wider in the Library and outside it in my journey.

Where I am off to and what am I doing?

My professional plans are 'evolving', but one thing is certain, I will be moving country!

To Estonia to be precise!

I plan to live, settle down with my family and work there. I was never a fan of Brexit, and this way I get to stay a European.

I would like to finish with this final sweet video created by writer and filmaker Ling Low and her team in 2016, entitled 'Hey there Young Sailor' which they all made as volunteers for the Malaysian band, the 'Impatient Sisters'. It won the BL Labs Artistic Award in 2016. I had the pleasure and honour of meeting Ling over a lovely lunch in Kuala Lumpa, Malaysia, where I had also given a talk at the National Library about my work and looked for remanants of my grandfather who had settled there many years ago.

I wish all of you well, and if you are interested in keeping in touch with me, working with me or just saying hello, you can contact me via my personal email address: mr.mahendra.mahey@gmail.com or follow my progress on my personal website.

Happy journeys through this short life to all of you!

Mahendra Mahey, former BL Labs Manager / Captain / Sailor signing off!

23 September 2021

Computing for Cultural Heritage: Trial Outcomes and Final Report

Six months ago, twenty members of staff from the British Library and The National Archives UK completed Computing for Cultural Heritage, a project that trialled Birkbeck University and Institute of Coding’s new PGCert, Applied Data Science. In this blog post we explore the necessity of this new course, the final report of this trial, and the lasting impact that this PGCert has made on some of the participants. 

 

 

Background 

Information professionals have been experiencing a massive shift to digital in the way collections are being donated, held and accessed. In the British Library’s digital collections there are e-books, maps, digitised newspapers, journal titles, sound recordings and over 500 terabytes of preserved data from the UK Web Archive. Yearly, the library sees 6 million catalogue searches by web users with almost 4 million items consulted online. This amounts to a vast amount of potential cultural heritage data available to researchers, and it requires complex digital workflows to curate, collect, manage, provide access, and help researchers computationally make sense of it all. 

Staff at collecting institutions like the British Library and the National Archives, UK are engaging in computationally driven projects like never before, but often without the benefit of data skills and computational thinking to support them. That is where a program like Computing for Cultural Heritage can help information professionals, allowing them to upskill and tackle issues – like building new digital systems and services, supporting collaborative, computational and data-driven research using digital collections and data, or deploying simple scripts to make everyday tasks easier – with confidence.  

Image of a laptop with the screen showing a bookshelf

 

Learning Aims 

The trial course was broken into two modules, a taught lesson on ‘Demystifying Computing with Python’ and a written ‘Industry Project’ on a software solution to a work-based problem.  A third module, Analytic Tools for Information Professionals, would be offered to participants outside of the trial as part of the full live course in order to earn their PGCert.

By the end of the trial, participants were able to: 

  • Demonstrate satisfactory knowledge of programming with Python. 
  • Understand techniques for Python data structures and algorithms. 
  • Work on case studies to apply data analytics using Python. 
  • Understand the programming paradigm of object-oriented programming. 
  • Use Python to apply the techniques learned on the module to real-world problems. 
  • Demonstrate the ability to develop an algorithm to carry out a specified task and to convert this into an executable program. 
  • Demonstrate the ability to debug a program. 
  • Understand the concepts of data security and general data protection regulations and standards. 
  • Develop a systematic understanding and critical awareness of a commonly agreed problem between the work environment and the academic supervisor in the area of computing. 
  • Develop a software solution for a work-based problem using the skills developed from the taught modules, for example develop software using the programming languages and software tools/libraries taught. 
  • Present a critical discussion on existing approaches in the particular problem area and position their own approach within that area and evaluate their contribution. 

  • Gain experience in communicating complex ideas/concepts and approaches/techniques to others by writing a comprehensive, self-contained report. 

The learning objectives were designed and delivered with the cultural heritage context in mind, and as such incorporated, for instance, examples and datasets from the British Library Music collections in the Python programming elements of the taught module. Additionally, there was a lecture focused on a British Library user case involving the design and implementation of a Database Management System. 

Following the completion of the trial, participants had the opportunity to complete their PGCert in Applied Data Science by attending the final module, Analytic Tools for Information Professionals, which was part of the official course launched last autumn. 

 

The Lasting Impact of Computing for Cultural Heritage 

Now that we’re six months on from the end of the trial, and the participants who opted in have earned their full PGCert, we followed up with some of the learners to hear about their experiences and the lasting effects of the course: 

“The third and final module of the computing for cultural heritage course was not only fascinating and enjoyable, it was also really pertinent to my job and I was immediately able to put the skills I learned into practice.  

The majority of the third module focussed on machine learning. We studied a number of different methods and one of these proved invaluable to the Agents of Enslavement research project I am currently leading. This project included a crowdsourcing task which asked the public to draw rectangles around four different types of newspaper advertisement. The purpose of the task was to use the coordinates of these rectangles to crop the images and create a dataset of adverts that can then be analysed for research purposes. To help ensure that no adverts were missed and to account for individual errors, each image was classified by five different people.  

One of my biggest technical challenges was to find a way of aggregating the rectangles drawn by five different people on a single page in order to calculate the rectangles of best fit. If each person only drew one rectangle, it was relatively easy for me to aggregate the results using the coding skills I had developed in the first two modules. I could simply find the average (or mean) of the five different classification attempts. But what if people identified several adverts and therefore drew multiple rectangles on a single page? For example, what if person one drew a rectangle around only one advert in the top left corner of the page; people two and three drew two rectangles on the same page, one in the top left and one in the top right; and people four and five drew rectangles around four adverts on the same page (one in each corner). How would I be able to create a piece of code that knew how to aggregate the coordinates of all the rectangles drawn in the top left and to separately aggregate the coordinates of all the rectangles drawn in the bottom right, and so on?  

One solution to this problem was to use an unsupervised machine learning method to cluster the coordinates before running the aggregation method. Much to my amazement, this worked perfectly and enabled me to successfully process the total of 92,218 rectangles that were drawn and create an aggregated dataset of more than 25,000 unique newspaper adverts.” 

-Graham Jevon, EAP Cataloguer; BL Endangered Archives Programme 

 

“The final module of the course was in some ways the most challenging — requiring a lot of us to dust off the statistics and algebra parts of our brain. However, I think, it was also the most powerful; revealing how machine learning approaches can help us to uncover hidden knowledge and patterns in a huge variety of different areas.  

Completing the course during COVID meant that collection access was limited, so I ended up completing a case study examining how generic tropes have evolved in science fiction across time using a dataset extracted from GoodReads. This work proved to be exceptionally useful in helping me to think about how computers understand language differently; and how we can leverage their ability to make statistical inferences in order to support our own, qualitative analyses. 

In my own collection area, working with born digital archives in Contemporary Archives and Manuscripts, we treat draft material — of novels, poems or anything else — as very important to understanding the creative process. I am excited to apply some of these techniques — particularly Unsupervised Machine Learning — to examine the hidden relationships between draft material in some of our creative archives. 

The course has provided many, many avenues of potential enquiry like this and I’m excited to see the projects that its graduates undertake across the Library.” 

-Callum McKean, Lead Curator, Digital; Contemporary British Collection

 

"I really enjoyed the Analytics Tools for Data Science module. As a data science novice, I came to the course with limited theoretical knowledge of how data science tools could be applied to answer research questions. The choice of using real-life data to solve queries specific to professionals in the cultural heritage sector was really appreciated as it made everyday applications of the tools and code more tangible. I can see now how curators’ expertise and specialised knowledge could be combined with tools for data analysis to further understanding of and meaningful research in their own collection area."

-Giulia Carla Rossi, Curator, Digital Publications; Contemporary British Collection

 

Final Report 

The Computing for Cultural Heritage project concluded in February 2021 with a virtual panel session that highlighted the learners’ projects and allowed discussion of the course and feedback to the key project coordinators and contributors. Case studies of the participants’ projects, as well as links to other blog posts and project pages can be found on our Computing for Cultural Heritage Student Projects page. 

The final report highlights these projects as well as demographical statistics on the participants and feedback that was gained through anonymous survey at the end of the trial. In order to evaluate the experience of the students on the PGCert we composed a list of questions that would provide insight into various aspects of the course with respect to how the learner fit in the work around their work commitments and how well they met the learning objectives. 

 

Why Computing for Cultural Heritage? 

Bar graph showing the results of the question 'Why did you choose to do this course' with the results discussed in the text below
Figure 1: Why did you choose to do this course? Results breakdown by topic and gender

When asked why the participants chose to take part in the course, we found that one of the most common answers was to develop methods for automating repetitive, manual tasks – such as generating unique identifiers for digital records and copying data between Excel spreadsheets – to free up more curatorial time for their digital collections. One participant said:  

“I wanted to learn more about coding and how to use it to analyse data, particularly data that I knew was rich and had value but had been stuck in multiple spreadsheets for quite some time.” 

There was also a desire to learn new skills, either for personal or professional development: 

“I believe in continuous professional development and knew that this would be an invaluable course to undertake for my career.”  

“I felt I was lagging behind and my job was getting static, and the feeling that I was behind [in digital] and I wanted to kind of catch up.” 

Bar graph showing the results to the question 'Did the course help you meet your aims?' with 14 answering yes, 1 answering no and 1 answering 'mixed'
Figure 2: 'Did the course help you meet your aims? Results broken down by answer and gender.

A follow up question asked whether these goals and aims was met by the course. Happily, most participants indicated that they had been met, for reasons of increased confidence, help in developing new computational skills, and a deeper knowledge of information technology. 

 

What was the most enjoyed aspect of the course? 

Bar graph showing the results of the question 'What did you enjoy most about the course' with the results discussed in the text below
Figure 3: 'What did you enjoy most about the course?' Results breakdown by topic and gender

When broken down, the responses to ‘What did you enjoy most’ largely reflect the student experience, whether it was being in taught modules (4), getting hands on experience (4), or being in a learning environment again (6). Participants also indicated that networking with peers was an enjoyable part of the experience: 

“Day out of work with like minded people made it really easy to stick with rather than just doing it online.”  

“Spending a day away from work and meeting the people I had never met at the NA, and also speaking to people from the BL about what they did.”  

“I enjoyed being a student again, learning a new skill amongst my peers, which week after week is a really valuable experience…” 

“Learning with colleagues and people working in similar fields was also a plus, as our interests often overlapped...” 

While only two responses were made where the project module was considered as one of the most enjoyable components, it was useful to see how the course really afforded the opportunity to apply their learning to solving a work-based problem that provides some benefit to their role, department or digital collection: 

“I really enjoyed being able to apply my learning to a real-world work-based project and to finally analyze some of the data that has been lying around the department for over a decade without any further analysis.”  

“The design and create aspect of the project. Applying what I learned to solving a genuine problem was the most enjoyable part - using Python and solving problems to achieve something tangible. This is where I really consolidated my learning.” 

 

What was the most challenging aspect of the course? 

Bar graph showing the results of the question 'What did you find the most challenging and why?' with the results discussed in the text below
Figure 4: 'What did you find the most challenging and why?' Results breakdown by topic and gender.

When discussing the most challenging aspect of the course, most of the learners focused on the practical Python lab sessions and the work-based project module. Interestingly, participants also stated that they were able to overcome the challenges through personal perseverance and the learning provided by the course itself: 

“I found the initial hurdle of learning how [to] code very challenging, but after the basics it became possible to become more creative and experimental.”  

“The work-based project was a huge challenge. We'd only really done 5 weeks of classes and, having never done anything like this before, it was hard to envisage an end product let alone how to put it together. But got there in the end!” 

While the majority of the cohort found the practical components of the PGCert trial most challenging, the feedback also suggested that the inclusion of the second module – which will be available as part of the full programme – will provide more opportunity to practice the practical programming skills like software tools and APIs. 

 

The Effectiveness of Computing with Cultural Heritage 

Bar graph showing the results of the question 'Have you applied anything you have learnt?' with 2 results for 'Data analysis concepts', 12 results for 'Python coding' and 2 results for 'Nothing'
Figure 5: 'Have you applied anything you have learnt?' Results breakdown by topic and gender.

Participants were asked whether they had used any of the knowledge or skills acquired in the PGCert trial. Even after sitting just the first and third modules, participants responded that they were able to apply their learning to their current role in some form.  

“I now regularly use the software program I built as part of my day-to-day job. This program performs a task in a few seconds, which otherwise could take hours or days, and which is otherwise subject to human error. I have since adapted this so that it can also be used by a colleague in another department.”  

“Python helps me perform tasks that I previously did not know how to achieve. I have also led a couple of training sessions within the library, introducing Python to beginners (using the software I built in the project as a cultural heritage use case to frame the introduction).” 

“I changed [job] role at the end of the course so I think that helped me also in getting this promotion. And in this new role I have many more data analysis tasks to perform [quickly] for actions that would take months so yeah I managed to write that with a few scripts in my new role.” 

It was great to hear that the impacts of the trial were being felt so immediately by the participants, and that they were able to not only retain but also apply the new skills that they had gained.  

 This blog post was written by Deirdre Sullivan, Business Support Officer for Digital Scholarship Training Initiatives, part of the Digital Research and Curators Team. Special thanks to Nora McGregor, Digital Curator for the European and American Collection for support on the blog post and Martyn Harris, Institute of Coding Manager, for his work on the final report, as well as Giulia Rossi, Callum McKean and Graham Jevon for sharing their experiences.

12 August 2021

Dates to discuss Wikidata at Wikimania 2021

Wikimania is often the highlight of any Wikimedian’s calendar. Hosted by the Wikimedia Foundation, Wikimania is a conference like no other. A large number of participants take part in the annual celebration of open knowledge and Wikimedia projects. Previous events have taken place in  Stockholm (2019), Cape Town (2018), Montreal (2017) and Italy (2016). Due to the ongoing global pandemic situation, this year's conference being held 13-17 August 2021 is taking place entirely online, something Wikimania is ideally suited for!

  Logo for Wikimania 2021, 4 squares, 1 with a drawing of 12 peoples faces as if they are in a videocall, the 2nd of 2 jigsaw puzzle pieces, the 3rd of paper confetti and the 4th square showing 2 people sitting at a table talking

In addition to more traditional conference sessions, Wikimania will be running an Unconference, a Community Village, and a community Hackathon. Communication is encouraged through a variety of channels including Telegram, IRC and Wiki talk pages.

Telegram machine
A photograph of an old telegraph key by Sandra Tan on Unsplash

Looking at the programme, so many interesting topics are on the table for presentation and discussion: from copyright reform, to innovation and community development, there’s a wide spectrum of material to interest all Wikimedians of every level. Handily, events are rated in terms of their suitability for beginners, to make things as welcoming as possible. There is a whole strand of presentations devoted to Wikidata, which you can view here.

I am very excited to be presenting remotely at this conference on behalf of the British Library. I will be introducing the work of Tom Derrick on the Bengali Books Wikisource Competition, and Dominic Kane (UCL) on the India Office Records project. We have shaped our panel to show what GLAM institutions can do to promote and effectively utilise Wiki platforms for public engagement with library and archive collections. Our panel will run on Sunday 15th of August at 8.15pm (7.15pm UTC).

Wikimania is free to attend online, 13-17 August 2021, registration is open until midnight on Thursday 12th August. We hope to see you there!

This post is by Wikimedian in Residence Lucy Hinnie (@BL_Wikimedian)

18 June 2021

The VHS Tapes: Preserving Emerging Formats at the British Library

Researching how to collect, curate and preserve emerging formats is important work for us in the Library. Fortunately we aren't alone in our quest to understand how to manage born digital collections, we are active members of organisations such as the Digital Preservation Coalition and the Videogame Heritage Society, which are excellent networks and forums for us to share and learn from fellow GLAM professionals working in this area.

The Videogame Heritage Society (VHS) is a subject specialist network for digital game preservation, led by the National Videogame Museum (NVM), based in Sheffield. They provide advocacy, support and expertise on the preservation of digital games and digital game culture through a network of museums, heritage institutions, developers, publishers, private collectors and anyone with an interest in videogame history.

The VHS launch event on 21 February 2020 was one of the last physical events I attended before the first Covid-19 lockdown started. Due to the global pandemic, the NVM had to completely re-think how to deliver their programme of planned VHS events, and this has produced a new series of online events called VHS Tapes, which started in February 2021.

At these events, VHS lead Mikey, has been in conversation with members of the VHS community regarding the many issues surrounding digital game preservation, exhibition, and collection. Recordings of these can be found on the NVM's YouTube channel, in this playlist. They include conversations with the NVM's Conor ClarkeFoteini Aravani from the Museum of London and The Retro Hour Podcast. Not wanting to miss out on the fun! The British Library are invited speakers at an upcoming online VHS Tapes event on Tuesday 29 June 2021, 14:00-15:00, places are free, but please book here.

Lynda Clark, Giulia Carla Rossi and I will talk about the British Library’s research in collecting, curating and preserving emerging formats. Including eBook mobile apps, and web-based interactive works, such as those made with tools like Twine, which form the Interactive Narratives and New Media Writing Prize special collections in the UK Web Archive. We’ll discuss digital tools used to build these web archive collections, some of the content and themes of the interactive works collected, and the Library’s plans for the future. We hope to see you there!

A laptop screen showing the interface of the interactive writing tool Twine
An attendee working with the digital interactive writing tool Twine at a 2018 British Library Interactive Fiction Summer School course

This post is by Digital Curator Stella Wisdom (@miss_wisdom

11 June 2021

Libraries & Museums & Archives (Oh My!)

Folks interested in creative reuse of digitised sound recordings, may want to come along to the "Libraries & Museums & Archives (Oh My!)" online conference this Saturday (12th June 2021), organised by The Folklore Library & Archive. Where Cheryl Tipp, the British Library's Curator of Wildlife and Environmental Sounds and I will give a talk on how the Library’s sound archive has been innovatively used to create atmospheric soundscapes both in the virtual landscapes of videogames, and for physical sites of archaeological interest, such as Creswell Crags Museum and Visitor Centre. Plus how the Wildlife and Environmental Sounds collection has been interpreted in other artistic projects, including visualisations by Andy Thomas, and some delightful needlework by textile artist Cat Frampton.

Folklore Library and Archive logo with an open book and a wax seal
The Folklore Library & Archive artwork by Rhi Wynter

In our presentation we'll mention entries in the Off the Map competition, such as Midsummer by Tom Battey. Submissions to the recent Games in the Woods game jam for the Urban Tree Festival, such as Noisy Wood by Ash Green.

Also the fantastic Faint Signals by Invisible Flock, an interactive virtual woodland sound experience, which has been featured recently by Europeana Pro in an article on Seven tips for digital storytelling with cultural heritage, and in this BBC Culture story about The sounds that make us calmer.

Screen image of Faint Signals abstract virtual woodland
Faint Signals by Invisible Flock

The conference will be held online via Zoom, with ticket money going towards the Folklore Library and Archive’s appeal to save the archive of the late folklorist Venetia Newall. Furthermore, all ticket holders will be able to access video replays of the talks after the event, go here for booking your place. There is a stellar line-up of speakers from other organisations, including:

  • Jim Peters, Collections manager (Dept of Prehistory and Europe) from the British Museum talking about his favourite objects from the collections.
  • Alexandra Stockdale-Haley from the National Science and Media Museum, talking about The Cottingley Fairy artefacts and their role in the modern day.
  • Librarians from Senate House Library giving a presentation on The Harry Price Library of Magical Literature.
  • Geraldine Beskin, owner of the Atlantis Bookshop talking about Ghosts of the Theatre.
  • Rachel Morris, co-founder of Metaphor Museum Designers, speaking about the role of the archive in Museums and how to interpret it.
  • Peter Hewitt, founder of the Folklore Museums Network talking about their work bringing museums together.
  • Clare Smith, Historical Collections Curator from the Metropolitan Police Museum giving a talk on The Crime Museum fact vs fiction, and other police artifacts.
  • Lucy Gibbon, Acting Senior Archivist from Orkney Library & Archive will round off the event with stories from the Orkney Archives.

 We hope to see you there! Do follow #folklorelibrary for twitter chat during the conference.

This post is by Digital Curator Stella Wisdom (@miss_wisdom

17 May 2021

Making Games In The Woods With Twine

The Urban Tree Festival got off to an active start on Saturday, including launch events for our tree themed Wikipedia edit-thon and our Games in the Woods game jam. If editing Wikipedia to add and improve articles about trees sounds like your jam, please do join our Urban Tree Wikithon dashboard (passcode: vmqytwdr) if you haven't already, so your edits will count towards our stats for #wiktreepedia tracked activity. However, if making games and writing interactive stories is more up your tree-lined avenue, then read on.

Games In the Woods is an online jam running all this week, until midnight on Sunday 23rd May. You are welcome to join alone or in a team to create digital and analogue games, interactive fiction, web comics, board games, escape games, card games – anything you want! We especially encourage creative re-use of images from the British Library’s Flickr collection of digitised 19th century books, do check out these online Flora and Fauna galleries. There is also a fabulous curated selection of wildlife and environmental sound recordings picked by Cheryl Tipp, available via this SoundCloud playlist, which you can use in your creations. 

Two open pages of the Ludography, showing details of tree themed boardgames

At the jam's launch event, Ash Green gave a brilliant Bitsy tutorial (we blogged about Bitsy last week), and Marion Tessier shared our Games in the Woods Luography and tree themed BoardGameGeek Geeklist, as we appreciate not everyone may want to make games, but lots of people enjoy playing them. If you have a favourite game about trees, please do tell us.

We also provided an introduction to Twine, which is an open-source tool for telling interactive, nonlinear stories. Slides from the launch event can be found here and here.

screen image of the Twine homepage, a cork noticeboard with pinned notes on it

To get an idea of what you can do with Twine, we suggest reading some free tree themed interactive stories, which others have created using the tool. Both The Old Woman in the Wood and Through the Woods Demo are part of an itch.io collection of tree themed games on itch.io that we have curated to inspire Games in the Woods jam participants.

On Saturday we also watched this useful video; Making Interactive Fiction with Twine, by Matt Allen from Closed Forum, which explains:

  • Folder structures
  • Making passages and links
  • Hidden passage links
  • Background, fonts and font size
  • Style sheets
  • Adding images, music and video
  • Timed text and timed links
  • Variables and if else statements

If you are interested in trying out Twine to write an interactive story, then these online resources can help you to get started:

Cover image of The Twine grimoire 1, with an image of an open book

If you're new to using itch.io and participating in game jams, below is some advice about uploading and sharing your game. If you've created a game that is saved as a html file you can upload and allow people to play it on itch.io in their web browser, rather than getting people to download the file to play it. Both Bitsy and Twine, which we featured in the launch event save the games they produce as html files. To get the game to play in the browser tick the "This game will be played in the Browser" box underneath the filename you uploaded. If it's a game that can't be run in the browser leave the "This game will be played in the browser" box unticked.

When you upload a file and edit the game information page, it defaults to saving the page in draft. To publish it so everyone can see and play or download your game, select the "public" option under "visibility & access". To submit your game to the Games in the Woods game jam:

  • Upload your game
  • Then click on the Submit your project button
  • Then select your game from the drop-down list that appears
  • Click Submit

Good luck and have fun, we are looking forward to seeing, reading and playing your games.

This post is by Stella Wisdom (@miss_wisdom) with input from Ash Green (@ggnewed), Cheryl Tipp (@CherylTipp) and Marion Tessier from Kingston Libraries (@kinglibheritage).

13 May 2021

Getting a head start for the online Urban Tree Wikithon

We could not be more excited about the upcoming Urban Tree Festival and our Wikithon. If you’d like to join in the fun, there’s plenty of time! Come along to our online event on Saturday 15th May at 11:00 BST for free training and information. You do not need any prior Wikipedia experience and we have nurtured a forest of useful resources to share with you.

Two apples on a branch, one of them is a Wikipedia globe, the background is dark green

If you’d like to get a head start, you can read our handy guide to setting up your Wikipedia account. There is advice on creating your account, Wikipedia's username policy and how to create your user page.

Once you have done that, or if you already have a Wikipedia account, please join our Urban Tree Wikithon dashboard (the enrollment passcode is vmqytwdr) and go through the introductory exercises, which cover:

  • Wikipedia Essentials
  • Editing Basics
  • Evaluating Articles and Sources
  • Contributing Images and Media Files
  • Sandboxes and Mainspace
  • Sources and Citations
  • Plagiarism

These exercises aren’t time consuming – it’s definitely not an Entmoot situation – and they will help you prepare for editing Wikipedia during the Urban Tree Festival.

The easiest and swiftest way to verify your Wikipedia account is to do 10 small edits, one way to do this is to find articles where citations are needed, and add them via Citation Hunt (please make sure you are logged in for this!). For further information on adding citations, this video may be useful.

While it’s nice to be prepared, we understand that life is hectic and we are all busy bees, so if you don’t have a chance to do these activities in advance, it’s no problem. We will provide instructions on how to start from scratch at the session this Saturday.

Absolutely anyone can edit Wikipedia, and we can’t wait to help you on your way.

‘Tree’ you later!

This post is by Wikimedian in Residence Lucy Hinnie (@BL_Wikimedian) & Digital Curator Stella Wisdom (@miss_wisdom). Embedded videos are by Ewan McAndrew (@emcandre), Wikimedian in Residence at the University of Edinburgh.

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