THE BRITISH LIBRARY

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5 posts categorized "Legal deposit"

18 April 2019

Collecting Emerging Formats

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The Emerging Formats project, started in 2017 by the British Library and the other five UK Legal Deposit Libraries, has been investigating the rise of new complex digital publications that could pose new challenges for libraries and other cultural institutions in terms of collection and preservation. In particular, this project has chosen to prioritise three formats: eBook mobile apps, web-based interactive narratives, and structured data.

These formats reflect the changes and developments in both technology and storytelling in contemporary digital culture. This project meets the Legal Deposit Libraries’ purpose to respond to innovation and to represent the changing nature and diversity of the UK publishing industry. It also fulfills the libraries’ role of long term preservation, as these formats are by their technical nature ephemeral and at risk of loss.

After holding a workshop last November to better define the challenges related to complex digital objects preservation, the British Library organised a series of user experience testing sessions, with the help of an external consultant, Bunnyfoot Ltd. A first round of interviews was carried out at the British Library and at the library of Trinity College Dublin and it identified a strong user interest in collecting and preserving emerging formats, which was later confirmed by two service design group workshops at Bunnyfoot Lab.

80 Days app
Interacting with the 80 Days app for iPad

We are now in the process of testing different collection management methods, using a number of publications selected during the scoping phase as case studies. For example, we are collecting Inkle’s eBook mobile app 80 Days in different file formats (Android app; PC version) and through different acquisition methods (file transfer; download via access code) to test their viability and the different implications they might have in terms of access and preservation. 80 Days is a narrative-based interactive adventure, which offers a unique take on Jules Verne’s Around the World in Eighty Days – set in an alternative steampunk universe, the story requires the reader’s active participation in order to progress, with thousands of different routes and possible outcomes.

In the case of capturing web-based interactive fiction, two different web archiving tools have been tested – The British Library’s own Annotation and Curation Tool (ACT) and Rhizome’s WebRecorder. While each tool has distinct characteristics which might make it more suitable to a specific type of interactive fiction, both tools proved effective in capturing web-based narrative to a degree. A collection around the topic of e-publishing trends and emerging formats is currently being developed on the UK Web Archive website, with the possibility of nominating yours or someone else's work for inclusion.

As well as investigating collecting methods for complex objects, we are also exploring the requirements for access. At present, only the websites that we have collected using our ACT tool are available in the Library. We are also exploring the possibility of collecting contextual information around these publications. Collecting descriptive material around an object has been tried for time based digital media and digital games. Capturing and preserving sources of information such as websites, trailers, and press kits might prove invaluable in clarifying authorial intent and object use once a format is obsolete or cannot be accessed anymore.

To find out further information about the Emerging Formats project, please see our project page.

This post is by Giulia Carla Rossi, Curator of Digital Publications on twitter as @giugimonogatari.

06 February 2019

Interactive Fiction in the UK

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Nick Montfort suggests interactive fiction stories are ‘computer programs that display text, accept textual responses and then display additional text in reaction [to those responses]’.[1] Since there’s no agreed definition of interactive fiction (IF), Montfort’s is as good a starting point as any. ‘Textual responses’ might include typing, clicking on a link or selecting a choice from a menu, and it’s these differing textual responses which assist in further identifying and categorising interactive fiction. However, it’s also worth remembering that interactive fiction is constantly evolving, with new types emerging all the time, and Montfort’s definition is almost fifteen years old. Therefore, any work which makes significant use of text that the reader might adjust or affect in some way may be considered interactive fiction.

As one strand of the Emerging Formats project, the British Library is currently investigating UK Interactive Fiction (who is creating it, what kinds of work they’re creating, and what tools are being used) – in order to determine what the collecting priorities might be. The focus is on UK works specifically because this aligns with the Library’s collecting priorities with regard to born-digital works, arising out of legal deposit regulations.

The Interactive Fiction Competition identifies three broad types of IF: parser-based, Choose Your Own Adventure and hypertext. Parser-based works are sometimes referred to as ‘text adventures’. These involve typing commands in order to interact with the textual world and usually include puzzle solving. Choose Your Own Adventure (or CYOA) stories are more like the Fighting Fantasy game book series, or the recent Black Mirror episode ‘Bandersnatch’, providing readers with a series of choices which create a branching narrative. Hypertexts are linked passages of text much like a website, but the clickable links may provide choices or ways of exploring the world of the text. In these latter two types the reader’s role is less likely to involve solving puzzles and more likely to centre on exploration, interacting with characters or simply choosing how the story turns out. (Although, of course, these elements may be present in parser games too).

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Detectiveland by Robin Johnson, 2016 Winner of IFComp

As part of my Innovation Placement, I’ve explored 97 works by 62 creators so far. Of these, 39 are parser-based, 27 are hypertexts, and 8 are choice-based, with the remainder being other formats such as multimedia (for example, Lucy English’s collection of video poems, The Book of Hours), websites (such as Krishan Coupland’s Hotel), or bespoke or hybrid systems developed by the creator (a particularly good example of this is Robin Johnson’s Zeppelin Adventure, made with his homegrown Versificator engine which creates IF that is somewhere between parser-based and choice-based). I also came across a few formats not neatly described by the types outlined above, such as collaborative wiki-based interactive fiction. However these works (like many interactive fiction works) often contain no identifying information regarding the creator and therefore it’s very difficult to determine if they are UK created. In these instances I have tended to assume that if the creator prefers to remain entirely anonymous, the likelihood is they would also prefer not to have their work archived, and so these particular texts won’t form part of the collection.

There are plenty of works which do have an identifiable UK-based author, though. These cover a wide range of genres including comedy, horror, crime, romance, historical fiction, drama, ‘slice of life’ and mystery, although science fiction and fantasy are particularly well represented (around 26 of the works might be considered fantasy, while around 17 could be categorised as science fiction).

Of the parser-based games, so far Inform stands out as the most popular tool. This is perhaps unsurprising since Inform was created by British IF author and programmer, Graham Nelson in the mid-nineties, making it one of the longest running tools for interactive fiction creation. This means it has a robust community around it, a good collection of existing works to draw inspiration from and a large number of tutorials and discussion forums to aid new creators. Popular IF writer Emily Short uses Inform to produce many of her works, including the critically acclaimed Galatea, a retelling of the Pygmallion myth in which the reader-player attempts to converse with a living statue which is able to respond in myriad ways. However, there are also works made with Quest, such as Luke A. Jones’ Drumsticks a puzzle story about reuniting a band for one last gig.    

The majority of the hypertext games are created with Twine, although usage of the tool’s full range of features varies wildly. For example, Ed Sibley’s ghost story Dead Man’s Fiesta incorporates a host of images, coloured backgrounds and dynamic text, while Bethany Nolan’s crime caper Let’s Rob a Bank adopts Twine’s default layout, relying only on branching choices and variables to tell her story. A further Twine highlight is Raik by Harry Giles, a poetic fantasy story written in English with a Scots translation. (Sort of. To say more would be to spoil it!)

While the CYOA category is somewhat smaller, there are still several tools and approaches in use. Most popular is Inkle Studio’s Ink, used to create a variety of stories including Eleanor Hingley’s Unreal Estate, in which the reader-player roleplays as an estate agent attempting to sell properties to a variety of supernatural clients. The house-buying creatures are randomised and so several replays are required in order to meet them all.

The oldest work so far is paradoxically also one of the newest. The Beast of Torrack Moor by Linda Doughty (née Wright), originally written in 1988 for the ZX Spectrum was lovingly recreated for the web in 2018 by Chris Ainsley (with the original author’s permission) using his Adventuron engine. Despite what its name might suggest, this is more of a quintessentially English mystery than a blood-curdling horror.

As this brief overview indicates, UK IF creators employ a wide array of tools, styles, genres and topics, and even within the same tools and genres, there’s a huge amount of experimentation and variation. I hope to uncover yet more in the coming weeks and months, as well as finding ways to preserve them for future reader-players. If you are a UK-based creator of web-based interactive fiction, please do not hesitate to get in touch, or alternatively, feel free to nominate your work for inclusion via the UK Web Archive.

This post is by the Library's Innovation Fellow for Interactive Fiction Lynda Clark, on twitter as @Notagoth. You can find out more about the Library's Emerging Formats project here.

[1] Nick Montfort, Twisty Little Passages: An Approach to Interactive Fiction, 6th edn (Massachusetts, USA: MIT Press, 2005), p.vii.

05 February 2019

BL Labs 2018 Research Award Honourable Mention: 'Doctoral theses as alternative forms of knowledge: Surfacing "Southern" perspectives on student engagement with internationalisation'

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This guest blog is by Professor Catherine Montgomery, recipient of one of two Honourable Mentions in the 2018 BL Labs Awards Research category for her work with the British Library's EThOS collection.British Library slide 1

 ‘Contemporary universities are powerful institutions, interlinked on a global scale; but they embed a narrow knowledge system that reflects and reproduces social inequalities on a global scale’ (Connell, 2017).

Having worked with doctoral students for many years and learned much in this process my curiosity was sparked by the EThOS collection at the British Library. EThOS houses a large proportion of UK doctoral theses completed in British Universities and comprises a digital repository of around 500,000 theses. Doctoral students use this repository regularly but mostly as a means of exploring examples of doctorates in their chosen area of research. In my experience, doctoral students are often looking at formats or methodologies when they consult EThOS rather than exploring the knowledge provided in the theses.

So when I began to think about the EThOS collection as a whole, I came to the conclusion that it is a vastly under-used but incredibly powerful resource. Doctoral knowledge is not often thought of as a coherent body of knowledge, although individual doctoral theses are sometimes quoted and consulted by academics and other doctoral students. It is also important to remember that of 84,630 Postgraduate Research students studying full time in the UK in 2016/17, half of them, 42,325, were non-UK students, with 29,875 students being from beyond the EU. So in this sense, the knowledge represented in the EThOS collection is an important international body of knowledge.

So I began to explore the EThOS collection with some help from a group of PhD students (Gihan Ismail, Luyao Li and Yanru Xu, all doctoral candidates at the Department of Education at the University of Bath) and the EThOS library team. I wanted to interrogate the collection for a particular field of knowledge and because my research field is internationalisation of higher education, I carried out a search in EThOS for theses written in the decade 2008 to 2018 focusing on student engagement with internationalisation. This generated an initial data set of 380 doctoral theses which we downloaded into the software package NVivo. We then worked on refining the data set, excluding theses irrelevant to the topic (I was focusing on higher education so, for example, internationalisation at school-level topics were excluded) coming up with a final data set of 94 theses around the chosen topic. The EThOS team at the British Library helped at this point and carried out a separate search, coming up with a set of 78 theses using a specific adjacent word search and they downloaded these into a spreadsheet for us. The two data sets were consistent with each other which was really useful triangulation in our exploration of the use of the EThOS repository.

This description makes it sound very straightforward but there were all sorts of challenges, many of them technology related, including the fact that we were working with very large amounts of text as each of the 380 theses was around 100,000 words long or more and this slowed down the NVivo software and sometimes made it crash. There were also challenges in the search process as some earlier theses in the collection were in different formats; some were scanned and therefore not searchable.

The outcomes of the work with the EThOS collection were fascinating. Various patterns emerged from the analysis of the doctoral theses and the most prominent of these were insights into the geographies of student engagement with internationalisation; issues of methodologies and theory; and different constructions of internationalisation in higher education.

The theses were written by students from 38 different countries of the globe and examined internationalisation of higher education in African countries, the Americas and Australia, across the Asian continent and Europe. Despite this diversity amongst the students, most of the theses investigated internationalisation in the UK or international students in the UK. The international students also often carried out research on their own countries’ higher education systems and there was some limited comparative research but all of these compared their own higher education systems with one or (rarely) two others. There was only a minority of students who researched the higher education systems of international contexts different from their own national context.

A similar picture emerged when I considered the sorts of theories and ideas students were using to frame their research. There was a predominance of Western theory used by the international students to cast light on their non-western educational contexts, with many theses relying on concepts commonly associated with Western theory such as social capital, global citizenship or communities of practice. The ways in which the doctoral theses constructed ideas of internationalisation also appeared in many cases to be following a well-worn track and explored familiar concepts of internationalisation including challenges of pedagogy, intercultural interaction and the student experience. Having said this, there were also some innovative, creative and critical insights into students engaging with internationalisation, showing that alternative perspectives and different ways of thinking were generated by the theses of the EThOS collection.

Raewyn Connell, an educationalist I used in the analysis of this project tells us that in an unequal society we need ‘the view-from-below’ to challenge dominant ways of thought. I would argue that we should think about doctoral knowledge as ‘the-view-from-below’, and doctoral theses can offer us alternative perspectives and challenges to the previous narratives of issues such as internationalisation. However, it may be that the academy will need to make space for these alternative or ‘Southern’ perspectives to come in and this will rely on the capacity of the participants, both supervisors and students, to be open to negotiation in theories and ideas, something which another great scholar, Boaventura De Sousa Santos, describes as intercultural translation of knowledge.

I am very grateful indeed to the British Library and the EThOS team for developing this incredible source of digital scholarship and for their support in this project. I was delighted to be given an honourable mention in the British Library Research Lab awards and I am intending to take this work forward and explore the EThOS repository further. I was fascinated and excited to find that a growing number of countries are also developing and improving access to their doctoral research repositories (Australia, Canada, China, South Africa and USA to name but a few). This represents a huge comparative and open access data set which could be used to explore alternative perspectives on ‘taken-for-granted’ knowledge. Where better to start than with doctoral theses?

More information on the project can be found in this published article:

Montgomery, C. (2018). Surfacing ‘Southern’ perspectives on student engagement with internationalisation: doctoral theses as alternative forms of knowledge. Journal of Studies in International Education. (23) 1 123-138. https://doi.org/10.1177/1028315318803743

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Watch Professor Montgomery receiving her award and talking about her project on our YouTube channel (clip runs from 6.57 to 10.39):

Find out more about Digital Scholarship and BL Labs. If you have a project which uses British Library digital content in innovative and interesting ways, consider applying for an award this year! The 2019 BL Labs Symposium will take place on Monday 11 November at the British Library.

24 January 2019

Innovation Fellow for Interactive Fiction in the Emerging Formats Project

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There’s an episode of book shop-based comedy, Black Books, in which Fran, played by Tamsin Greig, starts a new job. She has no idea what her role actually consists of, and yet, somehow, she becomes good at it and delivers a rousing presentation, all while never fully understanding what she has done. Every new research project feels somewhat like this. There are usually continuities from previous projects, but because this one is new there will inevitably be new things you don’t know and how do you find out what you don’t know if you don’t know it?

Fortunately, thanks to the Library’s excellent Web Archiving, Contemporary British and Digital Scholarship teams, I’ve managed to fill in most of those blanks pretty quickly. My name’s Lynda Clark and I’m currently undertaking an AHRC/M3C Innovation Placement embarking on a six-month research project called ‘Emerging Formats: Discovering and Collecting Contemporary British Interactive Fiction’. My primary goals are to get a sense of the ‘shape’ of contemporary British web-based interactive fiction – the kinds of tools British creators are using and the works they are making with them; and to explore how those works might be preserved for future readers and researchers.

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Boxes created at a British Library hosted emerging formats project workshop

I’m a maker of interactive fiction myself and have produced a variety of works, often silly (almost always silly, in fact) but sometimes more serious, the most substantial of which was my interactive novella Writers Are Not Strangers, produced as part of my recently submitted creative-critical PhD thesis. Even amongst my own modest back catalogue there is a fair amount of variation in styles, interfaces and tools used, some of which I know will likely scupper the webcrawlers commonly used to archive web-based digital work. Six months isn’t long to find a solution to this challenge, but I’m hoping I can at the very least start to create a record of works to preserve and at least categorically determine what doesn’t work to enable future researchers to move towards what does.

This is where you come in. If you’re a UK-based creator of web-based interactive fiction, please nominate your work for inclusion in the UK Web Archive, where it could (technology permitting) be included in a collection. This will mean the system takes regular ‘snapshots’ of the nominated website and stores them forever! You can make your nominations via the UKWA’s site or by contacting me.

This post is by the Library's Innovation Fellow for Interactive Fiction Lynda Clark, on twitter as @Notagoth. You can find out more about the Library's Emerging Formats project here.

21 January 2019

Can you help us with user experience testing for books designed for mobile devices?

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On 7- 8th February, we’ll be running some user testing sessions, to help us understand how people might want to use new types of digital publications in our collections. We are interested in understanding what the user needs are for books published as apps or written specifically for use on mobile devices. If you use such publications in your work, or for reading for pleasure, we’d really like to hear from you.

We are carrying out these user testing sessions at the British Library in London and at the library of Trinity College Dublin on Thursday- Friday 7- 8 February. If you are interested in taking part, please follow the relevant link and complete the short form to sign up:

Tablet

The British Library and the other five UK Legal Deposit Libraries have been collecting various types of born-digital publications since 2013, as outlined in The Legal Deposit Libraries (Non-Print Works) Regulations. These publications mainly comprised eBooks and eJournals, as well as archived UK websites. Over the past couple of years, we have started up the “Emerging Formats” project, to investigate new forms of digital publications whose structure and interactive features are more complex and pose new challenges in terms of collection and preservation.

The Emerging Formats project focuses on three formats: eBook mobile apps, web-based interactive narratives, and structured data.

EBook apps are digital books published as mobile apps, incorporating storytelling into the interactive functionality of mobile technology. They often rely heavily on the specific hardware and software they were created for, strengthening the relationship between content and device. They cover many genres, from poetry and academic to cookery and children’s fiction. They are often compared to games, as they require a significant level of interaction and readers’ engagement for the story to progress. Inkle’s 80 Days, Faber&Faber’s T.S. Eliot’s The Waste Land and Nosy Crow’s Goldilocks and Little Bear are all relevant examples of eBook mobile apps.

Interactive narratives are text-based stories which rely on the reader to make decisions to determine how the narrative unfolds. While sharing interactive features with eBook mobile apps (as well as dependency on device functionalities, such as cameras and location tracking), this format is web-based and not packaged as an app. The genres of writing are again quite varied, although fiction seems to lend itself well to this particular format. Editions at Play, a collaboration between Visual Editions and Google’s Creative Lab, has published a number of interactive narratives, spanning from a ghost story personalised to the surrounding of the reader (Breathe) to a Google Street View-based love story (Entrances & Exits).

The British Library held a workshop last November for internal teams as well as external stakeholders to better understand what content has been created, why it is complex and what the challenges are in preserving these complex digital objects.

The next step for the Emerging Formats project is to understand users’ expectations and their requirements when accessing this type of publications. In order to achieve this, we are running some onsite user experience testing with the help on an external agency, Bunnyfoot Ltd.

We are looking for participants who have some familiarity with using mobile devices to read and interact with eBooks created for mobile platforms and/or web-based interactive narratives. However, there’s no requirement that they are “expert users” of any kind. We’d like to include people who use these types of publication in their research (e.g. Digital Humanities, experimental literature, Human Computer Interaction, Digital Media, education specialists etc); people who create publications of this type as part of their practice; as well as people who read these types of publications for pleasure.

We have two days of testing booked in, for Thursday 7th and Friday 8th February, at the British Library in London and at Trinity College in Dublin. The sessions will last for about 1 hour, and Bunnyfoot will offer a £50 incentive for anyone taking part.

If you are interested in taking part in our user experience testing, please complete the brief screening survey linked at the beginning of the post (make sure you select the one relevant to your location).

To find out further information about the Emerging Formats project, please see our project page.

This post is by Ian Cooke, Head of Contemporary British Publications, on twitter as @IanCooke13 and Giulia Carla Rossi, Curator of Digital Publications on twitter as @giugimonogatari.