03 May 2019
Off the Page, Chapter 2
by Callum McKean, Curator of Contemporary Literary and Creative Archives. More details about Off the Page, with a full list of speakers, can be found here.
As part of London’s Game Festival Fringe on Saturday 13th April, the British Library hosted Off the Page: Chapter 2, a sequel to the hugely popular original event exploring the increasingly porous boundaries between literature and games. The speakers came from a variety of backgrounds, reflecting the amorphous and interdisciplinary practices which continue to inform and push the medium(s) –including game designers, poets, writers and academics.
Emily Short’s fascinating discussion of metamorphic texts, focusing particularly on her interactive narratives based on Classical stories (Endure, a game about translating four lines of Homer and Galatea, a game based on the Pygmalion story ‘where how we treat somebody changes who they become') were challenging equally in terms of game design – questions of how to design systems that can engage people meaningfully with a feeling of interaction, and also in terms of literary theory questions – what status does the author/reader have in this dynamic? And what is the status of the text? Her comparison between these two areas was an incredibly fertile starting point for both: “Reading is very much a creative act, creating a relationship’, Sort said, ‘A process of constantly building a bridge between the present and the past. Games look at systems and structures, a great medium for inviting the reader and player into their work’.
Thryn Henderson’s exploration of the ‘video-game vignette’ struck a different note, and opened up another critical intersection between literature and game design. Henderson’s conception of the Vignette as a short experience without narrative context evoking a kind of mood is more akin to the experience of poetry, where the reader is asked to observe the often complex and contradictory responses that emerge from highly ambiguous stimulus. ‘Vignettes are difficult in ways that rules aren't’ Henderson said, ‘they take away specificity in a way’. They invite the participant to ‘play with a feeling’. Rather than being about protagonists, proxies, or witnesses, camera perspectives or bodies in space, the Vignette is about the immediacy of the space, the feeling or the narrative.
There is a tension in the Vignette between the highly personal – almost inscrutably idiosyncratic – world of feeling evoked and the form’s reluctance to engage in traditional modes of identification created by structures like character, plot and perspective. It is interesting, then, that short games are often strongly – if obliquely – autobiographical. Becky Lee, in her talk, described making what she affectionately terms ‘trashgames’, which are weird often single-mechanic experiences hosted on itch.io which she describes as ‘journal entries’. As autobiographical writings they are strange but also highly evocative of emotional landscapes, or playful day-dream like flights of fancy.
This is not to say that the personal is restricted to these short, ‘poetic’ experiences though. Fragments of Him by Mata Haggis-Burridge aims for mimesis and narrative immersion within an autobiographical narrative space; drawing on photo research of real places; real period-specific objects and experiences with real people to draw out the subtleties and particularities of a personal and emotional process -- grief.
Often, though, the variety which is this area of practice’s strength – and the strength of the Off the Page event series -- presents challenges when trying to fit these textual objects into already well-established structures of funding, distribution, and study: are these objects games or literature? The answer (sometimes neither and sometimes both) is confusing for publishers, distributors and the academy. Emma Joy Reay’s talk on the intersection between children’s literature and video games, and her work towards her PhD at the University of Cambridge on the topic, elucidated some of these struggles. Her final invitation and assertion – that Childrens’ Literature departments had their arms open even when traditional English departments run scared – was an interesting and encouraging way to think about the event in general; as an invitation to praise, accept and celebrate ambiguity.