THE BRITISH LIBRARY

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18 posts categorized "Visual arts"

15 July 2020

Mervyn Peake’s scariest drawings saved for the nation

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By Zoë Wilcox, Curator of Contemporary Archives and Manuscripts

Drawing of Steerpike from the Gormenghast books. © Estate of Mervyn Peake.

Drawing of Steerpike from the Gormenghast books. © Estate of Mervyn Peake

Today we are announcing the acquisition of over 300 drawings from the pen of one of the 20th century’s greatest illustrators, Mervyn Peake. The archive includes fearsome and funny illustrations for classics such as Treasure Island, The Hunting of the Snark and Household Tales by the Brothers Grimm, as well as illustrations for his own books including Gormenghast, Captain Slaughterboard Drops Anchor and Letters From a Lost Uncle. This newly-acquired archive – also containing juvenilia and unpublished work - joins his literary manuscripts already held here at the British Library, together forming the largest public Mervyn Peake collection anywhere in the world. From completion of cataloguing in 2022 you will be able to research the Mervyn Peake Visual Archive for yourself and there will be opportunities to see the illustrations in upcoming British Library exhibitions, but for now here are a few highlights to whet your appetite and stimulate those research ideas.

Treasured islands

One of the undoubted gems of this new collection is Peake’s series of illustrations for Treasure Island, which were published in 1949 and are regarded as some of the finest examples of his illustrative work. It probably helped that Treasure Island was his favourite book from childhood and that he had been poring over the drawings of others, including the anonymous original illustrator, and drafting his own versions since he was a schoolboy (as evidenced by the fact that two watercolour illustrations survive in the archive executed when Peake was only 15). But Peake’s familiarity with the illustrators who went before him was not purely down to childhood fandom. On receiving one of his earliest commissions to illustrate Lewis Carroll’s The Hunting of the Snark in 1941 he set out to learn everything he could from the artists he most admired – from Hogarth and Blake to Cruikshank and Bewick. As a writer himself, he maintained a healthy respect for the authors whose work he was reinterpreting, ‘sliding into another man’s soul’ as he put it and subordinating himself to the story, which perhaps explains why he often chose to show us characters divorced from their setting, leaving it to our imaginations to conjure the action of the story. The results have been highly praised and Peake is credited with reimagining the story and showing us the true evil potential of the pirates (see John Lewis’ The 20th Century Book: Its Illustration and Design).

The pirate crew

The pirate crew from Treasure Island, 1949. © Estate of Mervyn Peake

These Treasure Island illustrations are also a particularly fine example of Peake’s mastery of the technique of cross-hatching, as you can see from the above drawing of the Hispaniola’s shipmates as they approach Skeleton Island. Elsewhere, his innovative use of closely-drawn broken lines results in the incredible image of Israel Hands falling from the mast with a swirling sea behind him. Part of the rich research potential in this new archive lies in the many preliminary drawings and annotated proofs for Treasure Island which Peake retained, allowing us to trace his creative process in detail as he carefully honed each picture.

Israel Hands falling from the mast. Treasure Island  1949. © Estate of Mervyn Peake.

Israel Hands falling from the mast, Treasure Island, 1949. © Estate of Mervyn Peake

Too scary for bedtime?

Once dubbed by critics ‘eerie’, ‘sinister’ and ‘quite unsuitable for sensitive children’, it is Peake’s children’s book illustrations that are at the heart of this archive. Peake’s work has thrilled and unsettled children since he started publishing in the later 1930s, sometimes with an outcry from adults who have worried about nightmares and the ‘indelible mark’ left on their offspring. Here is an example from Household Tales by the Brothers Grimm (1946), which again uses cross-hatching to evoke the dark, foreboding atmosphere.

Illustration for ‘Our Lady’s Child’ from Household Tales by the Brothers Grimm  1946. © Estate of Mervyn Peake.

Illustration for 'Our Lady's Child' from Household Tales by the Brothers Grimm. © Estate of Mervyn Peake

For older readers, Peake will be best-known as the author of the Gormenghast books which earned him the status as one of the best fantasy writers of the 20th century. Fans of the series will find ten illustrations of Gormenghast characters in the Visual Archive, including depictions of its hollow-eyed anti-hero Steerpike, the grotesque chef Arabiatha Swelter and the delightfully-named doctor’s sister, Irma Prunesquallor.

Early Peake

The earliest item from the Visual Archive is a drawing by seven-year-old Mervyn, sketched on a Sunday afternoon in China, where he spent his childhood as the son of a missionary doctor. The Peake family returned to England for good when Mervyn was 11 years old but the sights and sounds of his early years were never forgotten. The sense of being an outsider came from living in a walled missionary compound looking like a miniature version of Croydon set down in a distinctly different culture, and it continued on his return to England where there seemed to be no thread linking his two very different lives. Peake’s perspective on Chinese culture and this sense of isolation have both been consistent influences on Peake’s later work, from the ritualised world of Gormenghast to the stylised brushwork of some of his drawings. In the Visual Archive, the Chinese influence can be seen in his juvenilia and also in his exquisite illustrations for an early unpublished book of nonsense, ‘The Moccus Book’, which he produced in the late 1920s from an idea developed with his best friend, Gordon Smith.

A Sunday evening walk in China. Earliest surviving drawing by Mervyn Peake  aged 7  circa 1918. © Estate of Mervyn Peake.

A Sunday evening walk in China. Earliest surviving drawing by Mervyn Peake, aged 7, around 1918. © Estate of Mervyn Peake

The pirate who never grew up

The thread running through the entire archive is Peake’s piratical spirit. He was obsessed with pirate stories from childhood, cultivated a piratical appearance and was very fond of jokes and pranks. It is not surprising therefore that Peake went on to write his own pirate tale in the form of his 1939 children’s book Captain Slaughterboard Drops Anchor. Although Peake’s early literary influences reflect the colonial society in which he grew up, it is notable how he could turn these tropes upside down. The bloodthirsty Captain Slaughterboard, for instance, gives up his piratical ways and sets up a cosy, domesticated life on a foreign island with an ambiguously-gendered ‘Yellow Creature’ in what appears to be a very happy queer relationship – marking the picture book out as ‘way ahead of its time’ in the opinion of former Cambridge Professor of Children’s Literature, Morag Styles. The Visual Archive holds the complete set of all 45 final illustrations for this book and you can see a glimpse of an early version of the Slaughterboard story in this beautifully illustrated manuscript from the collection which is available in full on our Discovering Children’s Books site.

The pirate Charlie Choke sporting a tattoo of Mervyn Peake’s wife Maeve on his arm. Captain Slaughterboard Drops Anchor  1939. © Estate of Mervyn Peake

The pirate Charlie Choke sporting a tattoo of Mervyn Peake's wife Maeve on his arm. Captain Slaughterboard Drops Anchor, 1939. © Estate of Mervyn Peake

Words and pictures

Utlimately, in the fashion of other great writer-artists from Blake to Wyndham Lewis, it is impossible to separate Peake’s art from his writing. To understand his imagination and his synaesthetic creative process as a whole, we need to consider his writing and drawing side by side, and this acquisition will enable researchers to do just that. You can read more about the Mervyn Peake Visual Archive in our press release.

Funders

The Mervyn Peake Visual Archive was acquired by the British Library with the generous support of the Art Fund with a contribution from the Wolfson Foundation and a contribution in memory of Miranda Stonor, the National Heritage Memorial Fund, the British Library Collections Trust and the Friends of the National Libraries.

Further reading

  • G. Peter Winngton, ed., Mervyn Peake The Man and his Art (London: Peter Owen, 2006)
  • G. Peter Winnington, Mervyn Peake’s Vast Alchemies: The Illustrated Biography (London: Peter Owen, 2009)
  • Maeve Gilmore, A World Away (London: Gollancz, 1

15 May 2020

“List Ye Landsmen all to me” about Nautical Drama on Playbills

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by Christian Algar, Curator of Printed Heritage Collections. Learn more and help us to bring more playbills to life through our crowd-sourcing project, Into the Spotlight and explore more digitised playbills here. Follow the activities of Printed Heritage Collections on Twitter @BLprintheritage.

The British Library have circa 100,000 playbills digitised in greyscale – a legacy of an attempt to use OCR (Optical Character Recognition) to capture the rich and dense details packed onto the playbills. Machines couldn’t succeed in translating the variations of text in font design, size and typographical layout – all characteristics of these eye-catching playbills. There are near a quarter of a million playbills in the Library’s collections but they are not catalogued: there has never been and never will be the resource to record their details.

It’s not always easy to find records and reports of these performances; There’s no newspaper report to be found for  ‘Gallant Tom …’ performed at the theatre in Deal in 1842 – but these playbills are crucial pieces of historical evidence and it is a vital undertaking to capture their details by marking and transcribing titles, genres and dates to make them more findable for future research. That is exactly what the Library’s crowdsourcing project, In the Spotlight strives to do; with your help we can bring these past entertainments to life. To help you navigate your way through the choppy waters of this collection, here’s an eyeglass to look at the nautical drama to be found all over these playbills.

Photograph of playbill for Theatre, Stafford showing headline production of Pilots: A Tale of the Sea

British Library, Playbills 264.


Photograph of playbill advertising 'Nautical Drama'

British Library, Playbills 176.

 

‘The Sea! The Sea! The Open Sea!; ‘The Ocean of Life! Or, Every Inch a Sailor’; ‘Blue Anchor; or, a Tar for all Weather’; A Dream at Sea’; ‘Floating Beacon! Or, The Weird Woman of the Wreck'… Through the golden age of the playbill (the 1770s to the 1860s) we can see how theatre audiences across the country were thrilled by all kinds of genres of plays and general entertainments, but the popularity of nautical melodrama is especially apparent from any casual glance at surviving examples. Looking at the titles inspires further investigation and not just in the confines of the history of drama. Playbills contain valuable additional detail and paratext: cast listings, plots summaries, descriptions of sets and scenery, song titles and notices to the audience. These throw light on the nature and functioning of past entertainments – all of which can tell us about the wider social, economic and political history of the nation.

So why was there such an abundance of nautical themed plays during this period? For Britain and Ireland this was a period of almost constant war - the War of Austrian Succession (1739–48), the Seven Years War (1755–63) and the French Revolutionary and Napoleonic wars (1789-1815). The Navy and the maritime industry were key to the nation’s aggressive expansion and domination. It had immediate relevance. Audiences were familiar with or personally connected with people in industries in ports and beyond the seas.

Photograph of playbill advertising The Ocean of Life Or, Every Inch a Sailor

British Library, Playbills 263.

Playbill advertising Blue Anchor; A Tar For All Weather

British Library, Playbills 263.

The image of sailors and seafarers had an almost national symbolism like nowhere else in the world. The characterisation of these rugged figures put wind in the sails of literary hacks and dramatists. A tide of plays with very similar plots, dialogue, dramatis personae, and songs repeated in common – often riffing off the earlier tradition of popular street ballads – flowed to audiences in London and across the country. The ‘character of a British Sailor’, even across different genres, from operettas, burlesques, national-historical dramas, to romances, comedies and farces, had consistent but complex and often contradictory features. Whether a play centred on sea battles, shipwrecks (‘The Tempest’ always a strong influence), pirates, lovers’ torments and quarrels, injustices, or just plain old jolly shindigs and knees-ups, the British sailor’s portrayal involved a distinctive and a grotesque idiom with exaggerated speech, sea-phrases, dress, physique and bearing. These were the nation’s Hearts of Oak, Tars for All Weathers. Their manliness was defined through a brave and virtuous demeanour. They were daring, ‘true’, honest, uncomplaining, faithful and loyal, cheerful, and scorned all dangers and discomforts. It was an idealised representation.

Pencil drawing taken from play bill showing sailors drinking and smoking

British Library, Playbills 276.

Theatres were keen to deliver grand spectacles of nautical entertainment with songs, dancing, hornpipes, fight scenes, wrecks, “real fires”, and mechanics including realistic moving wooden ships (shipwrights from Woolwich helped build props at the Theatre Royal, Deptford). For what varieties there were in the plots, most plays shared moral, xenophobic and racial stereotypes prevalent in British culture and behaviour from the time. Foreigners were cowardly, ‘sissy’; black people were pathetic (to be saved or pitied) or were monstrous and barbaric – a threat to the nation and its women. The plays appealed to spurious sentiment and ‘national enthusiasm’. Two very idiomatic plays ‘Black-Eyed Susan; or All in the Downs’ and ‘Gallant Tom; Or, A Sailor’s Life Ashore & Afloat’ shared many of these ingredients. Douglas Jerrold’s play, Black-Eyed Susan, first performed in 1829 at the Royal Surrey Theatre, was itself based on older popular ballads as well as being almost identical to an older play ‘Thomas and Sally; or the Sailor's return’ (1760). Jerrold’s archetypal nautical melodrama played a record 300 consecutive nights – understandably other theatres were desperate to emulate its success. It is the single most common play from the period, certainly on evidence from the playbills in the collection at the British Library. In the play, William and Susan are married before he goes to sea on a man-of-war. When his ship returns to port, his captain, Crosstree, sees the reunited lovers kiss and is seized with jealousy. A drunk Crosstree later tries his luck with Susan and is struck with a sword by William. Condemned for striking a superior officer he is sentenced to death. In a sign of moral recompense, the Captain provides evidence that William was honourably discharged from the service the very morning of the incident and so is spared as a civilian.

Playbill advertising Black Eyed Susan or All In The Wrong

One of the more unusual playbills for ‘Black-Eyed Susan, or All in the … “Wrong”! from Kidderminster in 1829. British Library, Playbills 291.

The illustrated frontispiece to the Lloyd’s Juvenile Drama edition (1829) of ‘Black-Eyed Susan’ showing a full page illustration of a woman with a fruit decorated hat and a red sash.

The illustrated frontispiece to the Lloyd’s Juvenile Drama edition (1829) of ‘Black-Eyed Susan’. British Library, T.1364.(5.)

Plays of the category of ‘Black-Eyed Susan’ were perpetually popular with the patrons of Britain’s theatres because they have a deal of human nature in them and just a sufficiency of breezy humour, observed a reporter for the Western Daily Press looking back on the period in 1898; “occasionally it lapses into the boisterous it is true, to put all parts of the house in a good temper, and as virtue ever triumphs in the end at the expense of vice there is really little to grumble at.”. 

Masculinity is prominent, but it must be understood that the maritime world was certainly not just a male sphere. Women’s contributions and participation in coastal communities is a vibrant area of current research into port towns and shipboard histories. Mister Jack Tar relied on many a Miss and Mrs: wives, mothers, lovers, service providers, traders; women filled the theatres invested with interest and belonging. Women were not just passive observers of all the tar and muscles on stage; there are instances where they played the very roles themselves. In 1836, the actress Mrs. Vining took up, ”by particular desire”, the role of William on stage at the Victoria Theatre.

Photograph of playbill advertising Black Ey'd Susan

Photograph of playbill advertising Black Ey'd Susan

Later, in 1864 in Melbourne, the Australasian reports that “traditional veneration cherished for the wooden walls of Old England and the honest manly character of the British Sailor” had a special feature in a performance of ‘Black-Eyed Susan’ when ‘Lady Don’ “portrayed the noble qualities and peculiarities of Jack Tar with surprising fidelity as natural as though she had been to the manner born or passed the greater portion of her life on board a man-of-war.”

Illustrated cover of a Penny Dreadful edition of Black Eyed Susan, published in 52 parts in 1868 showing celebrating sailors and a woman pleading.

Illustrated cover of a Penny Dreadful edition of Black Eyed Susan, published in 52 parts in 1868. British Library, C.140.a.19.

One of the reasons why the sailors of nautical melodrama proved so popular was the widespread fascination with their “otherness”, they seemed to be from a different world and provided perfect material for dramatic and theatrical depiction. But this is where there is an intriguing raft of contradictions, something that has been called the ‘Jack Tar Paradox’; these Sons of Neptune were so familiar, yet so strange. They walked funny and talked funny appearing like foreigners in their own country. Their reputation for vice, swearing, drunkenness, and libertinism ran parallel to their reverence as defenders of everything cherished as British. Sailors actually spent longer in port than at sea and the moral anxieties of society followed them very closely. Plenty of ballads and songs tell of sailors spending fast and free when on land. The British Museum insisted on ticketed entry in the early 19th century, one justification for this was to shield its dignified galleries from gallivanting sailors and lady-friends when on shore-leave.

Illustration from playbill showing man holding another man over the edge of a cliff and threatening him as his hat falls into the water.

Playbill for ‘The Lost Ship’ performed in Birmingham in 1852. British Library, Playbills 199.

Playbill advertising Richard Parker Or, The Mutiny at the Nore!

Playbill for ‘Richard Parker; Or, the Mutiny at the Nore. British Library, Playbills 276.

But there are deeper tensions too. Developing class identity amongst Britain’s audiences from industrial communities created empathy, they could relate to the strong camaraderie of sailors and the conditions they endured. Whilst naval victories could be quickly translated into stage plays (several plays immediately followed the infamous British naval victory of the “Glorious first of June” in 1794), audiences also identified with calls for a fair deal and wages for Jack. Jerrold (who had served in the Navy himself), also wrote another popular play ‘Mutiny at the Nore’ which added to the legend and legacy of the 1797 sailors’ revolts popularised in ballads and especially about one of its leaders, Richard Parker. There is a stark class tension between William from the Lower Deck and his Captain. The wooden walls of the sailors were the factories of the Sea; these toilers of the sea safeguarded Britain’s pursuit of trade, influence and wealth. The fact that the nautical genre had by the 1880s descended almost entirely into parody and farce gives some legitimate cause for suspicion that the genre was ‘defused’ and made safe. The blockbusting success of Gilbert and Sullivan’s ‘H.M.S. Pinafore’ in 1878 seemed to prepare the decks for Morecambe and Wise (or maybe Eric and Ernie were more the ‘Tars at Torbay; or sailors on Saturday night’?!).

Page from the programme for H.M.S. Pinafore at the Olympic Theatre.

Page from the programme for H.M.S. Pinafore at the Olympic Theatre. British Library.

What did the sailors themselves think of all this? They seem to have revelled in it – all publicity is good publicity! They were keen, often over-keen members of the audience. The large water tank at London’s Saddlers Wells Theatre had to be kept guarded against sailors breaking from the stalls and diving in the tanks to swim about the model ships (the price of admission included a pint of port or punch!). The ‘Theatre Rural’, way out West in Devonport, had a notoriously rowdy audience where stage invasions and heckling was common. Playbills for the theatre began to make special notice that “Constables are in constant attendance to keep good order”. The famous sea songs of Dibdin (a landsmen), contrary to some beliefs, were actually well beloved of many sailors.

Further reading and sources:

Allardyce Nicoll, History of English Drama, 1660-1900, vols 3 and 4,  Cambridge : Cambridge University Press, 2009. Open Access  Humanities 1 Reading Room HLR 822.009

James Davey, Singing for the Nation: Balladry, naval recruitment and the language of patriotism in eighteenth-century Britain, The Mariner's Mirror, 2017, 103:1, 43-66.

Elizabeth Christine Spoden, Jack Tar Revealed: Sailors, Their Worldview, and Their World Unpublished PhD Thesis, Indiana University, 2010.

Charles Napier Robinson The British Tar in Fact and Fiction, London, Harper & Bros, 1909.

Oskar Cox Jensen, Napoleon and British song, 1797-1822, New York : Palgrave Macmillan, 2015. General Reference Collection DRT ELD.DS.340180

Harvey Crane, Playbill: a history of the theatre in the West Country / Harvey Crane. Plymouth : Macdonald and Evans, 1980. Shelfmark(s): General Reference Collection X.989/89005

Frederick Burwick, British drama of the Industrial Revolution / Frederick Burwick. Cambridge : Cambridge University Press, 2015.  YC.2015.a.11557

Matthew Kaiser, The World in Play: Portraits of a Victorian Concept. [Part II: Portraits / Fair Play in an Ugly World: The Politics of Nautical Melodrama, pp51-84]

'The British Tar on Stage'. The Theatre : a monthly review of the drama, music and the fine arts, Jan. 1880-June 1894, Jan 1895, Vol.25, pp.24-28

British Bravery, or Tars Triumphant: Images of the British Navy in Nautical Melodrama. New Theatre Quarterly, 1988 May, Vol.4(14), pp.122-43 [Peer Reviewed Journal]

 

29 April 2020

Writing Tools for Interactive Fiction

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by Giulia Carla Rossi, Curator of Digital Publications. 

Are you spending more time indoors and hoping to get your creativity flowing? Thinking about writing fiction? Interactive Fiction is a fast-growing collection area for the Library, and myriad tools for all levels can help you to bring your story to life.

Interactive fiction (IF), or interactive narrative/narration, is defined as “software simulating environments in which players use text commands to control characters and influence the environment.”

The British Library has been collecting examples of UK interactive fiction as part of the Emerging Formats Project, which is a collaborative effort from all six UK Legal Deposit Libraries to look at the collection management requirements of complex digital publications. Lynda Clark, the British Library Innovation Fellow for Interactive Fiction, built the Interactive Narratives collection on the UK Web Archive (UKWA) during her placement, as well as conducting analysis on genres, interaction patterns and tools used to build these narratives.

 

IF_tools

Source: Clark, L. (2019). Interactive Narrative Reports, Appendix A. Internal report (The British Library). Unpublished.

Many of these tools are free to use and don’t require any previous knowledge of programming languages. Because of Legal Deposit Regulations, most of the items in the Interactive Narratives collection can only be accessed on Library premises (you can read more on what UKWA content is available while the Library is closed here). Luckily, because this a contemporary collection, many of the original websites are still live and accessible.

Twine

Twine is an open-source tool to write text-based, non-linear narratives. Created by Chris Klimas in 2009, Twine is perfect to write Choose Your Own Adventure-like stories without knowing how to code. The output is an HTML file, which facilitates publishing and distribution, as it can be run on any computer with an Internet connection and a web browser. If you have any knowledge of CSS or Javascript it’s possible to add extra features and specific designs to your Twine story, but the standard Twine structure only requires you to type text and put brackets around the phrases that will become links in the story (linking to another passage or branching into different directions). There is an online version or a downloadable version that runs on Windows, MacOS and Linux. There is a Twine Cookbook (containing ‘recipes’, instructions and examples to do a variety of things) a wiki and a series of written and video tutorials.

Schermata 2020-04-19 alle 18.05.41

Some quality cat dreams. (from Emma Winston’s Cat Simulator 3000)

Charlie Brooker used Twine to plot out Black Mirror’s interactive episode Bandersnatch. As the most used tool in the UKWA collection, there are many examples of Interactive Fifction written in Twine, from cat and teatime simulators (Emma Winston’s Cat Simulator 3000 and Damon L. Wakes’ Lovely Pleasant Teatime Simulator), to stories that include a mix of video, images and audio (Chris Godber’s Glitch), and horror games made for Gothic Novel Jam using the British Library’s Flickr collection of images (Freya Campbell’s The Tower NB some content warnings apply). Lynda Clark also authored an original story as a conclusion to her placement: The Memory Archivist incorporates many of the themes emerged during her research and won The BL Labs Artistic Award 2019.

Inform 7

While Twine allows you to write hypertext narratives (where readers can progress through the story by clicking on a link), Inform 7 lets you write parser-based interactive fiction. Parser-based IF requires the reader to type commands (sometimes full sentences) in order to interact with the story.

Play-if-card-300dpiHow to Play Interactive Fiction (An entire strategy guide on a single postcard) Written by Andrew Plotkin -- design by Lea Albaugh. This work is licensed under a Creative Commons Attribution-Share Alike 3.0 United States License

Inform 7 is a free-to-use, hopefully-soon-to-be-open-sourced tool to write interactive fiction. Originally created as Inform by Graham Nelson in 1993, the current Inform 7 was released in 2006 and uses natural language (based on the English language) to describe situations and interactions. The learning curve is a bit steeper than with Twine, but the natural language approach allows for users with no programming experience to write code in a simplified language that reads like English text. Inform 7 also has a Recipe Book and a series of well-documented tutorials. Inform also runs on Windows, MacOS and Linux and lets you output your game as HTML files.

While the current version of Inform is Inform 7, narratives using previous versions of the system are still available Emily Short’s Galatea is always a good place to start. You could also explore mysterious ruins with your romantic interest (C.E.J. Pacian’s Love, Hate and the Mysterious Ocean Tower), play a gentleman thief (J.J. Guest’s  Alias, the Magpie) or make more tea (Joey Jones’ Strained Tea).

Bitsy

Bitsy is a browser-based editor for mini games developed by Adam Le Doux in 2016. It operates within clear constraints (8x8 pixel tiles, a 3-colour palette, etc.), which is actually one of the reasons why it is so beloved. You can draw and animate your own characters within your pixel grid, write the dialogue and define how your avatar (your playable character) will interact with the surrounding scenery and with other non-playable characters. Again, no programming knowledge is necessary. Bitsy is especially good for short narratives and vignette games. After completing your game, you can download it as an html file and then share it however you prefer. There is a Bitsy wiki, as well as some comprehensive tutorials and even a one-page pamphlet covering the basics.

Schermata 2020-04-22 alle 12.44.46

A harsh but fair review.
(from Ben Bruce’s Five Great Places to Get a Nice Cup of Tea When You Are Asleep)

To play (and read) a Bitsy work you should use your keyboard to move the avatar around and interact with the ‘sprites’ (interactive items, characters and scenery usually recognisable as sporting a different colour from the non-interactive background). You can wander around a Zen garden reflecting on your impending wedding (Ben Bruce’s Zen Garden, Portland, The Day Before My Wedding), alight the village fires to welcome the midwinter spirits (Ash Green’s Midwinter Spirits), experience a love story through mixtapes (David Mowatt’s She Made Me A Mix Tape), or if you’re still craving a nice cuppa you can review some imaginary tea shops (Ben Bruce’s Five Great Places to Get a Nice Cup of Tea When You Are Asleep).

ink/inky & inklewriter

Cambridge-based videogame studio inkle is behind another IF tool or two. Ink is the scripting language used to author many of inkle’s videogames the idea behind it is to mark up “pure-text with flow in order to produce interactive scripts”. It doesn’t require any programming knowledge and the resulting scripts are relatively easy to read. Inky is the editor to write ink scripts in it’s free to download and lets you test your narrative as you write it. Once you’re happy with your story, you can export it for the web, as well as a JSON file. There’s a quick tutorial to walk you through the basics, as well as a full manual on how to write in ink. ink was also used to write 80 Days, another work collected by the British Library as part of the emerging formats project.

Inky-screenshot@2x A page from 80 Days, written using ink

inklewriter is an open-source, ready-to-use, browser-based IF “sketch-pad”. It is meant to be used to sketch out narratives more than to author fully-developed stories. There is no download required and the fact that is quite a simple and straightforward tool to experiment with IF makes it a good fit for educators. Tutorials are included within the platform itself so that you can learn while you write.

If you want some inspiration before starting to write your own story in ink, you can try selling real estates to supernatural creatures (Eleanor Hingley’s Unreal Estate) or understanding why there’s a ghost stalking your flat (Isak Grozny’s Dripping with the Waters of Sheol NB some content warnings apply). In inklewriter, you can start by trying to kill your first giant (Lee Williams’ Your First Giant) or survive an interrogation (Jon Ingold’s The Intercept).

ChoiceScript

ChoiceScript is a javascript-based scripting language developed by Adam Strong-Morse and Dan Fabulich of Choice of Games. It can be used to write choice-based interactive narratives, in which the reader has to select among multiple choices to determine how the story will unfold. The simplicity of the language makes it possible to create Choose-Your-Own-Adventure-style stories without any prior coding knowledge. The ChoiceScript SDK (Software Development Kit) is available to download for free on the Choice of Games website. Once your story is complete, you can publish it for free online. Otherwise, Choice of Games offer the possibility of publishing your work with them (they publish to various platforms, including iOS, Android, Kindle and Steam) and earn royalties from it There is a tutorial that covers the basics, including a Glossary of ChoiceScript terms. The Choice of Game blog also includes some articles with tips on how to design and write interactive stories, especially long ones.

Genres of works built using ChoiceScript are again quite varied from sci-fi stories exploring the relationships between writers and readers (Lynda Clark’s Writers Are Not Strangers), to crime/romantic dramas (Toni Owen-Blue’s Double/Cross) and fantasy adventures (Thom Baylay’s Evertree Inn).

 

BONUS LEVEL: sok-stories

Sok-stories is not a tool to write IF, but it offers a simple and straightforward perspective on game dynamics and the results of interactions. It was developed by Sokpop Collective on commission by Now Play This 2019. There is no expectation of programming knowledge and the output games are very lo-fi you draw everything (characters, items, scenery) and set your own rules to create super-short games. There is no dialogue (unless you want to draw that as well): the main focus is the relationship between the player’s choices and the effects they cause in the game. You interact with the game by dragging and dropping characters on items, items on items, characters on characters, etc. The limited set of commands and the ease with which you can set up the tool and start drawing, make it a really good introduction for younger audiences to the cause-effect rules of games and potentially an educational and entertaining way to spend some lockdown time. Sok-stories requires a fee to download ($3 at the moment of writing), but you can browse a library of already published games for free: you can dig dinosaurs at an archaeological site, play super-abridged versions of old videogames or maybe… make more tea? Anyone?

FiN+Jh

Setting rules in sok-stories

This is in no way a comprehensive list there are a lot of other tools and platforms to write IF, both mainstream as well as slightly more obscure ones (Ren’Py, Quest, StoryNexus, Raconteur, Genarrator, just to mention a few). Try different tools, find the one that works best for you or use a mix of them if you prefer! Experiment as much as you like. To conclude, I’ll leave you with a quote by Anna Anthropy from her book Rise of the Videogame Zinester:

“Every game that you and I make right now [...] makes the boundaries of our art form (and it is ours) larger. Every new game is a voice in the darkness. And new voices are important in an art form that has been dominated for so long by a single perspective. [...]

There’s nothing to stop us from making our voices heard now. And there will be plenty of voices. Among those voices, there will be plenty of mediocrity, and plenty of games that have no meaning to anyone outside the author and maybe her friends. But [...] imagine what we’ll gain: real diversity, a plethora of voices and experiences, and a new avenue for human beings to tell their stories and connect with other human beings.”

 

03 May 2019

Off the Page, Chapter 2

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by Callum McKean, Curator of Contemporary Literary and Creative Archives. More details about Off the Page, with a full list of speakers, can be found here

As part of London’s Game Festival Fringe on Saturday 13th April, the British Library hosted Off the Page: Chapter 2, a sequel to the hugely popular original event exploring the increasingly porous boundaries between literature and games. The speakers came from a variety of backgrounds, reflecting the amorphous and interdisciplinary practices which continue to inform and push the medium(s) –including game designers, poets, writers and academics.

Emily Short’s fascinating discussion of metamorphic texts, focusing particularly on her interactive narratives based on Classical stories (Endure, a game about translating four lines of Homer and Galatea, a game based on the Pygmalion story ‘where how we treat somebody changes who they become') were challenging equally in terms of game design – questions of how to design systems that can engage people meaningfully with a feeling of interaction, and also in terms of literary theory questions – what status does the author/reader have in this dynamic? And what is the status of the text? Her comparison between these two areas was an incredibly fertile starting point for both: “Reading is very much a creative act, creating a relationship’, Sort said, ‘A process of constantly building a bridge between the present and the past. Games look at systems and structures, a great medium for inviting the reader and player into their work’.

Thryn Henderson’s exploration of the ‘video-game vignette’ struck a different note, and opened up another critical intersection between literature and game design. Henderson’s conception of the Vignette as a short experience without narrative context evoking a kind of mood is more akin to the experience of poetry, where the reader is asked to observe the often complex and contradictory responses that emerge from highly ambiguous stimulus. ‘Vignettes are difficult in ways that rules aren't’ Henderson said, ‘they take away specificity in a way’. They invite the participant to ‘play with a feeling’. Rather than being about protagonists, proxies, or witnesses, camera perspectives or bodies in space, the Vignette is about the immediacy of the space, the feeling or the narrative.

There is a tension in the Vignette between the highly personal – almost inscrutably idiosyncratic – world of feeling evoked and the form’s reluctance to engage in traditional modes of identification created by structures like character, plot and perspective. It is interesting, then, that short games are often strongly – if obliquely – autobiographical. Becky Lee, in her talk, described making what she affectionately terms ‘trashgames’, which are weird often single-mechanic experiences hosted on itch.io which she describes as ‘journal entries’. As autobiographical writings they are strange but also highly evocative of emotional landscapes, or playful day-dream like flights of fancy.  

This is not to say that the personal is restricted to these short, ‘poetic’ experiences though. Fragments of Him by Mata Haggis-Burridge aims for mimesis and narrative immersion within an autobiographical narrative space; drawing on photo research of real places; real period-specific objects and experiences with real people to draw out the subtleties and particularities of a personal and emotional process -- grief.

Often, though, the variety which is this area of practice’s strength – and the strength of the Off the Page event series -- presents challenges when trying to fit these textual objects into already well-established structures of funding, distribution, and study: are these objects games or literature? The answer (sometimes neither and sometimes both) is confusing for publishers, distributors and the academy. Emma Joy Reay’s talk on the intersection between children’s literature and video games, and her work towards her PhD at the University of Cambridge on the topic, elucidated some of these struggles. Her final invitation and assertion – that Childrens’ Literature departments had their arms open even when traditional English departments run scared – was an interesting and encouraging way to think about the event in general; as an invitation to praise, accept and celebrate ambiguity.

26 April 2019

The Book of Hours

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a guest blog by Lucy English, spoken word poet and Reader in Creative Writing at Bath Spa University. She has two collection published by Burning Eye Press. The most recent, The Book of Hours, is the poetry from the online poetry film project. The project was completed in 2018 and was shortlisted for the New Media Writing Prize in 2019. 

Screenshot from is 'From This Train' by Kathryn Darnell showing handwriting

Screenshot from is 'From This Train' by Kathryn Darnell

The Book of Hours is an online poetry film project which contains forty eight poetry films made in collaboration with 27 film-makers. Through the process of creation I have explored how to bring the immediacy and vibrancy of spoken word  into the delicate poetry film form, which is a growing but niche area of poetry. I have created a project which is experimental in its use of spoken word in poetry film, and also innovative in its approach to creating a themed collection of poetry films. 

Inspired by the medieval Books of Hours, I wanted to create a contemporary compendium of images and text which could evoke contemplation and thought. In our modern world we may that God constantly rewards or punishes our behaviour, but we still have a need for quiet moments, reflection and emotional awareness often associated with religiosity. Poetry continues to be a medium through which we can experience this, so the text in The Book of Hours is in poetic form, rather than prose, and because I am a spoken word poet most of this poetry is presented as voice-over rather than text on screen.

Screenshot from 'Sheltering from the Rain in a Country Church' (after Larkin) by James Norton showing an image of an angel in negative

Screenshot from 'Sheltering from the Rain in a Country Church' (after Larkin) by James Norton

A medieval Book of Hours was a collection of religious readings and accompanying images.  By the fourteenth century these had become highly decorative works of art and many were produced by craftsmen for wealthy patrons.  They were created so that those outside of the religious orders could follow the monastic life. The book began with a calendar illustrated by images of activities connected to each month, such as sowing crops, harvest and feasting. The subsequent texts were divided into sections and one of these sections was the ‘Hours’, a series of prayers and readings spanning a complete day and night and changing with the religious season. This reflected the Hours of the Divine Office, a code of religious behaviour adopted by St. Benedict in his sixth century guide to monastic life. Each ‘hour’ was roughly three hours apart, and was the time for prayer and reflection. The first was Vigil, at midnight, followed by Lauds, then Prime first thing in the morning, then Terce, then Sext at approximately lunchtime. After this was None followed by Vespers and finally Compline, after which the monks went to bed. The ‘Hours’ were therefore a template for religious devotion, spirituality, reflection and connection to God.

There were variations in the format of a Book of Hours but a typical collection contained: a calendar and The Hours, (as described above); a selection of penitential psalms, expressing sorrow for the committing of sins; The Office for the Dead, (a prayer cycle for the repose of the soul of a deceased person); and the Litany of Saints, which were prayers for the intersession of the Virgin Mary and the martyrs and saints.  Books of Hours represented a layperson’s handbook to Christian devotion and were created in a portable size so they could be carried by the owner and referred to on a daily basis. They reveal a glimpse into the medieval relationship between humanity and God and are important compendiums of religious reflection.

In the modern secular society of the U.K we can underestimate the importance of the Christian calendar in medieval times. This was an unwavering structure in an uncertain world where the progression from Christmas to Easter to Ascension would be embedded in the minds and habits of everyone.  The monastic life was seen as the epitome of  proper behaviour and for an ordinary person to possess access to the religious life, in book form, was highly desirable. It was common in medieval art, and also in the pages of the Books of Hours, for the patrons to be depicted in religious scenes, such as witnessing the birth of Christ or worshiping at the feet of the Virgin, thus placing themselves directly into the holy narrative. In the medieval mind, saints could be ‘talked to’ through prayer and requests to God, Jesus and Mary were as common as our ‘wish lists’ of shopping needs.

A Book of Hours can also be seen as an interactive text as these books were not intended to be read chronologically. The reader chose which readings to refer to according to time of day, season and spiritual mood. The most noted example of a Book of Hours created for a wealthy patron is the Tres Riches Heures commissioned by John the Duke of Berry between 1412-1416 and illustrated by the brothers Limbourg. This is currently held in the Musee Conde in Chantilly, France.

The Duke of Berry was a passionate collector of books and his library contained more than fifteen Books of Hours. In Tres Riches Heures the illuminated pages are exquisitely illustrated; they depict a calendar of the month, the signs of the Zodiac and scenes from life, according to the seasons. In the page for October a white clad horse pulls a harrow and a farmer sows seeds over which crows and magpies are already fighting. In the background is a magnificent white castle. The pages of this book offer a detailed insight into the lives of the various strata of medieval society, from aristocratic hunters to peasants in rags.  This keen depiction of everyday detail is also a feature of other Books of Hours, where scenes from the Bible are set against a backdrop of recognizable scenes of medieval life.

Screenshot from 'Mr Sky' by Sarah Tremlett showing images of various skies in grid formation

Screenshot from 'Mr Sky' by Sarah Tremlett

What I learned from my understanding of the medieval Books of Hours and what I felt I could translate into my project were the following aspects: the text, (in my case the poems) would be an embarking point for reflection. This reflection would not be a religious one but a contemplative one, offering responses to the modern world. It would be presented in a calendar format, following the months of the year, times of day and the seasons. It would contain a linear structure  (a calendar year) but the reader/viewer could choose when and where they accessed the films. My final aim was to somehow replicate the everyday quality of the medieval Books of Hours, and to depict the ‘illustrations in the margins.’ By creating a digital project which utilizes our accessibility to screens and downloads, I could also replicate the portability of the medieval books. I wanted the colours and sounds of the films to compliment the total experience just as the illustrated pages in the medieval manuscripts compliment the texts in the book. The themes which link the whole collection are reflections on the passage of time; reflections on the impact of urban lifestyles on rural landscapes and the transience of memory.

Each poetry film was created ‘in conversation’ with the film-maker rather than me ‘giving’ them a poem to adapt. Sometimes we started with an idea, sometimes we started with a sound track, or static or moving images. So all the poetry films in The Book of Hours have been created in collaboration with other artists.

Individual films from this project have been screened at many short film and poetry film festivals: ‘Things I found in the Hedge’ won first prize in the Atticus Review Videopoetry competition. and ‘Que Es El Amor’ won second prize.

 

All screenshots reproduced with the kind permission of the creator. 

01 February 2019

Creating Havana

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A guest blog by artist and designer Leslie Gerry. To coincide with the forthcoming evening Artists’ Books Now: América Latina, Gerry talks about his fascination with architecture, urban spaces and street life. He charts these interests into his artist book Havana, which was made by a process of painting and printing digitally. Read more about Leslie Gerry's work hereA copy of Havana is held at pressmark HS.74/2301 and can be consulted in the British Library Reading Rooms.

Illustration from title page of Havana

Arriving at Havana in the dark, we made our way from the airport through dimly lit streets to a hotel overlooking Central Park. The following morning, I emerged, with cameras, sketchbook and map in hand, into a bright sunlit chaotic street full of vintage American cars spewing out clouds of fumes and bicycle taxis shouting out for business.

 

Illustration from Havana showing man riding a motorcyle with Che Guevara graphic on wall

The first hurdle was coming to terms with the city, the topography, getting my bearings. It was daunting. I just started walking, trying to take it all in, gradually absorbing the atmosphere. The narrow streets of La Habana Vieja, the Old Town, colourful, vivacious, with crumbling tenements, colonial edifices and faded grandeur. A city with an earthy authenticity, full of contradictions. Cuban music would spill out onto the pavements from the many bars and cafes.

Illustration from Havana showing two men playing chess in street

I generally limit my trips to a new city from 2-3 weeks, as that first exposure to a place is so intense; with fresh eyes and heightened senses, you see things locals are often unaware of and that you will not notice on subsequent visits. I try to capture this intensity in my paintings. Walking an average of 14 miles a day, I use my camera to “take notes”, recording the colours, light, shadows and patterns of Havana for future reference, often revisiting many of the streets or buildings several times in a day to view the changing light and shade.

Gradually a narrative of the city develops; subjects and compositions begin to form in my mind: a book starts to take shape. At this point I can relax a little and even start sketching in the open, although I find this increasingly difficult with the attention it invites.

At the end of my stay I felt totally exhausted, having absorbed as much as possible, and could only look forward to returning home with memories in tow.

Back in my studio, a long process of going through my photographic notes and sketches, then a year of painting begins. With a stylus and Wacom tablet, I paint on the computer in Illustrator.  Working only with flat areas of colour and no tone, I “cut out” the shapes with the stylus, arranging them on different layers, creating a collage. In fact, I first began working this way years ago by cutting out sheets of coloured paper with scissors, similar to the way Matisse created his paper collages. Starting by sketching a composition in blocks of colour as I would have done painting in oils and using photos as reference only, I gradually build up the painting with darker areas first and then lighter shades. The paintings end up as digital files; vector images which can be reduced or enlarged to any size and are then printed with a flat bed UV ink jet printer on a hand or mould-made paper.

 

All three images reproduced with the kind permission of Leslie Gerry

02 November 2018

Introducing the Artists of Artists Books Now

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by Jerry Jenkins, Curator of Contemporary British Publications and Emerging Media. ARTIST’S BOOKS NOW is curated by the book artists and researchers Egidija Čiricaitė and Sophie Loss and the librarians Jeremy Jenkins and Richard Price. Each event explores an aspect of the contemporary through a selection of books, presented in an accessible and enjoyable style by artists and commentators. For tickets click here.  For more information please contact jerry.jenkins@bl.uk.

The Artists Books Now event series is nothing without the artists and their works. This post offers brief introductions to those taking part in next Artists Books Now evening, on the 5th of November.  We have programmed the event around the theme of ‘Place’, asking the artists and other contributors to interpret that as they wished.

First, the  writer and UK Canal Laureate 2018 Nancy Campbell:

    'Since 2010, a series of residencies at museums and galleries in the Arctic has resulted in artist’s books on language and landscape including How to     Say ‘I Love You’ In Greenlandic, which received the Birgit Skiöld Award in 2013. Collaboration is an important part of her practice; her work with     the New York based artist Roni Gross is demonstrated here by two books, The Night Hunter and Tikilluarit. Nancy’s other publications include     Disko Bay (shortlisted for the Forward Prize for Best First Collection 2016 and the Michael Murphy Memorial Prize) and a cultural history of books     and the environment, The Library of Ice, published this month by Simon & Schuster. Nancy is currently the UK’s Canal Laureate, a collaboration     between The Poetry Society and the Canal & River Trust, part of the Arts on the Waterways programme.'

 

 

1Image used with kind permission of Nancy Campbell

 

Véronique Chance, artist and Senior Lecturer at the Cambridge School of Art, explores:

    ‘[t]he representation of the body in contemporary art practice, and its relationship to performance, technology, documentation and the embodied     dynamics of spectatorship. The cross-disciplinary, cultural and creative dynamics of running as a mode of artistic enquiry and expression.     The impact of technology on contemporary art practice/s, especially developments in reproductive media and their role within the ‘expanded’ field     of printmaking.’

 

2Image used with Kind Permission of Véronique Chance.

 

The work of Artist Edmund Clark links issues of history, politics and representation through a range of references and forms including photography, video, documents, found images and installation:

    ‘A recurring theme is engaging with state censorship to represent unseen experiences, spaces and processes of control in contemporary conflict     and other contexts’.

3Image used with kind permission of Edmund Clark. 

Recent MA graduate of Royal College of Art Leonie Lachlan 'is concerned with the ever-evolving relationship between two and three dimensions. She is interested in material and linguistic utterances of spatial concepts. These often find themselves embedded in and performed by the printed page [...] propositions hover on the border between spaces; actual, represented or analytical, ideas of that which is both everywhere and nowhere; they interact with the different modes she encounters with her practice. Her works traverse many materials but she always return to the book. An obsession with flatness and illusion is ever-present; in many cases planes might suppress or compel a sculptural urge.'

An insight in to the text of her 2017 Meeting Point with the opening stanzas of Municipal Kid (MK):               

    'Journey from the middle

    of no consequence as

    there is no beginning or end,

    these do not matter anyway.

    Departure is delayed

    a couple of minutes

    we pull away from Euston

    into the blue April morning.

    Train so new

    seats so very green,

    my disappointment

    reflected around the carriage.

    Opposite

    the man doesn’t finish his Innocent smoothie,

    discards his sandwich packet

    alights at Hemel Hempstead…'

4Image used with kind permission of Leonie Lachlan.

The evening's host is Professor Chris Taylor from the Department of Fine Art at the University of Leeds. He is a practicing artist, curator and publisher working in the field of contemporary printmaking and artists’ books, with a particular interest in the role of the book as primary medium within contemporary art practice. He is co-editor of the Wild Pansy Press, a collective art practice and small publishing house based in the School of Fine Art, History of Art & Cultural Studies.In addition Taylor is co-director of PAGES, an ongoing initiative which provides the structure and impetus for wide ranging activities promoting the development of the medium of the artist’s book, and its dissemination and reception to a growing and diverse audience. PAGES’ annual programme includes the International Contemporary Artists’ Book Fair and a curated projects series, held in partnership with The Tetley centre for contemporary art in Leeds. The evening will have a discussion between Taylor and Clive Phillpot to explore the concept of ‘Place’ within the framework of an artists’ book.

19 October 2018

About Artists Books Now

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by Jerry Jenkins, Curator of Contemporary British Publications and Emerging Media. ARTIST’S BOOKS NOW is curated by the book artists and researchers Egidija Čiricaitė and Sophie Loss and the librarians Jeremy Jenkins and Richard Price. Each event explores an aspect of the contemporary through a selection of books, presented in an accessible and enjoyable style by artists and commentators. For tickets click here.  For more information please contact jerry.jenkins@bl.uk.

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One of the purposes of Artists’ Book Now is to introduce our visitors to the rich collections of artists’ books within the British Library and to widen the use of artists’ books across the research community beyond the Library.

From the outset, the project was concerned with how to get the audience engaging with the material in manner which could inspire debate, discussion and greater interaction. Traditional Library mechanisms of dissemination such as the Reading Room, exhibition, digitisation or even show and tell present various limitations to what is possible, particularly when dealing with artists’ books. Hence, we hit upon the concept of a host conversing with the artist themselves while presenting their work. Presenting the work in this manner heightens intimacy between the work and its viewer, as well as allowing the maker's thoughts about the work, and its creation, to emerge more fully.  

A key question for a national library, or any cultural institution for that matter, is how best to preserve the collection while ensuring maximum possible access and engagement. By negotiating this interchange between the audience and artists’ books, with the help of the artist, it is hoped that  a richer and fuller experience will be possible.  By using baggy themes as frames for the individual events, the co-curators hope that types of work not normally seen or discussed together will suddenly find common ground. It should be noted that this is all seen through a “Contemporary” lens, demonstrating that, while artists’ books certainly do offer up the pleasures of visual and physical artworks, and can and do use contemporary artistic techniques and aesthetics, they are also important witnesses to the the present, allowing myriad issues, concerns, and interests to surface for contemporary audiences.

 

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