Collecting Interactive Fiction
Works of interactive fiction are stories where the reader/player can guide or affect the narrative in some way. This can be through turning to a specific page as in 'Choose Your Own Adventure', or clicking a link or typing text in digital works.
Archiving Interactive Fiction
Attempts to archive UK-made interactive fiction began with an exploration of the affordances of a couple of different tools. The British Library’s own ACT (Annotation Curation Tool), and Rhizome’s WebRecorder. ACT is a system which interfaces with the Internet Archive’s Heritrix crawl engine to provide large scale captures of the UK Web. Webrecorder instead focusses on much smaller scale, higher fidelity captures which include video, audio and other multimedia content. All types of interactive fiction (parser, hypertext, choice-based and multimodal) were tested with both ACT and Webrecorder in order to determine tools which were best suited to which types of content. It should be noted that this project is experimental and ongoing, and as a result, all assertions and suggestions made here are provisional and will not necessarily affect or influence Library collection policy or the final collection. As yet, Webrecorder files do not form part of standard Library collections.
For most parser-based works (those made with Inform 7), Webrecorder appears to work best. It is generally more time-consuming to obtain captures in Webrecorder than in ACT as each page element has to be clicked manually (or at least, the top level page in each branch must be visited) in order to create a fully replayable record. However, this is not the case with most Inform 7 works. For the vast majority, visiting the title page and pressing space bar was sufficient to capture the entire work. The works are then fully replayable in the capture, with users able to type any valid commands in any order. ACT failed to capture most parser works, but there were some successes. For example, Elizabeth Smyth’s Inform 7 game 1k Cupid was fully replayable in ACT, while Robin Johnson’s custom-made Aunts and Butlers also retained full functionality. Unfortunately, games made with Quest failed to capture with either tool.
Another form which appears to be currently unarchivable are those works which make use of live data such as location information, maps or other online resources. Matt Bryden’s Poetry Map failed to capture in ACT, and in Webrecorder although the poems themselves were retained, the background maps were lost. Similarly, Kate Pullinger’s Breathe was recorded successfully with WebRecorder, but naturally only the default text, rather than the adaptive, location-based information is present. Archiving alternative resources such as blogs describing the works may be necessary for these pieces until another solution is found. However, even where these works don’t capture as intended, running them through ACT may still have benefits. A functional version of J.R. Carpenter’s This Is A Picture of Wind, which makes use of live wind data, could not be captured, but crawling it obtained a sample thumbnail which indicates how the poems display in the live version – something which would not have been possible using Webrecorder alone.
As alluded to above, using the two tools in tandem is probably the best way to ensure these digital works of fiction are not lost. However, creators are advised to archive their own work too, either by nominating web pages to the UKWA, capturing content with Webrecorder, or saving pages with the Internet Archive’s Wayback Machine.
By Lynda Clark, Innovation Placement, The British Library - @notagoth